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CN-116196626-B - Somatosensory game method based on pushing action

CN116196626BCN 116196626 BCN116196626 BCN 116196626BCN-116196626-B

Abstract

The invention discloses a motion-based motion-sensing game method, a motion-based motion-sensing game device, motion-based motion-sensing game equipment and a computer-readable storage medium, wherein the motion-based motion-sensing game method comprises the steps of acquiring acceleration data in the horizontal direction or the vertical direction from a bound motion-sensing equipment after motion-sensing game is started; judging whether the current pushing action meets a preset starting standard according to the acceleration data, if yes, determining the moving direction of the pushed game object in the motion sensing game according to the acceleration data, controlling the game object to gradually accelerate along the moving direction according to the acceleration data, and controlling the game object to stop moving according to obstacle detection or acceleration data in the moving process of the game object. The somatosensory game method based on the pushing action has more real, diversified and excellent game experience.

Inventors

  • GUO CHAO
  • YAO YUAN

Assignees

  • 深圳十米网络科技有限公司

Dates

Publication Date
20260512
Application Date
20230227

Claims (9)

  1. 1. A motion-based somatosensory game method, comprising: after the motion sensing game is started, acquiring acceleration data in the horizontal direction or the vertical direction from the bound motion sensing equipment; judging whether the current pushing action meets a preset starting standard according to the acceleration data; If yes, determining the moving direction of the pushed game object in the somatosensory game according to the acceleration data; The method comprises the steps of controlling the game object to gradually accelerate along the moving direction according to the acceleration data, calculating the moving speed of the game object according to the acceleration data, calculating the moving distance of the game object according to the moving speed and a preset speed weight when the game object is in a preset starting stage, wherein the speed weight increases gradually along with the increase of the moving time; and controlling the game object to stop moving according to the obstacle detection or acceleration data in the moving process of the game object.
  2. 2. The push action based motion sensing game method of claim 1, wherein determining whether the current push action meets a preset starting criterion based on the acceleration data comprises: calculating the moving speed of the somatosensory equipment in the pushing direction according to the acceleration data; And if the moving speed is always in the preset speed interval within the set duration, judging that the current pushing action meets the preset starting standard.
  3. 3. The push action based motion sensing game method of claim 2, wherein determining whether the current push action meets a preset starting criterion based on the acceleration data, further comprises: And screening a speed interval matched with the current game object selection from a preset database to serve as the preset speed interval.
  4. 4. The push action based motion sensing game method of claim 3, wherein after the game object is disengaged from a predetermined start phase, the method further comprises: calculating an average speed according to the acceleration data of the starting stage; And controlling the game object to move at a constant speed according to the average speed.
  5. 5. The push action based somatosensory gaming method of claim 4, further comprising: And in the moving process of the game object, a first vibration signal is sent to the somatosensory equipment according to the moving stage of the game object, and the first vibration signal is used for enabling the somatosensory equipment to perform vibration feedback, wherein the vibration feedback in the acceleration moving stage of the game object is stronger than the vibration intensity in the uniform moving stage of the game object.
  6. 6. The push action based somatosensory gaming method of claim 5, further comprising: And when the collision of the game object and the obstacle is detected, sending a second vibration signal to the somatosensory equipment, wherein the second vibration signal is used for enabling the somatosensory equipment to perform vibration feedback.
  7. 7. A motion-based motion-sensing game device for implementing the motion-based motion-sensing game method according to any one of claims 1 to 6, the motion-sensing game device comprising: the acquisition module acquires acceleration data in the horizontal direction or the vertical direction from the bound somatosensory equipment after the somatosensory game is started; the judging module is used for judging whether the current pushing action meets the preset starting standard according to the acceleration data; A calculation module for determining a moving direction of a game object pushed in the motion sensing game according to the acceleration data; and the control module is used for controlling the game object to gradually accelerate along the moving direction according to the acceleration data, and controlling the game object to stop moving according to obstacle detection or acceleration data in the moving process of the game object.
  8. 8. A push action based motion sensing game device comprising a memory, a processor and a push action based motion sensing game program stored on the memory and executable on the processor, the processor implementing the push action based motion sensing game method of any one of claims 1-6 when executing the push action based motion sensing game program.
  9. 9. A computer readable storage medium, wherein a motion based motion sensing game program is stored on the computer readable storage medium, which when executed by a processor, implements the motion based motion sensing game method of any of claims 1-6.

Description

Somatosensory game method based on pushing action Technical Field The present invention relates to the field of motion sensing game technologies, and in particular, to a motion sensing game method, device, apparatus and computer readable storage medium based on a pushing motion. Background In a conventional motion sensing game, a linear movement manner is generally used to control the movement of a game object, i.e., the game object moves along a straight path at the same speed while moving until the game object is controlled to stop or encounter an obstacle. This approach, while simple and easy to use, lacks variation in the gaming experience and is easily perceived as boring by the player. In addition, in some games requiring a truly simulated physical effect, it is difficult for the linear movement mode to achieve an ideal effect, and the game experience of the player is difficult to be optimized. Disclosure of Invention The embodiment of the application aims to simulate the movement of an object in the real world and improve the sense of reality and experience of a game by providing a somatosensory game method based on pushing actions. In order to achieve the above object, an embodiment of the present application provides a motion-based motion-sensing game method, including: after the motion sensing game is started, acquiring acceleration data in the horizontal direction or the vertical direction from the bound motion sensing equipment; judging whether the current pushing action meets a preset starting standard according to the acceleration data; If yes, determining the moving direction of the pushed game object in the somatosensory game according to the acceleration data; Controlling the game object to gradually accelerate along the moving direction according to the acceleration data; and controlling the game object to stop moving according to the obstacle detection or acceleration data in the moving process of the game object. In an embodiment, determining whether the current pushing action meets a preset starting standard according to the acceleration data includes: calculating the moving speed of the somatosensory equipment in the pushing direction according to the acceleration data; And if the moving speed is always in the preset speed interval within the set duration, judging that the current pushing action meets the preset starting standard. In an embodiment, determining whether the current pushing action meets a preset starting standard according to the acceleration data further includes: And screening a speed interval matched with the current game object selection from a preset database to serve as the preset speed interval. In one embodiment, controlling the game object to gradually accelerate along the moving direction according to the acceleration data includes: calculating a moving speed of the game object according to the acceleration data; when the game object is in a preset starting stage, calculating the moving distance of the game object according to the moving speed and a preset speed weight, wherein the speed weight increases gradually along with the increase of the moving time; and adjusting the position of the game object according to the moving distance. In one embodiment, after the game object is separated from the preset starting stage, the method further comprises: calculating an average speed according to the acceleration data of the starting stage; And controlling the game object to move at a constant speed according to the average speed. In an embodiment, the method further comprises: And in the moving process of the game object, a first vibration signal is sent to the somatosensory equipment according to the moving stage of the game object, and the first vibration signal is used for enabling the somatosensory equipment to perform vibration feedback, wherein the vibration feedback in the acceleration moving stage of the game object is stronger than the vibration intensity in the uniform moving stage of the game object. In an embodiment, the method further comprises: And when the collision of the game object and the obstacle is detected, sending a second vibration signal to the somatosensory equipment, wherein the second vibration signal is used for enabling the somatosensory equipment to perform vibration feedback. In order to achieve the above object, an embodiment of the present application further provides a motion-based motion-sensing game device, including: the acquisition module acquires acceleration data in the horizontal direction or the vertical direction from the bound somatosensory equipment after the somatosensory game is started; the judging module is used for judging whether the current pushing action meets the preset starting standard according to the acceleration data; A calculation module for determining a moving direction of a game object pushed in the motion sensing game according to the acceleration data; and the control module is used for controlling the