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CN-122006243-A - Map viewing method, device, medium, equipment and program product in game

CN122006243ACN 122006243 ACN122006243 ACN 122006243ACN-122006243-A

Abstract

The application discloses a map viewing method in a game, a map viewing device in the game, a computer readable storage medium, an electronic device and a computer program product, wherein the method comprises the following steps: under the condition that the target virtual object is located outside the first scene area, responding to a first trigger instruction for displaying the target virtual object in the small map, reducing the map proportion of the small map, and displaying the position of the target virtual object in the small map with the reduced map proportion, so that a player can view the position of the target virtual object in the small map through the trigger instruction under the condition that a game map interface is not opened, the operation amount of the player for viewing the position of the target virtual object is simplified to a certain extent, meanwhile, operation interruption caused by opening the game map interface can be avoided, and the situation that the game experience is split is caused, so that the player can concentrate on game operation, and the game experience is improved.

Inventors

  • Zhang Guimiao

Assignees

  • 广州博冠信息科技有限公司

Dates

Publication Date
20260512
Application Date
20260202

Claims (14)

  1. 1. A map viewing method in a game, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface comprising a small map and at least part of a game scene, the small map being a thumbnail of a first scene area in the game scene, the method comprising: In the case that the target virtual object is located outside the first scene area, responding to a first trigger instruction for displaying the target virtual object in the small map, and reducing the map scale of the small map, wherein the small map with reduced map scale is a thumbnail of a second scene area in the game scene, the second scene area is larger than the first scene area, and the target virtual object is located inside the second scene area; And displaying the position of the target virtual object in the small map after map scaling down.
  2. 2. The in-game map viewing method of claim 1, further comprising: Under the condition that the position of the target virtual object is displayed in the small map, responding to a second trigger instruction for canceling the display of the target virtual object in the small map, and carrying out map scale restoration processing on the small map with the reduced map scale, wherein the small map after the restoration processing is a thumbnail of the first scene area in the game scene; and canceling the display of the target virtual object in the restored small map.
  3. 3. The in-game map viewing method of claim 2, wherein the target virtual object belongs to a friend-side camp, the graphical user interface further comprising a friend-side information display control for displaying attribute information of the target virtual object, the method further comprising: Generating the first trigger instruction in response to a sliding operation starting from the friend information display control and sliding into the minimap under the condition that the position of the target virtual object is not displayed in the minimap; the second trigger instruction is generated in response to a sliding operation starting at the friend information display control and sliding into the minimap, with the location of the target virtual object already displayed within the minimap.
  4. 4. The in-game map viewing method of claim 2, wherein the target virtual object belongs to an enemy camp, the graphical user interface further comprising a controlled virtual object located in the game scene, the method further comprising: generating the first trigger instruction under the condition that the controlled virtual object performs virtual fight with the target virtual object; and generating the second trigger instruction after stopping the preset duration of the virtual fight.
  5. 5. The in-game map viewing method of claim 4, further comprising: And generating the first trigger instruction under the condition that the target virtual object enters the visual field range of the controlled virtual object.
  6. 6. The in-game map viewing method according to claim 5, wherein the displaying the position of the target virtual object within the map scaled down in the small map includes: displaying the current position of the target virtual object in the small map with the reduced map scale under the condition that the target virtual object is in the visual field range of the controlled virtual object; And under the condition that the target virtual object is not in the visual field range of the controlled virtual object, maintaining the position of the target virtual object unchanged in the small map with the reduced map scale.
  7. 7. The in-game map viewing method according to claim 1, wherein the displaying the position of the target virtual object within the map scaled down, comprises: And displaying a preset identifier in the small map after the map scale is reduced, wherein the preset identifier is used for identifying the position of the target virtual object in the thumbnail.
  8. 8. The in-game map viewing method according to claim 1, wherein, in a case where the target virtual object is located outside the first scene area, in response to a first trigger instruction to display the target virtual object in the minimap, reducing the map scale of the minimap includes: And under the condition that the target virtual object is located outside the first scene area and a map scaling permission instruction of the small map is acquired, responding to the first trigger instruction, and reducing the map scale of the small map.
  9. 9. The in-game map viewing method according to claim 1, wherein the graphical user interface further includes a controlled virtual object located in the game scene, the first scene area is a preset area centered on the controlled virtual object in the game scene, and the reducing the map scale of the minimap in response to a first trigger instruction for displaying a target virtual object in the minimap in a case where the target virtual object is located outside the first scene area includes: Determining a target distance between the controlled virtual object and the target virtual object in the game scene in response to a first trigger instruction for displaying the target virtual object in the small map under the condition that the target virtual object is located outside the first scene area; determining the map scaling-down amount of the small map according to the target distance; And reducing the map scale according to the map scale reduction amount.
  10. 10. The in-game map viewing method of claim 1, further comprising: And synchronously updating the small map data of the target equipment according to the current map scale of the small map and/or the current display content of the small map, wherein the target equipment comprises terminal equipment of a friend square matrix player.
  11. 11. A map viewing apparatus in a game, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface comprising a small map and at least part of a game scene, the small map being a thumbnail of a first scene area in the game scene, the apparatus comprising: The zoom-out module is used for responding to a first trigger instruction for displaying a target virtual object in the small map under the condition that the target virtual object is located outside the first scene area, and zooms out the map scale of the small map, wherein the small map with the zoomed out map is a thumbnail of a second scene area in the game scene, the second scene area is larger than the first scene area, and the target virtual object is located inside the second scene area; And the display module is used for displaying the position of the target virtual object in the small map with the reduced map scale.
  12. 12. A computer readable storage medium, characterized in that the computer readable storage medium stores a computer program adapted to be loaded by a processor for executing the map viewing method in a game according to any of claims 1-10.
  13. 13. An electronic device comprising a processor and a memory, the memory having stored therein a computer program, the processor being operable to perform the map viewing method in a game of any of claims 1-10 by invoking the computer program stored in the memory.
  14. 14. A computer program product comprising computer instructions which, when executed by a processor, implement the map viewing method in a game of any of claims 1-10.

Description

Map viewing method, device, medium, equipment and program product in game Technical Field The present application relates to the field of game technology, and in particular, to a map viewing method in a game, a map viewing device in a game, a computer readable storage medium, an electronic device, and a computer program product. Background In the related art, a player can confirm the surrounding environment, such as the location of a nearby teammate, the distribution of surrounding places, etc., through a small map in a game. However, since the minimap can only show game scenes within a limited range, once a player needs to frequently view objects outside the range of the minimap, the game map interface needs to be frequently opened for viewing, which is complex in operation and affects the experience of the player to a certain extent. Disclosure of Invention Embodiments of the present application provide a map viewing method in a game, a map viewing apparatus in a game, a computer readable storage medium, an electronic device, and a computer program product, which can reduce the map scale of a small map when a player triggers an instruction to display a target virtual object, so that the small map can display a target virtual object that is not originally within the display range of the small map, and further, the player can know the position of the target virtual object through the small map without opening the complete map, thereby simplifying player operations and improving player experience. In one aspect, an embodiment of the present application provides a map viewing method in a game, where a graphical user interface is provided by a terminal device, where the graphical user interface includes a small map and at least a part of a game scene, and the small map is a thumbnail of a first scene area in the game scene, and the method includes: In the case that the target virtual object is located outside the first scene area, responding to a first trigger instruction for displaying the target virtual object in the small map, and reducing the map scale of the small map, wherein the small map with reduced map scale is a thumbnail of a second scene area in the game scene, the second scene area is larger than the first scene area, and the target virtual object is located inside the second scene area; And displaying the position of the target virtual object in the small map after map scaling down. In another aspect, an embodiment of the present application provides a map viewing apparatus in a game, where a graphical user interface is provided by a terminal device, where the graphical user interface includes a small map and at least a part of a game scene, where the small map is a thumbnail of a first scene area in the game scene, and the apparatus includes: The zoom-out module is used for responding to a first trigger instruction for displaying a target virtual object in the small map under the condition that the target virtual object is located outside the first scene area, and zooms out the map scale of the small map, wherein the small map with the zoomed out map is a thumbnail of a second scene area in the game scene, the second scene area is larger than the first scene area, and the target virtual object is located inside the second scene area; And the display module is used for displaying the position of the target virtual object in the small map with the reduced map scale. In another aspect, embodiments of the present application provide a computer readable storage medium storing a computer program adapted to be loaded by a processor to perform the map viewing method in a game as described in any of the embodiments above. In another aspect, an embodiment of the present application provides an electronic device, where the electronic device includes a processor and a memory, where the memory stores a computer program, and the processor is configured to execute the map viewing method in the game according to any one of the embodiments above by calling the computer program stored in the memory. In another aspect, embodiments of the present application provide a computer program product comprising computer instructions which, when executed by a processor, implement the map viewing method in a game as described in any of the embodiments above. According to the map viewing method in the game, when the target virtual object is located outside the first scene area, the map proportion of the small map is reduced in response to the first trigger instruction for displaying the target virtual object in the small map, and the position of the target virtual object is displayed in the small map after the map proportion is reduced, so that a player can view the position of the target virtual object in the small map through the trigger instruction under the condition that a game map interface is not opened, the operation quantity of the player for viewing the position of the target virtual object is simplified to a certa