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CN-121971855-A - Game adjustment method, game adjustment device, terminal device and readable storage medium

CN121971855ACN 121971855 ACN121971855 ACN 121971855ACN-121971855-A

Abstract

The application discloses a game adjustment method, a game adjustment device, terminal equipment and a readable storage medium, which belong to the technical field of games; the method comprises the steps of determining target overlapping information of a target touch area and a designated display area based on the position of the target touch area, wherein the designated display area is a display area where a target game role in at least one game role is located, the target overlapping information is used for indicating the overlapping degree of the target touch area and the designated display area, determining the target overlapping grade to which the target overlapping information belongs from a plurality of preset overlapping grades, and executing corresponding picture adjustment operation on a game picture and/or corresponding adjustment operation on the target touch area based on the target overlapping grade so as to reduce the shielding of a target object to the target game role, reduce the shielding of the target game role and improve game experience.

Inventors

  • DENG XIANGHONG

Assignees

  • 网易(杭州)网络有限公司

Dates

Publication Date
20260505
Application Date
20260302

Claims (17)

  1. 1. A game adjustment method, characterized in that a graphical user interface is provided by a terminal device, the display content of the graphical user interface includes a game screen, the game screen includes at least a part of a virtual scene and at least one game character located in the virtual scene and controlled by the terminal device, the method includes: In response to detection of a designated touch operation of a target object on the graphical user interface, determining a target touch area corresponding to the designated touch operation; Determining target overlapping information of the target touch area and a designated display area based on the position of the target touch area, wherein the designated display area is a display area where a target game role in at least one game role is located, and the target overlapping information is used for indicating the overlapping degree of the target touch area and the designated display area; determining a target overlapping grade to which the target overlapping information belongs from a plurality of preset overlapping grades; Based on the target overlapping level, performing a corresponding screen adjustment operation for the game screen and/or performing a corresponding adjustment operation for the target touch area, so as to reduce occlusion of the target game character by the target object.
  2. 2. The method of claim 1, wherein the adjusting operation performed for the target touch area comprises increasing transparency on the target touch area, and wherein the screen adjusting operation performed for the game screen comprises at least one of shifting a virtual camera of the virtual scene, adjusting a focal length of the virtual camera, magnifying content in the designated display area on the graphical user interface, and highlighting the target game character.
  3. 3. The method according to claim 2, wherein the performing a corresponding screen adjustment operation for the game screen and/or a corresponding adjustment operation for the target touch area based on the target overlap level comprises: And under the condition that the target overlapping level is the first overlapping level, improving the transparency of the target touch area and highlighting the target game role.
  4. 4. The method of claim 2, wherein performing a corresponding picture adjustment operation for the game picture based on the target overlap level comprises: and when the target overlapping level is the second overlapping level, shifting the virtual camera of the virtual scene according to a first offset and magnifying and displaying the content in the appointed display area on the graphical user interface.
  5. 5. The method of claim 2, wherein performing a corresponding picture adjustment operation for the game picture based on the target overlap level comprises: And when the target overlapping grade is the third overlapping grade, shifting the virtual camera of the virtual scene according to a second offset or adjusting the focal length of the virtual camera.
  6. 6. The method of claim 1, wherein in the event that a historical overlap level exists, the game frame is a frame adjusted based on the historical overlap level and/or the target touch area is an area adjusted based on the historical overlap level.
  7. 7. The method of claim 6, wherein the performing a corresponding screen adjustment operation for the game screen and/or a corresponding adjustment operation for the target touch area based on the target overlap level comprises: And if the historical overlapping level exists and is lower than the target overlapping level, executing corresponding picture adjustment operation on the game picture and/or executing corresponding adjustment operation on the target touch area based on the target overlapping level.
  8. 8. The method of claim 7, wherein the method further comprises: If a history overlapping level exists and the history overlapping level is higher than the target overlapping level, determining a target adjustment operation based on the history overlapping level, wherein the target adjustment operation is opposite to an adjustment operation corresponding to the history overlapping level; Based on the target adjustment operation, an adjustment operation is executed for the game picture and/or an adjustment operation is executed for the target touch area, so that an adjustment result for the game picture accords with an adjustment result corresponding to the target overlapping grade and/or an adjustment result for the target touch area accords with an adjustment result corresponding to the target overlapping grade.
  9. 9. The method of claim 1, wherein the performing a corresponding screen adjustment operation for the game screen and/or a corresponding adjustment operation for the target touch area based on the target overlap level comprises: Determining at least one intermediate parameter value between a current parameter value and the current parameter value based on the current parameter value and a target parameter value corresponding to the target overlapping level, wherein the current parameter value comprises a currently used parameter value of the game picture and/or a currently used parameter value of a target touch area; Based on the at least one intermediate parameter value and the target parameter value, performing a corresponding picture adjustment operation for the game picture and/or a corresponding adjustment operation for the target touch area within a specified time, so as to smoothly adjust the game picture and/or to smoothly adjust the target touch area.
  10. 10. The method according to any one of claims 1-9, wherein determining, from a plurality of preset overlapping levels, a target overlapping level to which the target overlapping information belongs, includes: Acquiring a threshold range corresponding to a preset overlapping level; Determining a threshold range to which the target overlapping information belongs; and determining the overlapping grade corresponding to the belonging threshold range as a target overlapping grade.
  11. 11. The method of claim 10, wherein the obtaining the threshold range corresponding to the preset overlap level includes: acquiring an initial threshold range corresponding to a preset overlapping level; determining the motion state of the target game role relative to the target touch area based on the motion state of the target game role; and adjusting the initial threshold range based on the motion state to obtain a threshold range corresponding to the overlapping level.
  12. 12. The method of claim 11, wherein adjusting the initial threshold range based on the motion state results in a threshold range for the overlap level, comprising: under the condition that the motion state indicates that the target game character is far away from the target touch area, the initial threshold range is increased, and a threshold range corresponding to the overlapping level is obtained; when the motion state indicates that the target game character is close to the target touch area, the initial threshold range is reduced, and a threshold range corresponding to the overlapping level is obtained; and determining the threshold range corresponding to the overlapping level from the initial threshold range under the condition that the motion state indicates that the target game role is static relative to the target touch area.
  13. 13. The method of claim 12, wherein the increasing the initial threshold range to obtain the threshold range corresponding to the overlap level comprises: Determining an increase amplitude based on the speed of movement of the target game character; based on the increasing amplitude, increasing the initial threshold range to obtain a threshold range corresponding to the overlapping level; the step of reducing the initial threshold range to obtain a threshold range corresponding to the overlapping level includes: determining a decrease amplitude based on a speed of movement of the target game character; and based on the reduced amplitude, the initial threshold range is increased, and the threshold range corresponding to the overlapping grade is obtained.
  14. 14. The method according to any one of claims 1 to 9, wherein at least two target touch areas exist, and target overlapping information exists in at least two target touch areas and designated display areas of different target game characters respectively, and the determining, from a plurality of preset overlapping levels, the target overlapping level to which the target overlapping information belongs includes: determining a first target game character from the target game characters; And determining the target overlapping grade to which the target overlapping information of the first target game role belongs from a plurality of preset overlapping grades.
  15. 15. A game adjustment device characterized in that a graphical user interface is provided by a terminal device, the graphical user interface displaying a game screen including at least a part of virtual scenes and at least one game character located in the virtual scenes and controlled by the terminal device, the device comprising: The first determining module is used for determining a target touch area corresponding to a designated touch operation of a target object on the graphical user interface in response to detection of the designated touch operation; The second determining module is used for determining target overlapping information of the target touch area and a designated display area based on the position of the target touch area, wherein the designated display area is a display area where a target game role in at least one game role is located, and the target overlapping information is used for indicating the overlapping degree of the target touch area and the designated display area; A third determining module, configured to determine, from a plurality of preset overlapping levels, a target overlapping level to which the target overlapping information belongs; and the adjusting module is used for executing corresponding picture adjusting operation on the game picture and/or executing corresponding adjusting operation on the target touch area based on the target overlapping grade so as to reduce the shielding of the target object on the target game role.
  16. 16. A terminal device comprising a processor and a memory, the memory storing a plurality of instructions, the processor loading instructions from the memory to perform the steps of the game adjustment method according to any one of claims 1 to 14.
  17. 17. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the game adjustment method according to any one of claims 1 to 14.

Description

Game adjustment method, game adjustment device, terminal device and readable storage medium Technical Field The present application relates to the field of game technologies, and in particular, to a game adjustment method, a device, a terminal device, and a readable storage medium. Background With the rapid development of man-machine interaction technology, the variety of games is becoming more and more abundant, such as multiplayer online tactical games (Multiplayer Online Battle Arena, MOBA), massively multiplayer online role-playing games (Massive Multiplayer Online Role PLAYINGGAME, MMORPG), and sports games. In games, game characters are typically controlled by virtual rockers, for example, sports games include soccer games, and players control players in soccer games by virtual rockers. However, when a player controls a game character through a virtual rocker, the player's touch to the virtual rocker may obscure the game character, affecting the player's game experience. Disclosure of Invention The embodiment of the application provides a game adjustment method, a game adjustment device, terminal equipment and a readable storage medium, which can reduce shielding of game roles during touch control and improve game experience of players. In a first aspect, an embodiment of the present application provides a game adjustment method, where a graphical user interface is provided by a terminal device, where a display content of the graphical user interface includes a game frame, where the game frame includes at least a portion of a virtual scene and at least one game character located in the virtual scene and controlled by the terminal device, and the method includes: In response to detection of a designated touch operation of a target object on the graphical user interface, determining a target touch area corresponding to the designated touch operation; determining target overlapping information of the target touch area and a designated display area based on the position of the target touch area, wherein the designated display area is a display area where a target game character is located in at least one game character, and the target overlapping information is used for indicating the overlapping degree of the target touch area and the designated display area; determining a target overlapping grade to which the target overlapping information belongs from a plurality of preset overlapping grades; And based on the target overlapping level, executing corresponding picture adjustment operation on the game picture and/or executing corresponding adjustment operation on the target touch area so as to reduce the shielding of the target object on the target game role. In a second aspect, an embodiment of the present application provides a game adjustment device, which provides a graphical user interface through a terminal device, where the graphical user interface displays a game screen, the game screen includes at least a part of a virtual scene and at least one game character located in the virtual scene and controlled by the terminal device, and the device includes: The first determining module is used for determining a target touch area corresponding to the designated touch operation in response to the detection of the designated touch operation of the target object on the graphical user interface; the second determining module is configured to determine, based on a position of the target touch area, target overlapping information of the target touch area and a designated display area, where the designated display area is a display area where a target game character is located in at least one game character, and the target overlapping information is used to indicate an overlapping degree of the target touch area and the designated display area; a third determining module, configured to determine, from a plurality of preset overlapping levels, a target overlapping level to which the target overlapping information belongs; and the adjustment module is used for executing corresponding picture adjustment operation on the game picture and/or executing corresponding adjustment operation on the target touch area based on the target overlapping grade so as to reduce the shielding of the target object on the target game role. In a third aspect, an embodiment of the present application further provides a terminal device, including a memory storing a plurality of instructions, and a processor loading the instructions from the memory to execute any one of the steps of the game adjustment method provided in the embodiment of the present application. In a fourth aspect, embodiments of the present application further provide a computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform any of the steps of the game adjustment method provided by the embodiments of the present application. In a fifth aspect, embodiments of the present application also provide a computer pr