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CN-121988030-A - Method, device, terminal and storage medium for checking virtual chess pieces

CN121988030ACN 121988030 ACN121988030 ACN 121988030ACN-121988030-A

Abstract

The embodiment of the application discloses a method, a device, a terminal and a storage medium for checking virtual chessmen, belonging to the technical field of man-machine interaction. The method comprises the steps of displaying an ith fight mode adopted by an ith fight round in a fight interface, wherein the ith fight mode is a fight mode determined from at least two candidate fight modes when entering the ith fight round, the fight mode is used for indicating fight modes among virtual chessmen, the fight interface further comprises a fight area used for placing candidate virtual chessmen participating in fight, receiving an up-array configuration operation aiming at the ith fight mode, the up-array configuration operation is used for selecting fight virtual chessman meeting the ith fight mode from the candidate virtual chessmen to enter into fight rounds, and controlling the fight virtual chessman to fight in the fight mode indicated by the ith fight mode in the fight rounds of the ith fight round. By adopting the scheme provided by the embodiment of the application, the diversity of the fight modes can be improved, and the fight strategies of the virtual chessman are enriched.

Inventors

  • WEI ZIQI

Assignees

  • 腾讯科技(深圳)有限公司

Dates

Publication Date
20260508
Application Date
20241104

Claims (17)

  1. 1. A method of checking a virtual pawn, the method comprising: Displaying an ith fight mode adopted by an ith fight round in a fight interface, wherein the ith fight mode is a fight mode determined from at least two candidate fight modes when entering the ith fight round, the fight mode is used for indicating fight modes among virtual chessman, the fight interface also comprises a fight area, the fight area is used for placing candidate virtual chessman participating in fight, and i is a positive integer; Receiving an array configuration operation aiming at the ith fight mode, wherein the array configuration operation is used for selecting a fight virtual chess piece conforming to the ith fight mode from the candidate virtual chess pieces to enter a fight round; And controlling the fight virtual chessman to fight in the fight round of the ith fight round in the fight mode indicated by the ith fight mode.
  2. 2. The method of claim 1, wherein the receiving an array configuration operation for the ith combat mode comprises: under the condition that selection operation of the candidate virtual chessmen in the combat area is received, chessmen identification corresponding to the candidate virtual chessmen is added to an upper array configuration window, and the upper array configuration window is used for displaying chessmen identification corresponding to the selected candidate virtual chessmen; in the fight round of the ith fight round, controlling the fight virtual chessman to fight in a fight mode indicated by the ith fight mode, including: and in the combat round of the ith combat round, controlling the combat virtual chessman corresponding to each chessman identifier in the upper array configuration window, and combat in the combat mode indicated by the ith combat mode.
  3. 3. The method of claim 2, wherein the adding the piece identification corresponding to the candidate virtual piece to the upper array configuration window upon receiving the selection operation of the candidate virtual piece in the pair of war areas comprises: Under the condition that selection operation of the candidate virtual chessmen in the combat area is received, updating the display effect of the candidate virtual chessmen from a first display effect to a second display effect; And displaying the chess piece identification corresponding to the candidate virtual chess pieces in the upper array configuration window according to the chess piece selection sequence of the candidate virtual chess pieces.
  4. 4. The method of claim 3, wherein displaying the tile identifiers corresponding to the candidate virtual tiles within the upper configuration window according to the tile selection order of the candidate virtual tiles comprises: Grouping the candidate virtual chessmen according to the chessman selection sequence of the candidate virtual chessman and the number of the chessman of single wheel combat turn under the condition that the combat mode indicated by the ith combat mode is a wheel combat mode, wherein the wheel combat mode is a mode that two parties of the combat perform multi-wheel combat in a chessman combination mode; And displaying the chess piece identifiers corresponding to the candidate virtual chess pieces in the upper array configuration window in a chess piece combination mode, wherein the candidate virtual chess pieces belonging to the same chess piece combination are used for participating in the fight of the same wheel fight round.
  5. 5. The method according to claim 2, wherein the method further comprises: and under the condition that the candidate virtual chessmen which are not in engagement exist in the combat area, controlling the candidate virtual chessmen which are not in engagement to enter a non-combat state, wherein the candidate virtual chessmen cannot attack other virtual chessmen and cannot be attacked by other virtual chessmen in the non-combat state.
  6. 6. The method according to claim 2, wherein the method further comprises: Determining the effective tripping of the virtual chess pieces for war based on the chess piece attribute of the virtual chess pieces for war under the condition that the virtual chess pieces for war have the tripping relation, or And determining that the virtual chess pieces are effective and stumbled based on the chess piece attributes of the candidate virtual chess pieces under the condition that the virtual chess pieces have stumble relation.
  7. 7. The method according to claim 2, wherein the method further comprises: Displaying the corresponding party identification of each party participating in the game interface; Updating the display effect of the opponent identifier corresponding to the opponent from the third display effect to the fourth display effect when the fight mode indicated by the ith fight mode is a team mode, wherein the opponent is an opponent having a teammate relationship with the my opponent in the ith fight round; And responding to the triggering operation of the party identifier corresponding to the party, and displaying the piece identifier corresponding to the candidate virtual piece selected by the party.
  8. 8. The method of claim 1, wherein displaying in the game interface an ith combat pattern employed by the ith game round comprises: And when the ith contrast round is entered and is a fight round, displaying the ith fight mode adopted by the ith contrast round in the contrast interface, wherein the fight round is the round of fight by different contrast parties.
  9. 9. The method of claim 1, wherein displaying in the game interface an ith combat pattern employed by the ith game round comprises: displaying a mode selection window in the game interface when the ith game round is entered, wherein the mode selection window comprises at least two candidate combat modes; And determining the ith fight mode adopted by the ith fight round from the at least two candidate fight modes, and displaying the ith fight mode in the fight interface.
  10. 10. The method of claim 9, wherein displaying a mode selection window in the game interface upon entering the ith game round comprises: Determining at least two candidate combat modes based on the combat information when entering the ith combat round, wherein the combat information comprises at least one of the combat rounds and the number of non-obsolete combat parties; And displaying the mode selection window in the game interface based on the at least two candidate combat modes.
  11. 11. The method of claim 10, wherein the determining at least two candidate patterns of engagement based on engagement information upon entering the ith engagement round comprises: When entering the ith contrast round, determining a contrast mode set corresponding to the ith contrast round based on the contrast round, wherein the contrast mode set comprises at least two candidate contrast modes, and each candidate contrast mode in the contrast mode set is a contrast mode supported by the contrast round; When the ith match round is entered, determining a match mode set corresponding to the ith match round based on the number of non-eliminated match parties, wherein the match mode set comprises at least two candidate match modes, and each candidate match mode in the match mode set is a match mode supported by the number of non-eliminated match parties in the ith match round.
  12. 12. The method of claim 9, wherein the mode selection window includes mode options corresponding to at least two candidate combat modes, the mode selection window being used to vote on the at least two candidate combat modes; The determining the ith fight mode adopted by the ith fight round from the at least two candidate fight modes comprises the following steps: Receiving a mode voting operation in the mode selection window; and determining an ith fight mode adopted by the ith fight round from the at least two candidate fight modes according to a mode voting result in the mode selection window.
  13. 13. The method of claim 9, wherein the combat mode specifies at least one of a number of combat chess pieces in the ith combat round, a single-round combat round, and a number of groupings; when the fight mode indicated by the ith fight mode is a common fight mode, the ith fight mode prescribes the number of fight pieces, and the common fight mode is a mode of performing single-round fight by two parties of the fight; when the fight mode indicated by the ith fight mode is a wheel fight mode, the ith fight mode prescribes the number of fight pieces and the wheel fight rotation; when the fight mode indicated by the i-th fight mode is a team mode, the i-th fight mode specifies the number of fight pieces and the grouping number.
  14. 14. A game device for virtual pawns, comprising: The system comprises a pattern display module, a match interface and a match display module, wherein the pattern display module is used for displaying an ith match pattern adopted by an ith match round in the match interface, the ith match pattern is a match pattern determined from at least two candidate match patterns when entering the ith match round, the match pattern is used for indicating a match mode between virtual chessman, the match interface also comprises a match area, the match area is used for placing candidate virtual chessman participating in match, and i is a positive integer; The operation receiving module is used for receiving an array configuration operation aiming at the ith fight mode, and the array configuration operation is used for selecting the fight virtual chess pieces conforming to the ith fight mode from the candidate virtual chess pieces to enter a fight round; And the first chess piece control module is used for controlling the fight virtual chess pieces to fight in the fight round of the ith fight round in the fight mode indicated by the ith fight mode.
  15. 15. A terminal comprising a processor and a memory, wherein the memory has stored therein at least one program that is loaded and executed by the processor to implement the method of matching virtual pawns according to any one of claims 1 to 13.
  16. 16. A computer readable storage medium, characterized in that at least one program is stored in the storage medium, which is loaded and executed by a processor to implement a method of checking a virtual pawn according to any one of claims 1 to 13.
  17. 17. A computer program product, characterized in that the computer program product comprises computer instructions stored in a computer readable storage medium, from which computer readable storage medium a processor of a terminal reads the computer instructions, which processor executes the computer instructions, causing the terminal to perform the method of pairing virtual pawns according to any one of claims 1 to 13.

Description

Method, device, terminal and storage medium for checking virtual chess pieces Technical Field The embodiment of the application relates to the technical field of man-machine interaction, in particular to a method, a device, a terminal and a storage medium for checking virtual chessman. Background The self-playing chess game is a round-making chess game, each game comprises a plurality of combat rounds, and each combat round comprises a plurality of combat rounds. In each combat round, the player automatically controls the virtual chess pieces on the my side to fight against the virtual chess pieces on the enemy side by arranging the virtual chess pieces already owned in the spare combat zone on the chessboard until the player who has the virtual chess pieces survived finally gets the winner. In the related art, after the player deploys the virtual chessman on the chessboard in each combat round, the game system automatically controls the virtual chessman on the chessboard to participate in combat in the form of all array volumes, the combat form is single, and the combat strategy is low. Disclosure of Invention The embodiment of the application provides a method, a device, a terminal and a storage medium for checking virtual chessmen, wherein the technical scheme is as follows: in one aspect, an embodiment of the present application provides a method for playing virtual chess pieces, where the method includes: Displaying an ith fight mode adopted by an ith fight round in a fight interface, wherein the ith fight mode is a fight mode determined from at least two candidate fight modes when entering the ith fight round, the fight mode is used for indicating fight modes among virtual chessman, the fight interface also comprises a fight area, the fight area is used for placing candidate virtual chessman participating in fight, and i is a positive integer; Receiving an array configuration operation aiming at the ith fight mode, wherein the array configuration operation is used for selecting a fight virtual chess piece conforming to the ith fight mode from the candidate virtual chess pieces to enter a fight round; And controlling the fight virtual chessman to fight in the fight round of the ith fight round in the fight mode indicated by the ith fight mode. In another aspect, an embodiment of the present application provides a game device for virtual chess pieces, where the device includes: The system comprises a pattern display module, a match interface and a match display module, wherein the pattern display module is used for displaying an ith match pattern adopted by an ith match round in the match interface, the ith match pattern is a match pattern determined from at least two candidate match patterns when entering the ith match round, the match pattern is used for indicating a match mode between virtual chessman, the match interface also comprises a match area, the match area is used for placing candidate virtual chessman participating in match, and i is a positive integer; The operation receiving module is used for receiving an array configuration operation aiming at the ith fight mode, and the array configuration operation is used for selecting the fight virtual chess pieces conforming to the ith fight mode from the candidate virtual chess pieces to enter a fight round; And the first chess piece control module is used for controlling the fight virtual chess pieces to fight in the fight round of the ith fight round in the fight mode indicated by the ith fight mode. In another aspect, an embodiment of the present application provides a terminal, where the terminal includes a processor and a memory, where the memory stores at least one section of program, and the at least one section of program is loaded and executed by the processor to implement a method for checking a virtual chess piece according to the above aspect. In another aspect, embodiments of the present application provide a computer readable storage medium having at least one program stored therein, the at least one program loaded and executed by a processor to implement a method for checking a virtual pawn according to the above aspects. In another aspect, embodiments of the present application provide a computer program product comprising computer instructions stored in a computer-readable storage medium. The processor of the terminal reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the terminal performs the method of checking a virtual pawn according to the above aspect. In contrast to the related art, after the player places the virtual chess pieces in the combat area, the terminal controls all the virtual chess pieces in the combat area to enter combat in the form of full array capacity, and the combat mode is single. In the embodiment of the application, at least two candidate fight modes are set, namely, different fight rounds correspond to respective figh