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CN-122006230-A - Game information processing method, game information processing device, electronic equipment and storage medium

CN122006230ACN 122006230 ACN122006230 ACN 122006230ACN-122006230-A

Abstract

Responding to the configuration of a resource replenishment task for a first virtual object by a user, displaying a resource replenishment rate of the first virtual object for executing the resource replenishment task as a first resource replenishment rate by a game interface; the method comprises the steps of setting a first virtual object, displaying a plurality of options on a game interface based on the progress of the first virtual object executing a resource replenishment task at a first resource replenishment rate, displaying the plurality of options on the game interface, wherein the options indicate a first adjustment coefficient for adjusting the resource replenishment rate and a first time window for adjusting the adjustment function, responding to the selection operation of a user on the first option in the plurality of options, displaying the resource replenishment rate on the game interface, adjusting the first time window associated with the first option from the first resource replenishment rate to a second resource replenishment rate, and determining the second resource replenishment rate based on the first resource replenishment rate and the first adjustment coefficient associated with the first option.

Inventors

  • HUANG TIANDAO

Assignees

  • 一点灵犀信息技术(广州)有限公司

Dates

Publication Date
20260512
Application Date
20241111

Claims (11)

  1. 1. A game information processing method, comprising: Responding to a user to configure a resource replenishment task for a first virtual object, and displaying a resource replenishment rate of the first virtual object for executing the resource replenishment task as a first resource replenishment rate by a game interface; Displaying a plurality of options on the game interface based on that the progress of the first virtual object for executing the resource replenishment task at the first resource replenishment rate meets a set condition, wherein the options indicate a first adjustment coefficient for adjusting the resource replenishment rate and a first time window for adjusting action; And responding to the selection operation of the user on a first selection item in the plurality of selection items, displaying the resource replenishment rate on the game interface, and adjusting the resource replenishment rate from the first resource replenishment rate to a second resource replenishment rate in a first time window associated with the first selection item, wherein the second resource replenishment rate is determined based on the first resource replenishment rate and a first adjustment coefficient associated with the first selection item.
  2. 2. The method of claim 1, wherein the replenishment task corresponds to replenishment of a plurality of game resources, wherein the replenishment rates of the plurality of game resources in the replenishment task are fixed values, and wherein the method further comprises: Setting a setting condition for triggering and displaying a plurality of options based on the progress of the resource replenishment task, wherein for at least two of the plurality of options, a first adjustment coefficient for adjusting the resource replenishment rate of the plurality of game resources is included to have a set association relation.
  3. 3. The method of claim 1, wherein the method further comprises: And in the first time window, the game interface displays that the attribute holding effect of the first virtual object on the second virtual object is adjusted from a first value to a second value, wherein the first resource replenishment rate corresponds to the first value of the attribute holding effect, and the second resource replenishment rate corresponds to the second value of the attribute holding effect.
  4. 4. The method of claim 1, wherein the first virtual object sets configuration bits, the method further comprising: And responding to the configuration position of the user to configure a first virtual role, and displaying a gain coefficient set by the first virtual role when acting on the first virtual object, wherein the first resource replenishment rate is determined based on a fixed resource replenishment rate set by the resource replenishment task and the gain coefficient acting on the fixed resource replenishment rate.
  5. 5. The method of claim 4, wherein the configuration bits comprise a first configuration bit and a second configuration bit, the displaying a gain factor set by the first avatar when acting on the first virtual object in response to the user configuring the first avatar on the configuration bit comprising: Displaying a gain coefficient set when a first attribute value of a first virtual character acts on the first virtual object in response to the configuration of the first virtual character on the first configuration bit, wherein the first attribute value is the attribute value set by the first virtual character on the first configuration bit; And displaying a gain coefficient set when a second attribute value and a third attribute value of the first virtual character act on the first virtual object in response to the configuration of the first virtual character on the second configuration bit, wherein the second attribute value is an attribute value set by the first virtual character on the second configuration bit, and the third attribute is an attribute value set by an attached attribute of the first virtual character on the second configuration bit.
  6. 6. The method of claim 5, wherein the method further comprises: Displaying a first state in which the first virtual object is prohibited from executing the resource replenishment task based on at least two of the first configuration bit and the second configuration bit being in a vacant state; And in response to configuration operations on the first configuration bit and the second configuration bit, displaying a second state in which the first virtual object waits to execute the resource replenishment task.
  7. 7. The method of claim 1, wherein the first virtual object sets a replenishment upper threshold, the method further comprising. And when the current resource replenishment rate exceeds the replenishment upper limit threshold, the game interface displays that the current resource acquisition rate is adjusted to the replenishment upper limit threshold.
  8. 8. The method of claim 1, wherein the method further comprises: determining a second adjustment coefficient and a second time window indicated by an efficiency adjustment control by the user through triggering the efficiency adjustment control to use virtual elements held by the user, wherein the second adjustment coefficient is used for adjusting the resource replenishment rate, and the second time window is a time window in which the resource replenishment rate is adjusted based on the second adjustment coefficient; And when the second time window is at least partially overlapped with the first time window, the time window of displaying the resource replenishment rate at the overlapped part on the game interface is adjusted to a third resource replenishment rate by a second resource replenishment rate, wherein the third resource replenishment rate is determined based on the second resource replenishment rate and the second adjustment coefficient.
  9. 9. A game information processing apparatus comprising: the game interface displays that the resource replenishment rate of the first virtual object for executing the resource replenishment task is a first resource replenishment rate; The display module is used for displaying a plurality of options on the game interface based on that the progress of the first virtual object for executing the resource replenishment task at the first resource replenishment rate meets a set condition, wherein the triggering effect of the options comprises a first adjustment coefficient for adjusting the resource replenishment rate and a first time window for adjusting the resource replenishment rate; And the adjustment module is used for responding to the selection operation of the user on a first selection item in the plurality of selection items, displaying the resource replenishment rate on the game interface, and adjusting the resource replenishment rate from the first resource replenishment rate to a second resource replenishment rate in a first time window associated with the first selection item, wherein the second resource replenishment rate is determined based on the first resource replenishment rate and a first adjustment coefficient associated with the first selection item.
  10. 10. An electronic device comprising a memory for storing a computer program and a processor for executing the method steps according to any of claims 1 to 8 under control of the computer program.
  11. 11. A computer readable storage medium comprising a stored computer program, wherein the computer program when run performs the method steps of any of claims 1 to 8.

Description

Game information processing method, game information processing device, electronic equipment and storage medium Technical Field The present disclosure relates to the technical field of game data processing, and more particularly, to a game information processing method, apparatus, and storage medium. Background Currently, role-playing games are one of the games preferred by users, who interact with virtual characters, virtual buildings, or virtual vehicles to be brought into the virtual scene of the role-playing game. In the related art, a virtual character manipulated by a user consumes game resources in a virtual scene, and the user can obtain a certain amount of game resources by completing a game task. However, a certain amount of game resources are usually obtained after the game task is completed, so that the interaction between the user and the virtual object in the game task process is less, and the enthusiasm of the user is reduced. Disclosure of Invention It is an object of embodiments of the present disclosure to provide a new technical solution for game information processing. According to a first aspect of the present disclosure, there is provided a game information processing method including: Responding to a user to configure a resource replenishment task for a first virtual object, and displaying a resource replenishment rate of the first virtual object for executing the resource replenishment task as a first resource replenishment rate by a game interface; Displaying a plurality of options on the game interface based on that the progress of the first virtual object for executing the resource replenishment task at the first resource replenishment rate meets a set condition, wherein the options indicate a first adjustment coefficient for adjusting the resource replenishment rate and a first time window for adjusting action; And responding to the selection operation of the user on a first selection item in the plurality of selection items, displaying the resource replenishment rate on the game interface, and adjusting the resource replenishment rate from the first resource replenishment rate to a second resource replenishment rate in a first time window associated with the first selection item, wherein the second resource replenishment rate is determined based on the first resource replenishment rate and a first adjustment coefficient associated with the first selection item. In one possible implementation manner, the resource replenishment task corresponds to replenishment of a plurality of game resources, the resource replenishment rates of the plurality of game resources corresponding to the resource replenishment task are fixed values, and the method further comprises: Setting a setting condition for triggering and displaying a plurality of options based on the progress of the resource replenishment task, wherein for at least two of the plurality of options, a first adjustment coefficient for adjusting the resource replenishment rate of the plurality of game resources is included to have a set association relation. In one possible implementation, the method further includes: And in the first time window, the game interface displays that the attribute holding effect of the first virtual object on the second virtual object is adjusted from a first value to a second value, wherein the first resource replenishment rate corresponds to the first value of the attribute holding effect, and the second resource replenishment rate corresponds to the second value of the attribute holding effect. In one possible implementation, the first virtual object sets a configuration bit, and the method further includes: And responding to the configuration position of the user to configure a first virtual role, and displaying a gain coefficient set by the first virtual role when acting on the first virtual object, wherein the first resource replenishment rate is determined based on a fixed resource replenishment rate set by the resource replenishment task and the gain coefficient acting on the fixed resource replenishment rate. In one possible implementation, the configuration bits include a first configuration bit and a second configuration bit, and the displaying the gain factor set by the first virtual character when acting on the first virtual object in response to the user configuring the first virtual character on the configuration bit includes: Displaying a gain coefficient set when a first attribute value of a first virtual character acts on the first virtual object in response to the configuration of the first virtual character on the first configuration bit, wherein the first attribute value is the attribute value set by the first virtual character on the first configuration bit; And displaying a gain coefficient set when a second attribute value and a third attribute value of the first virtual character act on the first virtual object in response to the configuration of the first virtual character on t