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CN-116531755-B - Game interaction method, game interaction device, storage medium and computer equipment

CN116531755BCN 116531755 BCN116531755 BCN 116531755BCN-116531755-B

Abstract

The embodiment of the application discloses a game interaction method, a game interaction device, a storage medium and computer equipment, wherein the method comprises the steps of obtaining a target game social event to be executed of a target virtual character; the method comprises the steps of selecting a target virtual scene from a plurality of candidate virtual scenes in a game based on the target game social event, controlling a target virtual character to execute the target game social event in the target virtual scene to obtain an execution result, generating a game message based on the target virtual scene and the execution result, and pushing the game message to a social account bound with the target virtual character. The method has the advantages that the target virtual character is controlled to execute the target game social event and the game message is produced, so that the virtual character is controlled to execute the game social event after the user goes offline, the user is informed of the game message of the designated media type, the effective interaction between the virtual character and the user is improved, the game immersed sense is improved, and the guiding performance of the player in the game is guided.

Inventors

  • GUO BIN

Assignees

  • 网易(杭州)网络有限公司

Dates

Publication Date
20260505
Application Date
20230516

Claims (14)

  1. 1. A method of game interaction, comprising: Acquiring a target game social event to be executed by a target virtual character of a game account in an offline state; Screening a target virtual scene from a plurality of candidate virtual scenes in a game based on the target game social event, wherein the target virtual scene comprises target scene resources interacted with the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; Generating a game message including a specified media type based on the target virtual scene and the execution result; And pushing the game message to a social account number bound with the target virtual character.
  2. 2. The game interaction method according to claim 1, wherein the obtaining the target game social event to be executed by the target virtual character of the game account in the offline state includes: Acquiring a target game social event to be executed by a target virtual character in an offline state of a game account; the step of controlling the target virtual character to execute the target game social event in the target virtual scene comprises the following steps: in the offline state, controlling the target virtual role to execute the target game social event in the target virtual scene according to the instruction of the intelligent agent; after the step of pushing the game message to the social account bound to the target virtual character, the method further comprises: And responding to the triggering operation for the game message, logging in the game account number so as to enable the graphical user interface to display a target virtual scene corresponding to the target game social event.
  3. 3. The game interaction method of claim 1, wherein the step of screening the target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event comprises: and screening the target virtual scene from a plurality of candidate virtual scenes in the game based on the real-time position information of the first virtual roles corresponding to the target game social events and other online game accounts in the virtual scenes.
  4. 4. The game interaction method according to claim 3, wherein the game social event is a social event interacting with a scene resource in a virtual scene, and the step of screening a target virtual scene from a plurality of candidate virtual scenes in the game based on real-time position information of a first virtual character corresponding to the target game social event and other online game accounts in the virtual scene includes: determining target scene resources interacted with the target game social event, and determining real-time position information of a first virtual character corresponding to other online game accounts in a virtual scene; screening out a plurality of candidate virtual scenes of which scene resources comprise the target scene resources from a plurality of candidate virtual scenes in the game, wherein the real-time position information of a first virtual role in the virtual scenes is less than the number of preset position information; And determining any one of the plurality of candidate virtual scenes as a target virtual scene.
  5. 5. The method of game interaction of claim 1, wherein the target game social event is associated with a second virtual character corresponding to another offline game account, the method further comprising: And screening out target virtual scenes from a plurality of candidate virtual scenes in the game based on the real-time position information of the second virtual roles in the virtual scenes, which correspond to other offline game accounts.
  6. 6. The game interaction method according to claim 1, further comprising, before the step of acquiring the target game social event to be executed by the target virtual character of the game account in the offline state: Obtaining candidate game social information of a target virtual character; determining candidate social events corresponding to the candidate game social information based on the mapping relation between the game social information and the game social events; And determining any candidate social event in the candidate social events as a target game social event.
  7. 7. The game interaction method according to claim 1, wherein the step of generating a game message based on the target virtual scene and the execution result comprises: viewing the target virtual scene by adopting a virtual lens in the game; generating a game message regarding a specified media type of the target virtual scene through the virtual lens; And generating a game message of the text media type according to the execution result.
  8. 8. The game interaction method of claim 1, further comprising, prior to the step of pushing the game message to a social account number bound to the target avatar: Receiving a login request for logging in a game account through a social account; Binding the social account with the game account.
  9. 9. The game interaction method of claim 8, wherein the step of pushing the game message to the social account number bound to the target avatar comprises: Acquiring a social application to which the social account belongs; inquiring whether the social account establishes a binding relation with a game social platform or not; And if the social account number and the game social platform establish a binding relationship, pushing the game message to the social account number through the game social platform.
  10. 10. The method of game interaction of claim 9, further comprising, prior to the step of pushing the game message to the social account number via the game social platform: acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait; And sending a game social platform modification request to a social server corresponding to the social application, wherein the game social platform is used for requesting to modify an icon of the game social platform in the social account number into the target virtual character head image and requesting to modify a social nickname of the game social platform in the social account number into the target virtual character nickname.
  11. 11. The game interaction method according to claim 9, characterized in that the method further comprises: if the social account number does not establish a binding relationship with the game social platform, acquiring a target virtual character nickname of the target virtual character and a target virtual character head portrait; Creating a target social account number taking the target virtual character head as a social head image in the social application, wherein the target virtual character nickname is a social nickname; sending a social request to the social account through the target social account; and when confirmation feedback for the social request is received, pushing the game message to the social account through the target social account.
  12. 12. A game interaction device, comprising: The first acquisition module is used for acquiring a target game social event to be executed by a target virtual role of the game account in an offline state; The screening module is used for screening target virtual scenes from a plurality of candidate virtual scenes in a game based on the target game social events, wherein the target virtual scenes comprise target scene resources interacted with the target game social events; The control module is used for controlling the target virtual role to execute the target game social event in the target virtual scene to obtain an execution result; the generation module is used for generating game information based on the target virtual scene and the execution result; and the pushing module is used for pushing the game message to the social account bound with the target virtual role.
  13. 13. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game interaction method of any of claims 1 to 11.
  14. 14. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the steps of the game interaction method of any of claims 1 to 11 when the program is executed.

Description

Game interaction method, game interaction device, storage medium and computer equipment Technical Field The present application relates to the field of computers, and in particular, to a game interaction method, a game interaction device, a computer readable storage medium, and a computer device. Background In recent years, with the development and popularization of computer equipment technology, more and more game applications with three-dimensional virtual environments, such as a first person shooter game (First person shooting game, FPS), a Role-playing game (roller-PLAYING GAME, RPG), and a multi-person online combat arena game (Multiplayer Online Battle Arena, MOBA), have emerged. In the prior art, the interaction behavior of the user and the virtual character is limited to the game world, and the user is disconnected from the game world after the user is disconnected from the virtual character, so that the user is disconnected from the virtual character, and the current user guiding and online game is generally guided to be online to play by a game application notification or a short message notification in a text link mode when the game is pushed out to be active. Disclosure of Invention In the research and practice process of the prior art, the inventor discovers that 1, in the prior art, the interaction between the user and the virtual character is limited in the game world, and after the user goes offline, the virtual character and the user are completely isolated, so that the effective interaction is lacking, and the immersion of the game is reduced. 2. The manner in which the player is guided into the game in the simple and fixed text link form adopted in the prior art easily causes the contradiction mind of the user, and the guidance is low. In order to solve the above problems, embodiments of the present application provide a game interaction method and apparatus, which can control a virtual character to execute a game social event after a user goes offline, and inform the user through a game message of a designated media type, so as to improve the effective interaction between the virtual character and the user, the game immersed feeling, and the guiding property of guiding a player to enter a game. In order to solve the technical problems, the embodiment of the application provides the following technical scheme: a game interaction method, comprising: acquiring a target game social event to be executed by a target virtual character; screening a target virtual scene from a plurality of candidate virtual scenes in the game based on the target game social event; controlling the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result; generating a game message based on the target virtual scene and the execution result; And pushing the game message to a social account number bound with the target virtual character. A game interaction device, comprising: The first acquisition module is used for acquiring a target game social event to be executed by the target virtual character; The screening module is used for screening out target virtual scenes from a plurality of candidate virtual scenes in the game based on the target game social events; The control module is used for controlling the target virtual role to execute the target game social event in the target virtual scene to obtain an execution result; the generation module is used for generating game information based on the target virtual scene and the execution result; and the pushing module is used for pushing the game message to the social account bound with the target virtual role. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game interaction method described above. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the game interaction method as described above when said program is executed. The embodiment of the application acquires a target game social event to be executed by a target virtual character, screens out a target virtual scene from a plurality of candidate virtual scenes in a game based on the target game social event, controls the target virtual character to execute the target game social event in the target virtual scene to obtain an execution result, generates a game message based on the target virtual scene and the execution result, and pushes the game message to a social account bound with the target virtual character. Therefore, the target virtual character is controlled to execute the target game social event and the game message is produced, the virtual character is controlled to execute the game social event after the user goes offline, the user is informed of the game message of the designated media type, the effective interacti