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CN-121971856-A - Control interaction updating method and device, equipment and medium thereof

CN121971856ACN 121971856 ACN121971856 ACN 121971856ACN-121971856-A

Abstract

The application relates to a control interaction updating method and device, equipment and medium thereof. The method comprises the steps of responding to a first accumulation event of accumulating first energy resources to a first threshold value, determining a first visual state of a character skill control, activating the application authority of energy skills of a player character when detecting that the buffer energy resources are accumulated to the buffer threshold value based on a specific skill sequence, filling second energy resources based on the skill application operation of the player character to apply the energy skills, determining a second visual state of the character skill control when the second energy resources are accumulated to a second threshold value, and updating visual special effect data of the character skill control in real time according to the first visual state and the second visual state to render visual special effect patterns of the character skill control according to the visual special effect data. According to the application, a player can intuitively acquire multi-level skill preparation information from composite visual feedback of a single control, so that the cognitive burden of a player interface is reduced, and the consistency and response efficiency of man-machine interaction are improved.

Inventors

  • TAN LIWEI

Assignees

  • 广州库洛数界科技有限公司

Dates

Publication Date
20260505
Application Date
20260305

Claims (10)

  1. 1. A method for interactive updating of controls, comprising: Responding to a first accumulation event of accumulating first energy resources of a player character to a preset first threshold value, and determining a first visual state corresponding to a character skill control bound with a character phase of the player in a game picture based on the first accumulation event; Activating the release authority of the energy skills of the player character when the buffer energy resources of the player character are detected to be accumulated to a preset buffer threshold value based on the specific skill sequence associated with the first energy resources; Filling a second energy resource based on skill setting operation of the player character setting the energy skills, and determining a second visual state corresponding to the character skill control when the second energy resource is accumulated to a preset second threshold; And updating the visual special effect data of the character skill control in real time according to the first visual state and the second visual state so as to render the visual special effect style of the character skill control according to the visual special effect data.
  2. 2. The method for updating control interactions according to claim 1, wherein the determining, based on a first accumulation event of a first energy resource of a player character accumulated to a preset first threshold, a first visual state corresponding to a character skill control bound to the player character in a game screen includes: responding to the first accumulated event, acquiring a visual element set corresponding to the visual state currently presented by the character skill control, and acquiring a visual element to be superimposed corresponding to the first energy resource; And carrying out fusion processing on the visual elements to be superimposed and the current visual element set to generate a target element set corresponding to a first visual state, so as to determine first special effect data for rendering the character skill control according to the target element set.
  3. 3. The control interaction updating method of claim 2, wherein the activating the release authority of the energy skills of the player character when the buffer energy resources of the player character are detected to be accumulated to a preset buffer threshold based on the specific skill sequence associated with the first energy resources comprises: monitoring the accumulation process of the buffer energy resources corresponding to the player character applying the skill corresponding to the specific skill sequence, and generating a buffer ready event when the accumulation amount of the buffer energy resources reaches the buffer threshold value; and in response to the buffering ready event, releasing the release authority of the player character for the energy skills, and updating a control state identifier corresponding to the release authority and used for indicating that the energy skills are available.
  4. 4. The method of claim 3, wherein the skill-setting operation based on the player character setting the energy skills fills a second energy resource, and when the second energy resource is accumulated to a preset second threshold, determining a second visual state corresponding to the character skill control comprises: Responding to the skill applying operation triggered by the player character, executing filling processing of a preset increment value on a second energy resource of the player character, and monitoring whether the accumulated amount of the second energy resource after the filling processing reaches a preset second threshold value; Generating a second cumulative event when the cumulative amount of the second energy resource reaches the second threshold value to determine second special effects data for rendering the character skill control.
  5. 5. The method of claim 4, wherein the updating the visual effect data of the character skill control in real-time according to the first visual state and the second visual state comprises: when the character skill control is only in the first visual state or the second visual state, correspondingly determining the first special effect data or the second special effect data as the visual special effect data; and when the character skill control is in the first visual state and the second visual state at the same time, determining preset comprehensive special effect data as the visual special effect data.
  6. 6. The method of claim 5, wherein said rendering visual effect patterns of the character skill controls from the visual effect data comprises: According to the determined visual special effect data, a graphic rendering interface is called to execute rendering on the character skill control, so that the character skill control presents a visual special effect style corresponding to the current visual state; Monitoring a state change event of the first visual state or the second visual state in real time, wherein the state change event comprises state generation and state release of the corresponding visual state; And re-executing the determination process of the visual special effect data in response to the trigger of the state change event so as to execute rendering update on the character skill control according to the updated visual special effect data.
  7. 7. The control interaction updating method according to any one of claims 1 to 6, further comprising: registering the character skill control to an event monitoring system of a game engine so as to enable the character skill control to establish a data binding relationship with the accumulation states of the first energy resource, the buffer energy resource and the second energy resource; When the accumulated state of any energy resource changes, triggering a corresponding state update event through the event monitoring system, and pushing resource state data carried by the state update event to a rendering pipeline of a graphical user interface layer; And in response to the receiving event of the resource state data, invoking a material parameter updating interface of a game engine to execute dynamic modification on visual attribute parameters in a shader resource corresponding to the character skill control, and executing real-time visual special effect refreshing on the character skill control through a graphic rendering pipeline according to the modified visual attribute parameters so as to synchronously present a visual special effect style matched with the accumulated state of the current energy resource.
  8. 8. A control interaction updating apparatus, comprising: the first response module is set to respond to a first accumulation event of accumulating first energy resources of a player character to a preset first threshold value, and a first visual state corresponding to a character skill control bound with the player character in a game picture is determined based on the first accumulation event; A buffer response module configured to activate an application right for energy skills of the player character when it is detected that a buffer energy resource of the player character is accumulated to a preset buffer threshold based on a specific skill sequence associated with the first energy resource; A second response module, configured to fill a second energy resource based on a skill-setting operation of the player character setting the energy skill, and determine a second visual state corresponding to the character skill control when the second energy resource is accumulated to a preset second threshold; And the special effect rendering module is used for updating the visual special effect data of the character skill control in real time according to the first visual state and the second visual state so as to render the visual special effect style of the character skill control according to the visual special effect data.
  9. 9. A control interactive updating apparatus comprising a central processor and a memory, wherein the central processor is arranged to invoke execution of a computer program stored in the memory to perform the steps of the method according to any of claims 1 to 7.
  10. 10. A non-transitory readable storage medium, characterized in that it stores in form of computer readable instructions a computer program implemented according to the method of any one of claims 1 to 7, which when invoked by a computer, performs the steps comprised by the corresponding method.

Description

Control interaction updating method and device, equipment and medium thereof Technical Field The application relates to the technical field of game interaction, in particular to a control interaction updating method, a device, equipment and a medium thereof. Background In the existing graphical user interface interaction technology, especially for games with complex skill systems that require controlling player characters, developers typically set corresponding controls on the interface to feedback the available states of skills. Traditional interaction often relies on a simpler binary indication, such as distinguishing whether a skill is in a releasable state by the lighting and darkness of a control, or prompting the cooling process by a simple animation of the icon edge. However, as player character skill systems evolve toward multi-layer conditions and polymorphic release, this underlying visual feedback mechanism develops its limitations. In the prior art, a mode of adding interface information elements is generally adopted for dealing, for example, a plurality of progress bars and digital counters are additionally arranged in different areas of a screen or a plurality of groups of skill icons are arranged in parallel, the design brings obvious cognitive burden to a user in the actual interaction process, because the user needs to pay attention to a plurality of scattered visual elements in a limited visual field at the same time, and carries out real-time integration and judgment of information to determine the current most suitable operation mode, the dispersibility of information presentation not only affects the continuity of operation, but also easily causes the missing of operation time due to information reading delay or misjudgment in a scene requiring quick response, thereby affecting the overall efficiency of man-machine interaction. In addition, the existing interaction technology is difficult to provide visual operation path guidance when facing a skill release mechanism with operation sequence requirements, and most of traditional interfaces can only transmit information through text prompts or simple element lightening sequences, and lack visual mapping of relevance between an operation process and a final form, so that a user has to rely on external data or repeated trial and error to master the use logic of skills, thereby increasing learning cost and weakening natural intuitiveness of interface interaction. Therefore, there is a need in the art for a touch interaction scheme that can solve the above-mentioned problems. Disclosure of Invention The present application aims to solve the above problems and provide a control interaction updating method, a corresponding device, equipment, a non-volatile readable storage medium and a computer program product thereof. According to one aspect of the present application, there is provided a control interaction updating method, including: Responding to a first accumulation event of accumulating first energy resources of a player character to a preset first threshold value, and determining a first visual state corresponding to a character skill control bound with a character phase of the player in a game picture based on the first accumulation event; Activating the release authority of the energy skills of the player character when the buffer energy resources of the player character are detected to be accumulated to a preset buffer threshold value based on the specific skill sequence associated with the first energy resources; Filling a second energy resource based on skill setting operation of the player character setting the energy skills, and determining a second visual state corresponding to the character skill control when the second energy resource is accumulated to a preset second threshold; And updating the visual special effect data of the character skill control in real time according to the first visual state and the second visual state so as to render the visual special effect style of the character skill control according to the visual special effect data. According to another aspect of the present application, there is provided a control interaction updating apparatus, including: the first response module is set to respond to a first accumulation event of accumulating first energy resources of a player character to a preset first threshold value, and a first visual state corresponding to a character skill control bound with the player character in a game picture is determined based on the first accumulation event; A buffer response module configured to activate an application right for energy skills of the player character when it is detected that a buffer energy resource of the player character is accumulated to a preset buffer threshold based on a specific skill sequence associated with the first energy resource; A second response module, configured to fill a second energy resource based on a skill-setting operation of the player c