CN-121980766-A - Simulation method and device of laser weapon, computer equipment and storage medium
Abstract
The embodiment of the application discloses a simulation method, a device, computer equipment and a storage medium of a laser weapon, wherein the method not only simulates the whole flow from target identification, irradiation duration decision and energy management to damage calculation, but also particularly introduces a dynamic interrupt judgment and thermal effect accumulated attenuation mechanism based on target maneuver by constructing a highly-simulated and controllable laser weapon combat simulation model. The simulation can accurately reflect the physical characteristics that the laser weapon can take effect only by continuous irradiation, strictly follows the performance constraint of equipment energy filling, heat dissipation and tracking, reasonably simulates irradiation uncertainty caused by target maneuver in a complex battlefield environment and the accumulated influence of the irradiation uncertainty on the damage effect, and remarkably improves the actual combat suitability and combat effectiveness evaluation accuracy of the laser weapon in simulation deduction.
Inventors
- XU HUAIYANG
- ZHOU SHAOPING
- WANG LONG
- GENG XINGKAI
- WANG XIANLONG
- ZENG ZHI
Assignees
- 北京华戍防务技术有限公司
Dates
- Publication Date
- 20260505
- Application Date
- 20251229
Claims (10)
- 1. A method of simulating a laser weapon, the method comprising: Establishing continuous irradiation control logic of the laser weapon in a simulation deduction system, wherein the continuous irradiation control logic comprises an emission interval charging mechanism, a single maximum continuous irradiation duration constraint and a retransmission time interval constraint; Configuring corresponding basic irradiation time lengths for different types of targets according to the size type of the targets in the simulation deduction system, and allowing superposition adjustment of the basic irradiation time lengths through the shot shift selected by a user to determine total irradiation time lengths required by one-time complete irradiation of a specific target; managing the energy state of the laser weapon based on the emission interval energy charging mechanism, controlling the laser weapon to enter an energy charging state when the energy of the laser weapon is not full and a fight platform of the laser weapon does not have a main attack target, and stopping energy charging when the laser weapon is full of energy or the main attack target exists; Calculating tangential acceleration of the target relative to the irradiation point of the laser weapon in real time in the process that the laser weapon continuously irradiates the target according to the total irradiation time length, and judging that the current irradiation of the laser weapon to the target is interrupted when the tangential acceleration exceeds a preset tracking capacity threshold; Calculating the number of instantaneous damage points of the laser weapon to the target in each simulation step according to the power of the laser weapon, the real-time distance between the target and the laser weapon and the environmental attenuation coefficient, and continuously accumulating the accumulated thermal effect value on the target or carrying out attenuation calculation according to the preset loss rate according to the judgment result of the irradiation interruption until the accumulated thermal effect value exceeds the protection threshold of the target or the total irradiation duration is finished.
- 2. The method of claim 1, wherein the establishing continuous irradiation control logic of the laser weapon in the simulated deduction system comprises: setting a hanger loading time parameter for simulating the laser weapon energy replenishment process, and setting the single maximum continuous irradiation duration and the retransmission time interval parameter for simulating the laser weapon heat dissipation and performance recovery; In the simulation operation process, when the single continuous irradiation time of the laser weapon to the target reaches the single maximum continuous irradiation time, forcing the laser weapon to stop irradiation and enter a cooling interval period, wherein the duration of the cooling interval period is defined by the retransmission time interval parameter; And triggering the emission interval energy charging mechanism in the cooling interval period, calculating the specific time length required by the energy charging according to the ratio of the residual energy requirement to the total energy capacity of the laser weapon and the hanger loading time parameter, and allowing the laser weapon to continuously irradiate the same target for the residual time length after the cooling interval period is ended.
- 3. The method according to claim 1, wherein the configuring the corresponding basic irradiation duration for different types of the targets according to the size type of the targets in the simulation deduction system includes: Acquiring length data of a real unit of the target in the simulation deduction system, and automatically classifying the target into a large target, a medium target and a small target according to a preset first length threshold, a preset second length threshold and a preset third length threshold, wherein the first length threshold is larger than the second length threshold, and the second length threshold is larger than the third length threshold; Respectively configuring different basic irradiation time lengths for the large-scale target, the medium-scale target and the small-scale target in a database of the simulation deduction system, wherein the basic irradiation time length corresponding to the large-scale target is longest, and the basic irradiation time length corresponding to the small-scale target is shortest; Providing a multiple shot gear selection control aiming at different types of targets in a user interface, wherein the multiple shot gears correspond to different multiple shot number multipliers, multiplying the multiple shot number multipliers corresponding to the multiple shot gears selected by a user for the specific type of targets by the basic irradiation duration corresponding to the specific type of targets to obtain the total irradiation duration required by executing one-time complete irradiation on the specific type of targets.
- 4. The method of claim 1, wherein the managing the energy state of the laser weapon based on the firing interval charging mechanism comprises: mapping the total amount of available energy of the laser weapon into a virtual ammunition capacity of a hanger of the laser weapon in simulation, wherein the upper limit of the virtual ammunition capacity of the hanger corresponds to a full energy state of the laser weapon; in each scheduling period of simulation deduction, checking a threat target queue of a combat platform to which the laser weapon belongs, and judging whether the main attack target exists or not; if the main attack target does not exist and the current energy state of the laser weapon is lower than the full energy state, starting energy charging timing, dynamically calculating the residual time required by energy charging completion according to the hanger loading time parameter and the energy gap proportion, and continuously updating the current energy state of the laser weapon until the full energy state is reached or the main attack target appears; if the main attack target exists, any ongoing charging process is immediately terminated, and the laser weapon is allowed to consume energy to irradiate the main attack target according to irradiation instructions.
- 5. The method of claim 1, wherein the calculating in real time tangential acceleration of the target relative to the laser weapon point of irradiation comprises: at the server side of the simulation deduction system, storing the space position data, the movement speed data and the course angle data of each dynamic entity object serving as a potential irradiation target when the last simulation step is finished in a lasting mode; when laser irradiation arbitration is carried out on the current simulation step length, current space position data, current movement speed data and current course angle data of the dynamic entity object are obtained, and fixed position data of the laser weapon irradiation point are combined; calculating the tangential velocity of the dynamic entity object doing circular motion around the laser weapon irradiation point in the current simulation step length by using a spherical geometry or vector operation method according to the spatial position data and the course angle data of the last simulation step length of the dynamic entity object and the spatial position data and the course angle data of the current simulation step length; Comparing the calculated current tangential velocity with the stored tangential velocity of the last simulation step length, and calculating the tangential acceleration of the target at the current simulation step length by combining the fixed simulation step length time interval of the simulation deduction system.
- 6. The method according to claim 1, wherein the continuously accumulating the thermal effect value accumulated on the target or performing the decay calculation at the preset loss rate according to the determination result of the irradiation interruption comprises: creating and maintaining a thermal effect cumulative value attribute in the entity object corresponding to the target, wherein the thermal effect cumulative value attribute is used for recording the sum of unattenuated laser energy absorbed by the target since the irradiation is started, and the sum of laser energy is in units of destructive points; When judging that the irradiation interruption does not occur in the current simulation step length, directly accumulating the instant damage points obtained by calculating the step length on the thermal effect accumulated value attribute; When judging that the irradiation interruption occurs in the current simulation step length, starting a thermal effect loss timer, and setting an independent thermal effect loss timer for the target entity object; Checking whether the accumulated time of the timer reaches the preset maximum keeping time of the thermal effect or not at each simulation step length after the thermal effect loss timer is started, resetting the thermal effect accumulated value attribute to be zero if the accumulated time of the thermal effect reaches the preset maximum keeping time of the thermal effect, carrying out reduction calculation on the current thermal effect accumulated value attribute according to the preset percentage loss rate if the accumulated time of the thermal effect is not reached, and updating the reduced result to be a new thermal effect accumulated value attribute; If the laser weapon resumes the continuous irradiation of the same target and no interruption occurs before the thermal effect loss timer expires, the thermal effect loss timer is stopped, and the subsequent instantaneous damage points continue to be accumulated on the thermal effect accumulated value attribute after the discount.
- 7. The method of claim 1, wherein said calculating the number of transient damage points caused to the target by the laser weapon in each simulation step comprises: Reading the nominal power value and the power damage conversion coefficient of the laser weapon from the attribute data of the laser weapon, wherein the power damage conversion coefficient defines the standard damage point number which can be generated by unit power in unit time; obtaining a linear distance between the target and the laser weapon under the current simulation step length, and comparing the linear distance with the maximum effective range of the laser weapon to obtain a distance scale factor; judging the altitude and meteorological conditions of the current simulation environment, and selecting a corresponding environment attenuation factor calculation model according to different conditions of whether the altitude of the laser weapon and the altitude of the target are above or below the meteorological influence altitude, wherein the environment attenuation factor calculation model comprehensively considers the influence of distance attenuation, cloud and fog concentration and rainfall intensity; And multiplying the nominal power value of the laser weapon by the power damage conversion coefficient and multiplying the nominal power value by the comprehensive attenuation coefficient determined by the distance scale factor and the environment attenuation factor together to obtain the instantaneous damage point number of the laser weapon on the target under the current environment condition in the current simulation step length.
- 8. A simulation apparatus of a laser weapon, the apparatus comprising: the processing module is used for establishing continuous irradiation control logic of the laser weapon in the simulation deduction system, wherein the continuous irradiation control logic comprises an emission interval energy charging mechanism, a single maximum continuous irradiation duration constraint and a retransmission time interval constraint; Configuring corresponding basic irradiation time lengths for different types of targets according to the size type of the targets in the simulation deduction system, and allowing superposition adjustment of the basic irradiation time lengths through the shot shift selected by a user to determine total irradiation time lengths required by one-time complete irradiation of a specific target; The control module is used for managing the energy state of the laser weapon based on the emission interval energy charging mechanism, controlling the laser weapon to enter the energy charging state when the energy of the laser weapon is not full and a fight platform of the laser weapon does not have a main attack target, and stopping energy charging when the laser weapon is full of energy or the main attack target exists; Calculating tangential acceleration of the target relative to the irradiation point of the laser weapon in real time in the process that the laser weapon continuously irradiates the target according to the total irradiation time length, and judging that the current irradiation of the laser weapon to the target is interrupted when the tangential acceleration exceeds a preset tracking capacity threshold; Calculating the number of instantaneous damage points of the laser weapon to the target in each simulation step according to the power of the laser weapon, the real-time distance between the target and the laser weapon and the environmental attenuation coefficient, and continuously accumulating the accumulated thermal effect value on the target or carrying out attenuation calculation according to the preset loss rate according to the judgment result of the irradiation interruption until the accumulated thermal effect value exceeds the protection threshold of the target or the total irradiation duration is finished.
- 9. A computer device comprising a memory and a processor, the memory storing a computer program executable on the processor, characterized in that the processor implements the steps in the simulation method of a laser weapon according to any one of claims 1 to 7 when the program is executed.
- 10. A computer readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, carries out the steps in the simulation method of a laser weapon according to any one of claims 1 to 7.
Description
Simulation method and device of laser weapon, computer equipment and storage medium Technical Field The present application relates to the field of optical simulation technology, and in particular, but not limited to a method, apparatus, computer device, and storage medium for simulating a laser weapon. Background As a directional energy weapon, the laser weapon has a damage mechanism which is substantially different from that of the traditional kinetic energy or chemical energy weapon. The core is that the high-energy laser beam is continuously focused on a specific area of the target surface, so that the absorbed energy of the area in unit time exceeds the heat dissipation capacity of heat conduction, heat radiation and the like, thereby causing the temperature of the material to be rapidly increased, and melting, vaporization, structural failure or internal equipment damage occur. The physical process determines that laser damage has typical energy accumulation characteristics, namely, the laser light spot needs to be ensured to stably stay at a key part of a target for a certain time, so that the accumulated heat breaks through a thermal protection threshold of the target to form effective damage. The damage effect is not only dependent on the instantaneous power of the laser, but also closely related to factors such as the duration of irradiation, the properties of the target material, the attenuation of atmospheric transmission, etc. The existing scheme defaults to one shot to complete the damage assessment, and completely ignores the energy accumulation time required by the laser weapon to achieve effective damage. This is severely disjointed from the fundamental physical principle that laser damage requires continuous irradiation to build up heat. In the simulation, no matter whether the target is a small unmanned plane or a cruise missile with stronger protection, the same instant damage judgment is adopted, so that the difference of required irradiation time caused by the difference of the size, the material and the heat protection capability of different types of targets can not be reflected, and the reliability of the simulation result is lost. Existing schemes generally implicitly assume that a laser weapon possesses an unlimited energy supply and unlimited sustained firing capability, ignoring the critical performance limitations of a real laser weapon system. In practice, laser weapons are limited by power supply capacity, heat dissipation system efficiency, etc., and there is a limit to the maximum continuous exposure period of a single time beyond which heat dissipation must be suspended, while some charge/recharge time is required between shots or after energy is exhausted. The prior art does not model the practical operability constraints, so that the simulated laser weapon is represented as an ideal infinite fire unit, and the real combat rhythm and sustainable combat capability of the laser weapon cannot be reflected. In a real battlefield, rapid maneuvering of the target or tracking system performance limitations of the laser emitting platform may cause the laser spot to temporarily deviate from the target, resulting in interruption of the irradiation. The prior art does not establish decision criteria for such interrupts. More importantly, after interruption, the accumulated heat of the target cannot instantaneously disappear, and a natural cooling process exists. The existing scheme has no interruption judgment and no accumulation and attenuation model of thermal effect after interruption, so that the simulation can not reflect the common dynamic process of 'irradiation-interruption-continuous irradiation' and the influence of the common dynamic process on the final damage effect, and the simulation fidelity under the complex countermeasure scene is reduced. The existing scheme generally adopts a single and fixed damage calculation mode, and cannot be flexibly adapted to different targets from a micro unmanned plane to a large missile and the like. The user cannot preset or adjust the required irradiation time for a specific type of target according to tactical requirements. Meanwhile, the scheme only supports full-automatic shooting logic, lacks a manual irradiation control function, cannot meet simulation requirements of the commander for intervention under specific conditions, and has serious tactical flexibility. Disclosure of Invention In view of this, embodiments of the present application at least provide a method, an apparatus, a computer device, and a storage medium for simulating a laser weapon. The technical scheme of the embodiment of the application is realized as follows: In one aspect, an embodiment of the present application provides a method for simulating a laser weapon, the method including: Establishing continuous irradiation control logic of the laser weapon in a simulation deduction system, wherein the continuous irradiation control logic comprises an emission i