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CN-115591245-B - Game control method, game control device, electronic device and computer readable storage medium

CN115591245BCN 115591245 BCN115591245 BCN 115591245BCN-115591245-B

Abstract

The application provides a game control method, a game control device, an electronic device and a computer readable storage medium, wherein one specific implementation mode of the method comprises the steps of responding to detection of an array capacity selection operation, and determining a first virtual fight array capacity according to the array capacity selection operation; the method comprises the steps of establishing a first virtual fight matrix, determining a virtual fight object used for establishing a distribution array according to the first virtual fight matrix, determining a second virtual fight matrix according to object moving operation executed on the distribution array, and performing game fight based on the first virtual fight matrix and the second virtual fight matrix. The method can increase interaction with players and improve game experience. And, occupied processing resources can be reduced.

Inventors

  • Request for anonymity

Assignees

  • 成都星合互娱科技有限公司

Dates

Publication Date
20260512
Application Date
20220316

Claims (12)

  1. 1. A game control method, comprising: in response to detecting a matrix selection operation, determining a first virtual combat matrix according to the matrix selection operation; determining a virtual fight object for creating a distribution array according to the first virtual fight array capacity, wherein the distribution array comprises a plurality of array positions, and the virtual fight object is distributed in the array positions; determining a second virtual combat lineup according to the object movement operation performed on the rank array; Performing game play based on the first virtual play matrix and the second virtual play matrix; The method comprises the steps of determining a second virtual combat volume according to object moving operations executed on an arrangement array, determining whether the virtual combat objects on the arrangement array meet preset conditions or not after executing the object moving operations on any virtual combat object according to the object moving operations executed on the arrangement array, wherein the preset conditions comprise that a preset number of virtual combat objects of the same type are continuously arranged in the arrangement array, eliminating the virtual combat objects meeting the preset conditions when the virtual combat objects on the arrangement array are detected to meet the preset conditions, adding target virtual combat objects at positions of the virtual combat objects indicated to move by the object moving operations, and determining the second virtual combat volume according to the virtual combat objects indicated to move by the object moving operations when the number of times of executing the object moving operations exceeds a time threshold or the executing time exceeds a time threshold.
  2. 2. The method of claim 1, wherein prior to the determining a first virtual combat lineup in accordance with the lineup selection operation in response to detecting the lineup selection operation, the method further comprises: displaying the hostile virtual combat array capacity corresponding to the combat party and The responding to the detection of the array capacity selection operation, the determining of the first virtual combat array capacity according to the array capacity selection operation comprises the following steps: the first virtual combat lineup is determined in response to detecting lineup selection operations based on the hostile virtual combat lineup.
  3. 3. The method of claim 2, wherein the presenting the hostile virtual combat lineup corresponding to the combat party comprises: And displaying at least one hostile virtual fight object contained in the hostile virtual fight array, and attribute information corresponding to the at least one hostile virtual fight object.
  4. 4. A method according to claim 3, wherein prior to the determining the first virtual combat volume in response to detecting a volume selection operation based on the hostile virtual combat volume, the method further comprises: in response to detecting a first screening operation based on any one of the hostile virtual fight objects, screening the virtual fight objects in the virtual fight object pool according to the attribute information corresponding to the hostile virtual fight objects to obtain screening results, or And responding to the detection of a second screening operation executed on the attribute information based on any hostile virtual fight object to obtain a screening result, wherein the second screening operation is used for indicating to screen out the virtual fight object which is opposite to the hostile virtual fight object corresponding to the attribute information.
  5. 5. The method of claim 4, wherein the determining the first virtual combat lineup in response to detecting lineup selection operations based on the hostile virtual combat lineup comprises: and determining the determination operation executed on any virtual fight object in any screening result as the array capacity selection operation.
  6. 6. The method of any one of claims 1-5, wherein the first virtual combat lineup comprises a plurality of first virtual combat objects, and The determining, according to the first virtual combat matrix, a virtual combat object for creating a rank array, including: If an object selection operation executed on any one of the first virtual fight objects is detected, determining the first virtual fight object as the virtual fight object for creating a configuration array; if the object selection operation performed on any one of the first virtual fight objects is not detected, determining the determination sequence when each of the first virtual fight objects is determined to be added to the first virtual fight matrix, and And determining the virtual fight object for creating the arrangement array according to the determination sequence.
  7. 7. The method of claim 1, wherein after the virtual combat object satisfying the preset condition is eliminated when the virtual combat object on the arrangement array is detected to satisfy the preset condition, the determining a second virtual combat matrix according to the object movement operation performed on the arrangement array further comprises: Determining the elimination quantity of the virtual fight objects; and adding a second virtual fight object according to the elimination quantity and a preset rule to obtain the second virtual fight array capacity.
  8. 8. The method according to claim 1, wherein the removing the virtual fight object satisfying the preset condition when the virtual fight object on the arrangement array is detected to satisfy the preset condition, and adding the target virtual fight object at the position of the virtual fight object instructed to move by the object moving operation, comprises: If the virtual fight object which directly causes elimination of the virtual fight object meeting the preset condition due to the object moving operation is detected, adding the target virtual fight object at the position of the virtual fight object which is moved by the object moving operation and is positioned in an elimination area or at the initial position of the virtual fight object which is moved by the object moving operation; And if the virtual fight object which meets the preset condition is detected to be eliminated due to the indirect object moving operation, adding the target virtual fight object at the array geometric center position occupied by the eliminated virtual fight object.
  9. 9. The method of claim 1, wherein after the determining a second virtual combat lineup according to the object movement operation performed on the routing array, the method further comprises: Determining object attribute information corresponding to each second virtual fight object contained in the second virtual fight array based on preset configuration information, wherein the object attribute information comprises fight distance and/or fight skills, and And determining the fight position of the second virtual fight object according to the object attribute information.
  10. 10. A game control device, comprising: The first determining module is used for responding to the detection of the array capacity selection operation and determining a first virtual combat array capacity according to the array capacity selection operation; The second determining module is used for determining virtual combat objects used for creating an arrangement array according to the first virtual combat array capacity, wherein the arrangement array comprises a plurality of array positions, and the virtual combat objects are distributed in the array positions; the third determining module is used for determining a second virtual combat array capacity according to the object moving operation executed on the arrangement array; The fight module is used for performing game fight based on the first virtual fight array capacity and the second virtual fight array capacity; The third determining module is further used for determining whether the virtual fight objects on the arrangement array meet preset conditions or not after the object movement operation is executed on any virtual fight object according to the object movement operation executed on the arrangement array, wherein the preset conditions comprise that a preset number of virtual fight objects with the same type are continuously arranged in the arrangement array, eliminating the virtual fight objects meeting the preset conditions when the virtual fight objects on the arrangement array are detected to meet the preset conditions, adding target virtual fight objects at positions of the virtual fight objects which are indicated to move by the object movement operation, and determining the second virtual fight capacity according to the virtual fight objects which are indicated to move by the object movement operation when the number of times of executing the object movement operation exceeds a time threshold or the executing time exceeds a time threshold.
  11. 11. An electronic device comprising a processor and a memory storing computer readable instructions that, when executed by the processor, perform the method of any of claims 1-9.
  12. 12. A computer readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, performs the method according to any of claims 1-9.

Description

Game control method, game control device, electronic device and computer readable storage medium Technical Field The present application relates to the field of game technologies, and in particular, to a game control method, apparatus, electronic device, and computer readable storage medium. Background Conventional three-play games can be implemented by connecting together three or more identical elements to achieve the elimination of the same elements. With the continuous development of the Game industry, three-consumption + "games such as" three-consumption + Role playing Game (roller-PLAYING GAME, abbreviated RPG) "," three-consumption + strategy Game (SLG) "," three-consumption + combat Game "and the like are gradually derived on the basis of the conventional three-consumption Game. In the related art triple play + combat game, the elimination operation may be performed in a checkerboard-like arrangement array, and then the eliminated elements may be regarded as virtual combat objects of the attacking combat party. And the energy value can be increased for the corresponding virtual fight object based on the eliminated elements, and when the energy value is higher than a preset threshold value, the virtual fight object can be controlled to play a game fight. However, the elimination elements in the arrangement array are preset, so that the virtual fight object obtained based on the elimination elements is fixed, and the virtual fight object is not necessarily suitable for attacking the current fight matrix capacity, so that the game experience of a player is poor. In addition, the related technology has the problems of more caches and the like caused by longer game time, complicated operation, more virtual fight objects and the like, so that the processing resources of the execution equipment are more occupied. Disclosure of Invention An object of an embodiment of the present application is to provide a game control method, apparatus, electronic device, and computer readable storage medium, for increasing interaction with a player and improving game experience. And, occupied processing resources can be reduced. In a first aspect, an embodiment of the present application provides a game control method, where the method includes determining a first virtual combat lineup according to an lineup selection operation in response to detecting the lineup selection operation, determining a virtual combat object for creating an arrangement array according to the first virtual combat lineup, determining a second virtual combat lineup according to an object movement operation performed on the arrangement array, and performing a game combat based on the first virtual combat lineup and the second virtual combat lineup. In this way, interactions with players may be increased, game experience may be improved, and occupied processing resources may be reduced. Optionally, before the first virtual fight volume is determined according to the volume selection operation in response to the detection of the volume selection operation, the method further comprises displaying an hostile virtual fight volume corresponding to a fighter, and the determining the first virtual fight volume according to the volume selection operation in response to the detection of the volume selection operation, wherein the determining the first virtual fight volume comprises the step of determining the first virtual fight volume in response to the detection of the volume selection operation based on the hostile virtual fight volume. Thus, the fighting rate of the player can be conveniently improved, and the player is stimulated to continue the game. In addition, as the player can quickly determine the first virtual combat lineup according to the hostile virtual combat lineup, the game process can be accelerated to a certain extent, and the occupation of processing resources is reduced. Optionally, displaying the hostile virtual combat matrix corresponding to the combat party includes displaying at least one hostile virtual combat object contained in the hostile virtual combat matrix and attribute information corresponding to the at least one hostile virtual combat object. Therefore, the player can arrange the soldiers according to the number of the hostile virtual fight objects and the attribute information by displaying the hostile virtual fight objects and the attribute information corresponding to the hostile virtual fight objects. Optionally, before the first virtual fight matrix is determined in response to detection of the matrix selection operation based on the hostile virtual fight matrix, the game control method further comprises the steps of responding to detection of a first screening operation based on any hostile virtual fight object, screening a virtual fight object which is in the competition with the hostile virtual fight object in a virtual fight object pool according to attribute information corresponding to the hostile virtual fight