CN-121971860-A - Game resource construction method, game resource construction device, electronic equipment and storage medium
Abstract
The present disclosure relates to a game resource construction method, a device, an electronic apparatus and a storage medium, belonging to the technical field of computer application, the method comprising the steps of responding to input data output by a user, calling a first agent to convert the input data into attribute parameters on a set attribute type; and responding to the effective operation of the user on the first game resource, and displaying the first game resource added into a resource library corresponding to the resource type by an interface.
Inventors
- ZHANG LONG
Assignees
- 一点灵犀信息技术(广州)有限公司
Dates
- Publication Date
- 20260505
- Application Date
- 20260114
Claims (10)
- 1. A game resource construction method, the method comprising: responding to input data output by a user, and calling a first intelligent agent to convert the input data into attribute parameters on a set attribute type; Invoking a second agent to construct a first game resource according to the object parameters mapped by the attribute parameters; and responding to the effective operation of the user on the first game resource, and displaying the first game resource added into a resource library corresponding to the resource type by an interface.
- 2. The method of claim 1, wherein invoking the second agent to construct the first game resource based on the object parameters mapped by the attribute parameters comprises: Invoking a second agent to determine whether the target attribute parameter of any one attribute type in the specific attribute types accords with a set parameter condition; under the condition that the target attribute parameter of any one of the specific attribute types accords with a set parameter condition, constructing a first game resource with a fight purpose by the second agent according to the object parameter mapped by the attribute parameter; and under the condition that the target attribute parameter of any one attribute type in the specific attribute types does not accord with a set parameter condition, constructing a first game resource with a resource strengthening purpose by the second agent according to the object parameter mapped by the attribute parameter.
- 3. The method of claim 2, wherein the specific attribute type includes image quality, a specific number of markers, and a number of shots, and the parameter condition includes that sharpness of the image quality and composition score value respectively exceed corresponding set thresholds, the specific number of markers is greater than or equal to the set number, and the number of shots is less than or equal to the set number.
- 4. The method according to claim 2, wherein the method further comprises: Determining whether the target image has a user special mark; Under the condition that the target image is provided with the special identifier of the user, a second agent is called to construct a first game resource with fight purposes according to the object parameters mapped by the attribute parameters; the determining whether the target attribute parameter of any attribute type in the specific attribute types meets a set parameter condition comprises: And under the condition that the target image does not have the special identifier of the user, determining whether the target attribute parameter of any attribute type in the specific attribute types meets a set parameter condition.
- 5. The method of claim 1, wherein the resource library comprises a materials resource library and a combat resource library, the method further comprising: and responding to the selection operation of the user on the second game resources in the material resource library and the third game resources in the fight resource library, and displaying the attribute addition of the first object attribute given by the second game resources to the third game resources.
- 6. The method of claim 1, wherein the attribute parameters include a scene parameter, a shooting time parameter, a weather status parameter, and a color saturation parameter, wherein invoking the second agent to construct the first game resource based on the object parameters mapped by the attribute parameters comprises: Invoking a second agent, wherein the second agent determines an object configuration element corresponding to the scene parameter, an object effect duration corresponding to the shooting time parameter, an object effect type corresponding to the weather state parameter and an object attribute coefficient corresponding to the color saturation parameter based on the set association relation; And constructing a first game resource according to the object configuration element, the object effect duration, the object effect type and the object attribute coefficient.
- 7. The method according to any one of claims 1 to 6, further comprising: displaying a target game scene of a user, wherein the target game scene displays a resource construction control; Responding to the selection operation of the user on the resource construction control, and displaying a resource construction window, wherein the resource construction window comprises a data input port; The method for responding to the input data output by the user, calling the first agent to convert the input data into attribute parameters on the set attribute type, and comprises the following steps: And responding to input data output by a user at the data input port, and calling the first intelligent agent to convert the input data into attribute parameters on the set attribute type.
- 8. A game resource building apparatus, the apparatus comprising: The response module is used for responding to input data output by a user, and calling the first intelligent agent to convert the input data into attribute parameters on a set attribute type; the construction module is used for calling the second agent to construct a first game resource according to the object parameters mapped by the attribute parameters; and the display module is used for responding to the effective operation of the user on the first game resource, and displaying the first game resource added into the resource library corresponding to the resource type through an interface.
- 9. An electronic device comprising a memory for storing a game program and a processor for executing the game program to implement the method according to any one of claims 1 to 7.
- 10. A computer readable storage medium, characterized in that it has stored thereon a game program which, when executed by a processor, implements the method according to any of claims 1 to 7.
Description
Game resource construction method, game resource construction device, electronic equipment and storage medium Technical Field The embodiment of the disclosure relates to the technical field of computer application, and more particularly relates to a game resource construction method, a game resource construction device, electronic equipment and a storage medium. Background With the rapid development of game applications, users can use these game applications at any time on their mobile terminals. Currently, users may obtain game resources in a gaming application and participate in a game through those game resources, which are typically obtained by completing some tasks within the game or in such a way that the user's game character level reaches a certain character level. However, the types of game resources are limited by the setting of game producers, and the types are single, so that the game experience of users is affected. Disclosure of Invention It is an object of embodiments of the present disclosure to provide a new solution for game resource construction. According to a first aspect of the present disclosure, there is provided a game resource construction method, the method including: responding to input data output by a user, and calling a first intelligent agent to convert the input data into attribute parameters on a set attribute type; Invoking a second agent to construct a first game resource according to the object parameters mapped by the attribute parameters; and responding to the effective operation of the user on the first game resource, and displaying the first game resource added into a resource library corresponding to the resource type by an interface. Optionally, the calling the second agent constructs a first game resource according to the object parameter mapped by the attribute parameter, including: Invoking a second agent to determine whether the target attribute parameter of any one attribute type in the specific attribute types accords with a set parameter condition; under the condition that the target attribute parameter of any one of the specific attribute types accords with a set parameter condition, constructing a first game resource with a fight purpose by the second agent according to the object parameter mapped by the attribute parameter; and under the condition that the target attribute parameter of any one attribute type in the specific attribute types does not accord with a set parameter condition, constructing a first game resource with a resource strengthening purpose by the second agent according to the object parameter mapped by the attribute parameter. Optionally, the specific attribute type comprises image quality, specific marker number and shooting times, and the parameter condition comprises that the definition of the image quality and composition scoring value respectively exceed corresponding set threshold values, the specific marker number is larger than or equal to the set number, and the shooting times are smaller than or equal to the set times. Optionally, the method further comprises: Determining whether the target image has a user special mark; Under the condition that the target image is provided with the special identifier of the user, a second agent is called to construct a first game resource with fight purposes according to the object parameters mapped by the attribute parameters; the determining whether the target attribute parameter of any attribute type in the specific attribute types meets a set parameter condition comprises: And under the condition that the target image does not have the special identifier of the user, determining whether the target attribute parameter of any attribute type in the specific attribute types meets a set parameter condition. Optionally, the resource library comprises a material resource library and a combat resource library, and the method further comprises: and responding to the selection operation of the user on the second game resources in the material resource library and the third game resources in the fight resource library, and displaying the attribute addition of the first object attribute given by the second game resources to the third game resources. Optionally, the attribute parameters include scene parameters, shooting time parameters, weather state parameters and color saturation parameters, and the calling the second agent constructs a first game resource according to the object parameters mapped by the attribute parameters, including: Invoking a second agent, wherein the second agent determines an object configuration element corresponding to the scene parameter, an object effect duration corresponding to the shooting time parameter, an object effect type corresponding to the weather state parameter and an object attribute coefficient corresponding to the color saturation parameter based on the set association relation; And constructing a first game resource according to the object configuration