CN-121971853-A - Game interaction control method and device, computer program product and electronic equipment
Abstract
A game interaction control method and device, a computer program product and electronic equipment relate to the technical field of computers. The method comprises the steps of responding to a first trigger instruction of the target skill, generating a first skill object and at least one second skill object in the game scene, responding to a movement control instruction, moving the first skill object in the game scene, responding to the first skill object hitting the target object, determining a third skill object which has preset interaction behaviors with the first skill object in the movement process before the first skill object hitting the target object, wherein the at least one second skill object comprises the third skill object, and settling the target object according to the skill effects of the first skill object and the third skill object. Breaks the limitation of fixed effect after skill triggering in the prior art.
Inventors
- ZHANG QING
- HAN FEI
Assignees
- 网易(杭州)网络有限公司
Dates
- Publication Date
- 20260505
- Application Date
- 20260205
Claims (16)
- 1. A game interaction control method, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface at least includes a part of game scenes, the game scenes include a first object controlled by the terminal device, and the first object is configured with a target skill, the method comprises: Generating a first skill object and at least a second skill object in the game scene in response to a first trigger instruction of the target skill, wherein the first skill object is configured to move in the game scene in response to a movement control instruction; Determining a third skill object which performs preset interaction with the first skill object in the moving process before the first skill object hits the target object in response to the first skill object hitting the target object, wherein the at least one second skill object comprises the third skill object; And settling accounts of the target objects according to the skill effects of the first skill object and the third skill object.
- 2. The method of claim 1, wherein the step of generating a first skill object in the game scene comprises: determining a current viewing angle direction of the first object; The first skill object is generated in a current perspective direction of the first object.
- 3. The method of claim 2, wherein a game scene picture formed by capturing the game scene with the first object-bound virtual camera is displayed in the graphical user interface, and wherein after the step of generating the first skill object in the current perspective direction, the method further comprises: Controlling binding the virtual camera to the first skill object and displaying a game scene screen determined based on the first skill object in the graphical user interface.
- 4. A method according to claim 3, wherein the step of generating at least a second skill object in the game scene comprises: determining a current game perspective of the first skill object; at least one second skill object is generated in the game scene based on the current game perspective of the first skill object.
- 5. The method of claim 4, wherein the step of generating at least one second skill object in the game scene based on the current game perspective of the first skill object comprises: Generating a first number of second skill objects in a first scene range corresponding to a current game view of the first skill objects, and generating a second number of second skill objects in a second scene range corresponding to the first objects, wherein the first number and the second number are the number of objects of the at least one second skill object.
- 6. The method of claim 5, wherein the method further comprises: controlling the first skill object to move in the game scene in response to the movement control instruction; And determining that the first skill object and the third skill object generate the preset interaction behavior in response to the position relation between the first skill object and the third skill object meeting a preset condition.
- 7. The method of claim 6, wherein the target skill is configured with a skill-set time, the method further comprising, prior to the step of hitting the target object in response to the first skill object: Responsive to a first trigger instruction for the target skill, displaying the skill placement time in the graphical user interface; And before the skill applying time is cut off, responding to a second trigger instruction of the target skill, and controlling the first skill object to attack.
- 8. The method of claim 7, wherein prior to the second trigger instruction in response to the target skill, the method further comprises: responsive to a direction adjustment to the virtual camera bound to the first skill object, control adjusts the game scene displayed in the graphical user interface in accordance with the direction adjustment.
- 9. The method of claim 6, wherein the method further comprises: And responding to the preset interaction behavior of the first skill object and the third skill object, and controlling to generate a following object corresponding to the third skill object in the game scene, wherein the following object follows the movement of the first skill object in the game scene.
- 10. The method of claim 6, wherein the method further comprises: And controlling the occurrence quantity of the preset interaction behavior to be displayed in the graphical user interface in response to the occurrence of the preset interaction behavior.
- 11. The method of claim 6, wherein the method further comprises: And controlling to generate a fourth skill object corresponding to the third skill object in the game scene in response to the preset interaction behavior of the first skill object and the third skill object, wherein the fourth skill object is configured to automatically attack a virtual object in the game scene.
- 12. The method of claim 1, wherein the settling the target object according to the skill effects of the first skill object and the third skill object comprises: And settling accounts of the target objects according to the number of the third skill objects and the skill attributes of the first skill objects.
- 13. The method of claim 1, wherein the settling the target object according to the skill effects of the first skill object and the third skill object comprises: and settling the target object according to the skill addition attribute corresponding to the third skill object and the skill attribute of the first skill object.
- 14. A game interaction control apparatus, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface at least comprising a part of a game scene, the game scene comprising a first object controlled by the terminal device, the first object being configured with a target skill, the apparatus comprising: The system comprises a trigger instruction response module, a target skill, a first skill object and at least one second skill object, wherein the trigger instruction response module is used for responding to a first trigger instruction of the target skill and generating a first skill object and at least one second skill object in the game scene, and the first skill object is configured to move in the game scene in response to a movement control instruction; A target object hit module, configured to determine a third skill object that performs a preset interaction with the first skill object during a movement process before the first skill object hits the target object, where the at least one second skill object includes the third skill object, in response to the first skill object hitting the target object; and the hit effect settlement module is used for settling accounts of the target objects according to the skill effects of the first skill object and the third skill object.
- 15. A computer program product comprising a computer program, characterized in that the computer program, when executed by a processor, implements the method of any one of claims 1 to 11.
- 16. An electronic device comprising a processor, a memory for storing executable instructions of the processor, wherein the processor is configured to perform the method of any one of claims 1 to 11 via execution of the executable instructions.
Description
Game interaction control method and device, computer program product and electronic equipment Technical Field The present disclosure relates to the field of computer technologies, and in particular, to a game interaction control method and apparatus, a computer program product, and an electronic device. Background In current game development technology, skill interaction mechanisms are one of the core designs that enhance game interest and player operation experience, especially in the types of games that involve character manipulation and skill release. However, existing skill interaction control schemes for games still suffer from a number of drawbacks: Firstly, after the skill release is triggered, the skill effect is solidified, and the action logic of the skill is not interfered by the follow-up operation of a player. Secondly, the progress of skill before reaching the goal is usually a boring waiting period, and the lack of a strategic revenue accumulation mechanism results in a single game interaction dimension, which makes it difficult to meet the requirements of players for strategic and operational performance. Disclosure of Invention The present disclosure provides a game interaction control method and a game interaction control device, a computer program product, and an electronic apparatus, to solve, at least to some extent, the problem in the related art that a player can only wait after a weapon is fired, resulting in poor game experience for the player. According to a first aspect of the present disclosure, there is provided a game interaction control method, the method comprising: Generating a first skill object and at least a second skill object in the game scene in response to a first trigger instruction of the target skill, wherein the first skill object is configured to move in the game scene in response to a movement control instruction; Determining a third skill object which performs preset interaction with the first skill object in the moving process before the first skill object hits the target object in response to the first skill object hitting the target object, wherein the at least one second skill object comprises the third skill object; And settling accounts of the target objects according to the skill effects of the first skill object and the third skill object. According to a second aspect of the present disclosure, there is provided a game interaction control device, the device comprising: The system comprises a trigger instruction response module, a target skill, a first skill object and at least one second skill object, wherein the trigger instruction response module is used for responding to a first trigger instruction of the target skill and generating a first skill object and at least one second skill object in the game scene, and the first skill object is configured to move in the game scene in response to a movement control instruction; A target object hit module, configured to determine a third skill object that performs a preset interaction with the first skill object during a movement process before the first skill object hits the target object, where the at least one second skill object includes the third skill object, in response to the first skill object hitting the target object; and the hit effect settlement module is used for settling accounts of the target objects according to the skill effects of the first skill object and the third skill object. According to a third aspect of the present disclosure, there is provided a computer program product comprising a computer program which, when executed by a processor, implements the method of the first aspect described above and possible implementations thereof. According to a fourth aspect of the present disclosure, there is provided an electronic device comprising a processor and a memory for storing executable instructions of the processor, wherein the processor is configured to perform the method of the first aspect and possible implementations thereof via execution of the executable instructions. The game interaction control method comprises the steps of responding to a first trigger instruction of a target skill, generating a first skill object and at least one second skill object in a game scene, responding to a movement control instruction, moving the first skill object in the game scene, responding to the first skill object hitting the target object, determining a third skill object which is in preset interaction with the first skill object in the moving process before the first skill object hitting the target object, wherein the at least one second skill object comprises the third skill object, and settling the target object according to the skill effects of the first skill object and the third skill object. On the one hand, after the first skill object is generated, the player can control the first skill object to move in the game scene, so that the limitation of fixed effect after skill triggering in t