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CN-122006235-A - Game interaction method, game interaction device, electronic device, storage medium and program product

CN122006235ACN 122006235 ACN122006235 ACN 122006235ACN-122006235-A

Abstract

The present disclosure relates to the field of computer technology, and provides a game interaction method, a device, an electronic apparatus, a storage medium, and a program product. When the first virtual object is eliminated in the game, a game sightseeing picture and a visual disturbance control are displayed in the graphical user interface, wherein the sightseeing picture is used for displaying a second virtual object which is controlled by the second terminal equipment and is not eliminated. And when receiving the triggering operation for the visual interference control, sending a visual interference instruction to the second terminal equipment, so that the second terminal equipment displays the corresponding visual interference element. The method and the device can effectively promote the participation of the players in the elimination stage.

Inventors

  • DING LUHUI
  • TANG JIANJIE

Assignees

  • 网易(杭州)网络有限公司

Dates

Publication Date
20260512
Application Date
20260313

Claims (18)

  1. 1. A game interaction method, characterized in that a graphical user interface is provided through a first terminal device, and at least part of game scenes corresponding to game plays are displayed in the graphical user interface, wherein the game scenes comprise first virtual objects controlled through the first terminal device, and the method comprises: responding to the first virtual object being eliminated in the game, displaying a game viewing picture and a visual disturbance control in the graphical user interface, wherein the game viewing picture is at least used for displaying a second virtual object which is not eliminated in the game, and the second virtual object is controlled by a second terminal device; And responding to the triggering operation of the visual disturbance control, sending a visual disturbance instruction to the second terminal equipment so as to display a visual disturbance element generated based on the visual disturbance instruction on the second terminal equipment.
  2. 2. The method according to claim 1, wherein the visual disturbing element is displayed at an upper layer of a game view screen, and a display position of the visual disturbing element in the second terminal device is determined based on a position of the second virtual object in the game scene when the trigger operation is triggered.
  3. 3. The method according to claim 1, wherein the method further comprises: Displaying an operation control for controlling the movement of the first virtual object in the graphical user interface when the first virtual object is not eliminated; the displaying, in response to the first virtual object being obsolete in the game play, a visual disturbance control in the graphical user interface, comprising: Responsive to the first virtual object being obsolete in the game play, the operational control is dismissed from display in the graphical user interface and the visual disturbance control is displayed in the graphical user interface.
  4. 4. The method of claim 2, wherein displaying a game view in the graphical user interface comprises: And determining the virtual object which is ranked first in the current game pair and is not eliminated as the second virtual object, and displaying a game view screen determined based on the second virtual object in the graphical user interface.
  5. 5. The method of claim 4, wherein the graphical user interface has displayed therein a list of objects corresponding to virtual objects participating in the game play, and wherein after the step of displaying in the graphical user interface a game view determined based on the second virtual object, the method further comprises: And controlling the object identification corresponding to the second virtual object in the object list to be switched into a selected state.
  6. 6. The method of claim 5, wherein the object list comprises a first object identifier corresponding to a virtual object which is not eliminated and a second object identifier corresponding to a virtual object which is eliminated, and wherein the display formats of the first object identifier and the second object identifier in the object list are different.
  7. 7. The method of claim 6, wherein the method further comprises: and responding to the selection operation of the object identification corresponding to the third virtual object in the object list, controlling the object identification corresponding to the third virtual object in the object list to be switched into a selected state, and displaying a game view angle picture determined based on the third virtual object in the graphical user interface.
  8. 8. The method according to claim 4, wherein the method further comprises: And displaying visual disturbance elements generated based on the visual disturbance instructions in the graphical user interface.
  9. 9. The method of claim 8, wherein the display position of the visual distracting element in the graphical user interface is fixed, the method further comprising: And controlling to cancel the display of the visual interference element in response to the current time reaching the preset display time of the visual interference element.
  10. 10. The method of claim 1, wherein the visual disturbance control comprises an expression package send portal; The sending a visual interference instruction to the second terminal device to display, at the second terminal device, a visual interference element generated based on the visual interference instruction, including: Responding to the triggering operation of the expression package sending inlet, and displaying an expression package selection panel in a graphical user interface of the first terminal equipment, wherein the expression package selection panel comprises a plurality of preset expression packages; Responding to the selection operation of a target expression package in the plurality of preset expression packages, sending the visual interference instruction to the second terminal equipment, and canceling the display of the expression package selection panel; The visual interference instruction is used for indicating the second terminal equipment to generate visual interference elements matched with the target expression package.
  11. 11. The method of claim 1, wherein the visual disturbance control comprises a barrage input entry; The sending a visual interference instruction to the second terminal device to display, at the second terminal device, a visual interference element generated based on the visual interference instruction, including: responding to the triggering operation of the barrage input inlet, and acquiring the input barrage text content; transmitting the visual interference instruction to the second terminal equipment in response to a transmitting operation; The visual interference instruction is used for indicating the second terminal equipment to generate visual interference elements matched with the barrage text content.
  12. 12. The method according to claim 10 or 11, wherein when the second terminal device displays a visual disturbing element generated based on the visual disturbing instruction, the object information corresponding to the first virtual object is displayed in association with the visual disturbing element.
  13. 13. The method of claim 1, wherein after the step of sending visual interference instructions to the second terminal device, the method further comprises: controlling the visual disturbance control to enter a preset cooling time period; In the cooling time period, responding to the re-triggering operation of the visual disturbance control, and displaying prompt information containing the residual cooling time in the graphical user interface; and after the cooling time period is finished, restoring the triggering response to the visual disturbance control.
  14. 14. The method according to claim 4, wherein the method further comprises: And when the game view angle picture determined based on the second virtual object is displayed in the graphical user interface, if a plurality of visual interference elements aiming at the second virtual object exist, the visual interference elements are sequentially displayed in the graphical user interface according to a preset time interval, or the visual interference elements are displayed at different display positions in the graphical user interface.
  15. 15. A game interaction apparatus characterized in that a graphical user interface is provided by a first terminal device, in which at least part of game scenes corresponding to game plays are displayed, the game scenes including first virtual objects controlled by the first terminal device, the apparatus comprising: The display module is used for responding to the elimination of the first virtual object in the game, displaying a game fighting view picture and a visual interference control in the graphical user interface, wherein the game fighting view picture is at least used for displaying a second virtual object which is not eliminated in the game, and the second virtual object is controlled by a second terminal device; And the generation module is used for responding to the triggering operation of the visual interference control, sending a visual interference instruction to the second terminal equipment, and displaying the visual interference element generated based on the visual interference instruction on the second terminal equipment.
  16. 16. An electronic device, comprising: a memory and a processor in communication with each other, the memory having stored therein computer instructions that, upon execution, cause the processor to perform the game interaction method of any of claims 1-14.
  17. 17. A computer-readable storage medium having stored thereon computer instructions for causing a computer to perform the game interaction method of any one of claims 1 to 14.
  18. 18. A computer program product comprising computer instructions for causing a computer to perform the game interaction method of any of claims 1 to 14.

Description

Game interaction method, game interaction device, electronic device, storage medium and program product Technical Field The present disclosure relates to the field of computer technology, and in particular, to a game interaction method, apparatus, electronic device, storage medium, and program product. Background With the development of multiplayer online games, the interactive experience between players becomes critical. In the related art, when a multi-player competitive game processes elimination of player characters, a mode of directly exiting settlement or entering a pure-emperor viewing angle for the eliminated players is generally adopted. In this conventional mode, the obsolete player cannot perform any substantial game operation while waiting for the end of the game, and only passively views the game progress of the other players. The processing mode causes serious loss of participation and control of the obsolete player in the latter half of the game, obvious experience faults are generated, and team participation and effective interaction are lacked. Therefore, a game interaction method is needed to solve the problem of eliminating the lack of player participation and lack of effective interaction in the related art. Disclosure of Invention The present disclosure provides a game interaction method, apparatus, electronic device, storage medium and program product, to solve the problem of eliminating player participation loss and lack of effective interaction in the related art. In a first aspect, the present disclosure provides a game interaction method, where a graphical user interface is provided by a first terminal device, where at least part of game scenes corresponding to game plays are displayed in the graphical user interface, where the game scenes include a first virtual object controlled by the first terminal device, and the method includes: responding to the elimination of the first virtual object in the game, displaying a game view picture and a visual disturbance control in a graphical user interface, wherein the game view picture is at least used for displaying a second virtual object which is not eliminated in the game, and the second virtual object is controlled by a second terminal device; And in response to the triggering operation for the visual disturbance control, sending a visual disturbance instruction to the second terminal device so as to display the visual disturbance element generated based on the visual disturbance instruction on the second terminal device. In a second aspect, the present disclosure provides a game interaction apparatus, which provides a graphical user interface through a first terminal device, where at least part of game scenes corresponding to game plays are displayed in the graphical user interface, and the game scenes include first virtual objects controlled through the first terminal device, and the apparatus includes: The display module is used for responding to the elimination of the first virtual object in the game, displaying a game fighting view picture and a visual interference control in the graphical user interface, wherein the game fighting view picture is at least used for displaying a second virtual object which is not eliminated in the game, and the second virtual object is controlled by the second terminal equipment; And the generation module is used for responding to the triggering operation of the visual disturbance control, sending a visual disturbance instruction to the second terminal equipment, and displaying the visual disturbance element generated based on the visual disturbance instruction on the second terminal equipment. In a third aspect, the present disclosure provides an electronic device, including a memory and a processor, where the memory and the processor are communicatively connected to each other, and the memory stores computer instructions, and the processor executes the computer instructions, thereby executing the game interaction method according to the first aspect or any implementation manner corresponding to the first aspect. In a fourth aspect, the present disclosure provides a computer-readable storage medium having stored thereon computer instructions for causing a computer to perform the game interaction method of the first aspect or any of its corresponding embodiments. In a fifth aspect, the present disclosure provides a computer program product comprising computer instructions for causing a computer to perform the game interaction method of the first aspect or any of its corresponding embodiments. According to the game interaction method provided by the embodiment of the disclosure, after the first virtual object is eliminated, the visual interference control is provided while the contrast view picture containing the non-eliminated second virtual object is displayed in the graphical user interface of the first terminal device, and the visual interference instruction is sent to the second terminal device