CN-121979390-A - Visit management method and system for non-genetic virtual museum
Abstract
The application relates to the technical field of virtual reality and discloses a visit management method and a visit management system for a non-genetic virtual museum, wherein the method comprises the steps of continuously acquiring interactive data of a user in a virtual environment; when the fact that the user has unsuccessful interaction attempts for a plurality of times in a preset time is monitored, the fact that potential interaction deviation caused by equipment tracking deviation exists is judged, when the fact that the potential interaction deviation exists is judged, a calibration prompt aiming at the preset interaction hotspot area is provided for the user, confirmation actions of the user on the calibration prompt are recognized, and in response to the recognized confirmation actions, the coordinates of the preset interaction hotspot area are used as reference anchor points, the virtual head gesture of the user is adjusted, so that deviation between the virtual gaze point of the user and the preset interaction hotspot area is corrected. The method and the device can effectively identify and correct the problem of inaccurate interaction caused by equipment tracking deviation, and remarkably improve the interaction experience of the user in the virtual non-genetic museum.
Inventors
- PAN CHENG
Assignees
- 湖南科技学院
Dates
- Publication Date
- 20260505
- Application Date
- 20260123
Claims (10)
- 1. A method for managing the visit of a non-legacy virtual museum, comprising: Continuously acquiring interactive data of a user in a virtual environment; When the fact that a user has multiple unsuccessful interaction attempts in a preset interaction hot spot area within a preset time is monitored, judging that potential interaction deviation caused by equipment tracking deviation exists; when judging that potential interaction deviation exists, providing a calibration prompt aiming at the preset interaction hot spot area for a user; and identifying a confirmation action of the user on the calibration prompt, and responding to the identified confirmation action, and adjusting the virtual head gesture of the user by taking the coordinates of the preset interaction hot spot area as a reference anchor point so as to correct the deviation between the virtual gaze point of the user and the preset interaction hot spot area.
- 2. The method of claim 1, wherein the interaction data comprises virtual head pose data, virtual tool positions, and voice instructions; the step of continuously acquiring the interaction data of the user in the virtual environment comprises the following steps: Obtaining the virtual head pose data from a VR head mounted display worn by a user, wherein the virtual head pose data includes a virtual gaze point of a virtual line of sight of the user in a virtual space; Obtaining the virtual tool position from a user hand-held controller or a hand tracking device; And acquiring the voice instruction sent by the user.
- 3. The visit management method of a non-legacy virtual museum according to claim 1, wherein the preset interactive hot spot areas are areas predefined on virtual non-legacy items, and three-dimensional coordinates and preset effective radii of each of the preset interactive hot spot areas in a virtual space are stored in an interactive query target list.
- 4. The method for visit management of a non-legacy virtual museum according to claim 1, wherein the step of determining that there is a potential interaction bias caused by a device tracking bias when it is monitored that there are a plurality of unsuccessful interaction attempts by a user to a preset interaction hotspot area within a preset time comprises: and judging that the potential interaction deviation caused by the equipment tracking deviation exists when the interaction try times of the user on the preset interaction hot spot area exceeds a first preset threshold value within a preset first time period, each interaction attempt does not trigger a preset interaction response corresponding to the preset interaction hot spot area, and meanwhile the deviation distance between the virtual gaze point or the virtual tool position of the user and the coordinate center point of the preset interaction hot spot area is smaller than a second preset threshold value.
- 5. The method of claim 1, wherein the step of providing calibration prompts to the user for the pre-set interactive hot spot area comprises: And displaying a visual calibration prompt in a virtual environment aiming at the preset interaction hot spot area in a superposition mode and playing a preset hearing calibration prompt.
- 6. The method of claim 1, wherein the act of validating comprises at least one of: the user executes a preset head posture change action; the user executes a preset hand gesture or gesture action; The user sends out a preset voice instruction.
- 7. The method for managing the visit to a non-legacy virtual museum according to claim 1, wherein the step of adjusting the virtual head pose of the user comprises: Calculating the deviation between the current virtual gaze point of the user and the coordinates of the preset interaction hot spot area; based on the deviation, the head pose quaternion in the virtual head pose is smoothly adjusted by an interpolation algorithm to adjust the virtual head pose of the user.
- 8. The method for visit management of a non-legacy virtual museum according to claim 1, wherein after the step of adjusting the virtual head pose of the user, comprising: recording the adjusted successful interaction data and marking the successful interaction data as effective exploration behavior data; Constructing or updating a user behavior model based on the effective exploration behavior data; and providing personalized non-genetic content recommendation or visit learning path planning for the user according to the user behavior model.
- 9. The method of visit management of a non-genetic virtual museum in accordance with claim 8, wherein the step of constructing or updating the user behavior model comprises: the weight of unsuccessful interaction attempt data in the user behavior model during the determination of the existence of the potential interaction bias is reduced.
- 10. A non-genetic virtual museum's visit management system for performing the non-genetic virtual museum's visit management method according to any one of claims 1 to 9, characterized in that the system comprises: the data acquisition module is used for continuously acquiring interactive data of a user in the virtual environment; The deviation judging module is used for judging that potential interaction deviation caused by equipment tracking deviation exists when the fact that a user has multiple unsuccessful interaction attempts to a preset interaction hot spot area within preset time is monitored; The calibration prompt module is used for providing a calibration prompt aiming at the preset interaction hot spot area for a user when judging that potential interaction deviation exists; And the deviation correction module is used for identifying a confirmation action of the user on the calibration prompt, responding to the identified confirmation action, and adjusting the virtual head gesture of the user by taking the coordinates of the preset interaction hot spot area as a reference anchor point so as to correct the deviation between the virtual gaze point of the user and the preset interaction hot spot area.
Description
Visit management method and system for non-genetic virtual museum Technical Field The application relates to the technical field of virtual reality, in particular to a visit management method and system for a non-genetic virtual museum. Background In the field of digital culture propagation, a non-genetic virtual museum aims to break through the limitation of the traditional physical museum in space and time, and in order to more truly convey the activity and essence of the non-genetic skills, such as the knife method of traditional woodcarving, the stitch of embroidery, the fingering of an ancient organ and the like, the virtual museum is particularly designed with a multi-modal immersive interaction module, so that a user is encouraged to carry out deep interaction with a virtual exhibit through head gestures, gesture tracking and voice instructions, so as to restore the fine actions and operation flows of the non-genetic skills as much as possible in a virtual environment, and the learning experience and cultural perception of the user are improved. However, in practical applications, wearing comfort and stability of a user-side VR Head Mounted Display (HMD) face a general challenge. Given the huge number of users wearing eyeglasses worldwide, and the significant differences in skeletal structure of the faces of different individuals, the fit of HMDs to the user's face will inevitably shift slightly and loosen over time. This slight displacement and looseness of the HMD creates a cumulative small deviation to the Inertial Measurement Unit (IMU) inside the system when tracking the user's head pose. Although the deviation of a single data frame may be very small and imperceptible to the naked eye, these persistent fine inconsistencies may accumulate over time. When the user performs a fine non-genetic simulation operation, the position and focus of the user's avatar recognized by the system do not exactly coincide with the user's actual intention due to the accumulated head pose deviation. A virtual museum typically has exhibit interaction hot spot areas that trigger specific information display or animation when touched by a user's virtual line of sight or gesture. However, due to inconsistencies between the virtual avatar and the actual intent, the user may need to iteratively adjust head pose or hand position to accurately trigger these interaction hotspots. The continuous interaction misjudgment and repeated operation cause a data recording module of the background to receive a large amount of mixed and unclear behavior information, so that the reliability of the recorded original information such as interaction time, attention points, operation success rate and the like is greatly reduced, and the data is filled with interference information which is difficult to distinguish. Finally, because the collected original behavior information is full of interference information and is difficult to distinguish, the visit management system of the non-genetic virtual museum cannot establish an accurate user behavior model. Any analysis based on such contaminated information does not truly reflect the user's level of immersion, difficulty in learning, and interests. This directly results in the failure of the personalized recommendation function of the system, and cannot provide accurate non-genetic content recommendation or learning path planning according to the real preference and learning progress of the user. Meanwhile, the user behavior analysis report provided to the operator also loses the reference value, and the operator cannot optimize the virtual display design, adjust the interaction logic or improve the non-instructions left by the dead content according to reliable user feedback. The distortion of the information ultimately affects the overall effect of non-instructions left by the dead sports and cultural diffusion, making the value of the virtual museum difficult to fully play. In view of the above, there is a need in the art for improvements. Disclosure of Invention In order to solve the defects of the prior art, the application provides a visit management method and a visit management system for a non-genetic virtual museum, which are used for solving the problems of interaction misjudgment, data pollution, personalized recommendation invalidation and the like caused by equipment tracking deviation caused by wearing displacement of a VR head-mounted display in the user interaction process of the existing non-genetic virtual museum. In a first aspect, the application discloses a visit management method for a non-genetic virtual museum, comprising the following steps: Continuously acquiring interactive data of a user in a virtual environment; When the fact that a user has multiple unsuccessful interaction attempts in a preset interaction hot spot area within a preset time is monitored, judging that potential interaction deviation caused by equipment tracking deviation exists; When judging that p