CN-120733343-B - Interaction method and system for wireless micro-current tactile feedback game control equipment
Abstract
The invention relates to the technical field of computers and discloses a wireless micro-current tactile feedback game control equipment interaction method and system, wherein the method comprises the steps of constructing an interaction feature matrix of user operation data and game scene data; the method comprises the steps of generating wireless micro-current control signals of game control equipment through an interaction feature matrix, determining body surface stimulation areas of the game control equipment, setting a stimulation combination mode of the wireless micro-current control signals and the body surface stimulation areas according to game scene types and user operation preferences, extracting response delay parameters and stimulation coverage indexes in the stimulation combination mode, calculating stimulation deviation values of the wireless micro-current control signals, calculating tactile feedback thresholds corresponding to the game control equipment by using the stimulation deviation values, and generating a micro-current tactile feedback scheme of the game control equipment by combining the stimulation combination mode and the tactile feedback thresholds. The invention can obviously promote the game immersion of the user.
Inventors
- YANG YONGSHENG
- SUN KE
- DENG LIANZHONG
Assignees
- 深圳市华翼翔电子有限公司
Dates
- Publication Date
- 20260508
- Application Date
- 20250822
Claims (4)
- 1. A wireless microcurrent haptic feedback game console interaction method, the method comprising: collecting user operation data and game scene data of a game control device, constructing an interaction feature matrix of the user operation data and the game scene data, wherein constructing the interaction feature matrix of the user operation data and the game scene data comprises the following steps: analyzing user interaction feature vectors in the user operation data and virtual environment state tensors in the game scene data; Establishing a real-time mapping relation between the user interaction feature vector and the virtual environment state tensor to define a matrix construction rule; Extracting time sequence of each user interaction feature vector and time sequence evolution data of each virtual environment state tensor; Based on the time sequence and the time sequence evolution data, calculating the instantaneous association degree and the continuous coupling duration of the user interaction feature vector and the virtual environment state tensor; analyzing a state transition trend corresponding to the user interaction feature vector and the virtual environment state tensor; Generating a dynamic matrix element by combining the instantaneous relevance, the continuous coupling duration and the state transition trend; Based on the matrix construction rule and the dynamic matrix element, constructing an interaction feature matrix of the user operation data and the game scene data; Generating a wireless micro-current control signal of the game manipulation device based on the interaction feature matrix, wherein generating the wireless micro-current control signal of the game manipulation device based on the interaction feature matrix comprises: Acquiring real-time operation-scene coupling data corresponding to the interaction feature matrix to identify an operation-scene mode corresponding to the interaction feature matrix; Parsing haptic feedback demand characteristics in the operation-scene mode; Setting a micro-current stimulation array layout corresponding to the game control equipment based on the touch feedback demand characteristics; integrating a current regulation module, a frequency control module, a region switching module and a wireless communication module corresponding to the game control equipment according to the micro-current stimulation array layout to form an infinite micro-current generator, wherein the infinite micro-current generator of the game control equipment is integrated according to the micro-current stimulation array layout, and the infinite micro-current generator comprises: determining a current output channel and a stimulation point position corresponding to the game control equipment by utilizing the spatial distribution characteristics of the micro-current stimulation array layout; Setting a current regulation module of the game control equipment based on the current output channel and the stimulation point; identifying the stimulation intensity requirement corresponding to the micro-current stimulation array layout so as to set the adjustable frequency range corresponding to the micro-current stimulation array layout; deploying a frequency control module of the game control device according to the adjustable frequency range; defining a partition switching condition and response timeliness of the micro-current stimulation array layout so as to set a region switching module of the game control equipment; Inquiring a wireless communication protocol of the game control device to deploy a wireless communication module of the game control device; integrating the current regulation and control module, the frequency control module, the area switching module and the wireless communication module to form an infinite micro-current generator; Determining a current haptic feedback modality of the infinite micro-current generator based on the real-time operation-scene coupling data; Defining a parameter self-adaptive mapping strategy of the infinite micro-current generator according to the current haptic feedback mode; Generating a wireless micro-current control signal of the game control device based on the parameter adaptive mapping strategy, and determining a body surface stimulation zone of the game control device, wherein the determining the body surface stimulation zone of the game control device based on the interaction feature matrix comprises the following steps: decoupling an operation feature vector space and an environment state tensor space in the interaction feature matrix; constructing a body surface stimulation topology mapping network corresponding to the game control equipment through the space-time coupling relation between the operation feature vector space and the environment state tensor space, wherein the construction of the body surface stimulation topology mapping network corresponding to the game control equipment through the space-time coupling relation between the operation feature vector space and the environment state tensor space comprises the following steps: Extracting space-time associated characteristic parameters in the space-time coupling relation, and constructing a multi-dimensional stimulation mapping domain corresponding to the space-time associated characteristic parameters; calculating the dimension matching degree of the operation feature vector space and the environment state tensor space; Selecting a graph structure generation paradigm corresponding to the multi-dimensional stimulation mapping domain based on the dimension matching degree; Calculating node edge weights of the multi-dimensional stimulation mapping domain by using the dynamic change rate of the space-time coupling relation; Generating a normal form and the node edge weight by combining the graph structure, and constructing a body surface stimulation topology mapping network corresponding to the game control equipment; identifying a touch sensitive area corresponding to the body surface stimulation topology mapping network, and extracting response characteristic parameters of the touch sensitive area; defining partition criteria of the touch sensitive area by using the operation frequency sensitivity, the pressure feedback threshold and the space-time correlation factor in the response characteristic parameters; determining body surface stimulation zones of the game control equipment through the zone division criteria; analyzing a game scene type corresponding to the game scene data and a user operation preference corresponding to the user operation data, and setting a stimulation combination mode of the wireless microcurrent control signal and the body surface stimulation zone according to the game scene type and the user operation preference; Extracting a response delay parameter and a stimulus coverage index in the stimulus combination mode, and calculating a stimulus deviation value of the wireless micro-current control signal based on the response delay parameter and the stimulus coverage index, wherein calculating the stimulus deviation value of the wireless micro-current control signal based on the response delay parameter and the stimulus coverage index comprises the following steps: collecting historical change data corresponding to the response delay parameter to define a dynamic time weight factor of the response delay parameter; Determining a spatial calibration coefficient and a coverage density corresponding to the stimulation coverage index; combining the dynamic time weight factor, the spatial calibration coefficient and the coverage density, the stimulation bias value of the wireless microcurrent control signal is calculated by the following formula: ; Wherein, the Representing the stimulus bias value of the wireless microcurrent control signal, Representing the dynamic time-weighting factor(s), Representing the response delay parameter of the response, Indicating the reference time corresponding to the response delay parameter, Representing the delay-affecting coefficient(s), An indicator of the degree of coverage of the stimulus is indicated, Representing the spatial calibration coefficients corresponding to the stimulus coverage index, The coverage deviation coefficient is indicated as such, Represents the coverage density corresponding to the stimulation coverage index, Representing a reference coverage density; Determining the electrode distribution density and the stimulation intensity attenuation coefficient of the body surface stimulation zone according to the stimulation deviation value, and calculating the corresponding touch feedback threshold of the game control equipment based on the electrode distribution density and the stimulation intensity attenuation coefficient; And combining the stimulation combination mode and the haptic feedback threshold value to generate a micro-current haptic feedback scheme of the game control device.
- 2. The method for interacting with a wireless micro-current haptic feedback game console as set forth in claim 1, wherein said setting a stimulus combination of said wireless micro-current control signal and said body surface stimulus zone according to said game scene type and said user operation preference comprises: synchronously acquiring scene characteristic data and user behavior data corresponding to the game scene type and the user operation preference; extracting key scene feedback indexes from the scene characteristic data to determine the stimulation parameter feasible domain of the wireless micro-current control signal; Extracting personalized operation characteristics from the user behavior data to generate physiological response adaptation coefficients of the body surface stimulation zones; Defining a synergism rule of the wireless microcurrent control signal and the body surface stimulation zone by combining the stimulation parameter feasible region and the physiological response adaptation coefficient; And setting a stimulation combination mode of the wireless microcurrent control signal and the body surface stimulation zone based on the synergistic action rule.
- 3. The method of claim 1, wherein calculating the haptic feedback threshold corresponding to the game console based on the electrode distribution density and the stimulus intensity decay factor comprises: identifying application scenes and target user group characteristics of the game control equipment; acquiring operation response requirements of the application scene and haptic perception capability parameters corresponding to the target user group characteristics; determining feedback precision grades of the game control equipment under different application scenes according to the operation response requirements; Based on the haptic sensation ability parameters and the application scene, identifying a stimulation intensity perception critical value of the user group under different feedback precision grades; Establishing an association relation between the electrode distribution density and the stimulation intensity attenuation coefficient according to the stimulation intensity perception critical value; Based on the association relation, determining a perception adjustment coefficient of the game control equipment in different application scenes; And calculating a touch feedback threshold corresponding to the game control equipment by combining the perception adjustment coefficient, the electrode distribution density and the stimulation intensity attenuation coefficient.
- 4. A wireless microcurrent haptic feedback game console interactive system, the system comprising: The feature extraction module is used for collecting user operation data and game scene data of the game control equipment, constructing an interaction feature matrix of the user operation data and the game scene data, wherein the construction of the interaction feature matrix of the user operation data and the game scene data comprises the following steps: analyzing user interaction feature vectors in the user operation data and virtual environment state tensors in the game scene data; Establishing a real-time mapping relation between the user interaction feature vector and the virtual environment state tensor to define a matrix construction rule; Extracting time sequence of each user interaction feature vector and time sequence evolution data of each virtual environment state tensor; Based on the time sequence and the time sequence evolution data, calculating the instantaneous association degree and the continuous coupling duration of the user interaction feature vector and the virtual environment state tensor; analyzing a state transition trend corresponding to the user interaction feature vector and the virtual environment state tensor; Generating a dynamic matrix element by combining the instantaneous relevance, the continuous coupling duration and the state transition trend; Based on the matrix construction rule and the dynamic matrix element, constructing an interaction feature matrix of the user operation data and the game scene data; the partition control module is configured to generate a wireless micro-current control signal of the game control device based on the interaction feature matrix, where generating the wireless micro-current control signal of the game control device based on the interaction feature matrix includes: Acquiring real-time operation-scene coupling data corresponding to the interaction feature matrix to identify an operation-scene mode corresponding to the interaction feature matrix; Parsing haptic feedback demand characteristics in the operation-scene mode; Setting a micro-current stimulation array layout corresponding to the game control equipment based on the touch feedback demand characteristics; integrating a current regulation module, a frequency control module, a region switching module and a wireless communication module corresponding to the game control equipment according to the micro-current stimulation array layout to form an infinite micro-current generator, wherein the infinite micro-current generator of the game control equipment is integrated according to the micro-current stimulation array layout, and the infinite micro-current generator comprises: determining a current output channel and a stimulation point position corresponding to the game control equipment by utilizing the spatial distribution characteristics of the micro-current stimulation array layout; Setting a current regulation module of the game control equipment based on the current output channel and the stimulation point; identifying the stimulation intensity requirement corresponding to the micro-current stimulation array layout so as to set the adjustable frequency range corresponding to the micro-current stimulation array layout; deploying a frequency control module of the game control device according to the adjustable frequency range; defining a partition switching condition and response timeliness of the micro-current stimulation array layout so as to set a region switching module of the game control equipment; Inquiring a wireless communication protocol of the game control device to deploy a wireless communication module of the game control device; integrating the current regulation and control module, the frequency control module, the area switching module and the wireless communication module to form an infinite micro-current generator; Determining a current haptic feedback modality of the infinite micro-current generator based on the real-time operation-scene coupling data; Defining a parameter self-adaptive mapping strategy of the infinite micro-current generator according to the current haptic feedback mode; Generating a wireless micro-current control signal of the game control device based on the parameter adaptive mapping strategy, and determining a body surface stimulation zone of the game control device, wherein the determining the body surface stimulation zone of the game control device based on the interaction feature matrix comprises the following steps: decoupling an operation feature vector space and an environment state tensor space in the interaction feature matrix; constructing a body surface stimulation topology mapping network corresponding to the game control equipment through the space-time coupling relation between the operation feature vector space and the environment state tensor space, wherein the construction of the body surface stimulation topology mapping network corresponding to the game control equipment through the space-time coupling relation between the operation feature vector space and the environment state tensor space comprises the following steps: Extracting space-time associated characteristic parameters in the space-time coupling relation, and constructing a multi-dimensional stimulation mapping domain corresponding to the space-time associated characteristic parameters; calculating the dimension matching degree of the operation feature vector space and the environment state tensor space; Selecting a graph structure generation paradigm corresponding to the multi-dimensional stimulation mapping domain based on the dimension matching degree; Calculating node edge weights of the multi-dimensional stimulation mapping domain by using the dynamic change rate of the space-time coupling relation; Generating a normal form and the node edge weight by combining the graph structure, and constructing a body surface stimulation topology mapping network corresponding to the game control equipment; identifying a touch sensitive area corresponding to the body surface stimulation topology mapping network, and extracting response characteristic parameters of the touch sensitive area; defining partition criteria of the touch sensitive area by using the operation frequency sensitivity, the pressure feedback threshold and the space-time correlation factor in the response characteristic parameters; determining body surface stimulation zones of the game control equipment through the zone division criteria; the combined control module is used for analyzing the game scene type corresponding to the game scene data and the user operation preference corresponding to the user operation data, and setting a stimulation combination mode of the wireless micro-current control signal and the body surface stimulation zone according to the game scene type and the user operation preference; The deviation calibration module is configured to extract a response delay parameter and a stimulus coverage index in the stimulus combination manner, calculate a stimulus deviation value of the wireless micro-current control signal based on the response delay parameter and the stimulus coverage index, wherein calculate the stimulus deviation value of the wireless micro-current control signal based on the response delay parameter and the stimulus coverage index, and include: collecting historical change data corresponding to the response delay parameter to define a dynamic time weight factor of the response delay parameter; Determining a spatial calibration coefficient and a coverage density corresponding to the stimulation coverage index; combining the dynamic time weight factor, the spatial calibration coefficient and the coverage density, the stimulation bias value of the wireless microcurrent control signal is calculated by the following formula: ; Wherein, the Representing the stimulus bias value of the wireless microcurrent control signal, Representing the dynamic time-weighting factor(s), Representing the response delay parameter of the response, Indicating the reference time corresponding to the response delay parameter, Representing the delay-affecting coefficient(s), An indicator of the degree of coverage of the stimulus is indicated, Representing the spatial calibration coefficients corresponding to the stimulus coverage index, The coverage deviation coefficient is indicated as such, Represents the coverage density corresponding to the stimulation coverage index, Representing a reference coverage density; The signal feedback module is used for determining the electrode distribution density and the stimulation intensity attenuation coefficient of the body surface stimulation zone according to the stimulation deviation value, and calculating the touch feedback threshold corresponding to the game control equipment based on the electrode distribution density and the stimulation intensity attenuation coefficient; and the result output module is used for combining the stimulation combination mode and the tactile feedback threshold value to generate a micro-current tactile feedback scheme of the game control equipment.
Description
Interaction method and system for wireless micro-current tactile feedback game control equipment Technical Field The invention relates to a wireless micro-current tactile feedback game control device interaction method and system, and belongs to the technical field of computers. Background The game control equipment is game auxiliary equipment integrating various interaction components and is used for capturing operation instructions and action information of a user in real time, integrates a high-sensitivity operation sensor, a wireless communication module and an intelligent processing chip, and can improve the control accuracy and experience immersion of the user in different game scenes in a key-press, rocker-lever, somatosensory modes and the like, so that the game control equipment is widely applied to the fields of home entertainment games, professional electronic contest games, game development tests and the like. However, the existing game control device, such as a game handle, is mainly based on a fixed key mapping and simple signal transmission method to realize the operation control of the user on the game roles. Thus, a solution is needed that can significantly enhance the user's game immersion. Disclosure of Invention The invention provides a wireless micro-current tactile feedback game control equipment interaction method and system, and mainly aims to remarkably improve game immersion of a user. In order to achieve the above object, the present invention provides a wireless micro-current haptic feedback game control device interaction method, comprising: Collecting user operation data and game scene data of a game control device, and constructing an interaction feature matrix of the user operation data and the game scene data; generating a wireless micro-current control signal of the game control equipment based on the interaction characteristic matrix, and determining a body surface stimulation zone of the game control equipment; analyzing a game scene type corresponding to the game scene data and a user operation preference corresponding to the user operation data, and setting a stimulation combination mode of the wireless microcurrent control signal and the body surface stimulation zone according to the game scene type and the user operation preference; extracting response delay parameters and stimulus coverage indexes in the stimulus combination mode, and calculating stimulus deviation values of the wireless microcurrent control signals based on the response delay parameters and the stimulus coverage indexes; Determining the electrode distribution density and the stimulation intensity attenuation coefficient of the body surface stimulation zone according to the stimulation deviation value, and calculating the corresponding touch feedback threshold of the game control equipment based on the electrode distribution density and the stimulation intensity attenuation coefficient; And combining the stimulation combination mode and the haptic feedback threshold value to generate a micro-current haptic feedback scheme of the game control device. Optionally, the generating, based on the interaction feature matrix, a wireless micro-current control signal of the game control device includes: Acquiring real-time operation-scene coupling data corresponding to the interaction feature matrix to identify an operation-scene mode corresponding to the interaction feature matrix; Parsing haptic feedback demand characteristics in the operation-scene mode; Setting a micro-current stimulation array layout corresponding to the game control equipment based on the touch feedback demand characteristics; integrating a current regulation module, a frequency control module, a region switching module and a wireless communication module corresponding to the game control equipment according to the micro-current stimulation array layout to form an infinite micro-current generator; Determining a current haptic feedback modality of the infinite micro-current generator based on the real-time operation-scene coupling data; Defining a parameter self-adaptive mapping strategy of the infinite micro-current generator according to the current haptic feedback mode; And generating a wireless micro-current control signal of the game control device based on the parameter adaptive mapping strategy. Optionally, according to the micro-current stimulation array layout, integrating an infinite micro-current generator of the game manipulation device, comprising: determining a current output channel and a stimulation point position corresponding to the game control equipment by utilizing the spatial distribution characteristics of the micro-current stimulation array layout; Setting a current regulation module of the game control equipment based on the current output channel and the stimulation point; identifying the stimulation intensity requirement corresponding to the micro-current stimulation array layout so as to set the adjustable frequ