CN-122006247-A - Quantum weiqi information processing method and device
Abstract
The application provides an information processing method, device and electronic equipment of quantum go, and the method comprises the steps of responding to continuous twice drop operations of one participant in a current game in one-time playing stage, providing a first virtual chess piece at an indication position of each drop operation, determining whether two first virtual chess pieces meet collapse conditions or not based on the position of a second virtual chess piece on a virtual go board, removing one first virtual chess piece from the virtual go board in response to the collapse conditions being met, updating the state of the first virtual chess piece reserved in the virtual go board from the quantum entanglement state to a stable state, responding to the success/failure judgment conditions being met, and determining the success result of the current game according to the layout state on the virtual go board when the success/failure judgment conditions are met.
Inventors
- Zong Yanrong
- YANG JIECHENG
- GUO XIAOMIN
- Ma Chuancan
- MA XIAODONG
- Gao Liubei
Assignees
- 上海图灵智算量子科技有限公司
Dates
- Publication Date
- 20260512
- Application Date
- 20260317
Claims (10)
- 1. An information processing method of quantum go is characterized in that a graphical user interface is provided through terminal equipment, the graphical user interface at least comprises a virtual go chessboard, and the information processing method comprises the following steps: Responding to continuous twice drop operations of one participant in the current game in one chess playing stage, and providing a first virtual chess piece at an indication position of each drop operation, wherein each first virtual chess piece is provided with a state identifier for representing a quantum entanglement state, and the indication position is positioned on the virtual go chessboard; Determining whether two first virtual pieces meet a collapse condition based on the positions of second virtual pieces on the virtual go board, wherein the second virtual pieces are pieces that have been present on the virtual go board before the two consecutive drop operations; In response to the collapse condition being met, removing one of the two first virtual chess pieces from the virtual go board and updating the state of the first virtual chess piece retained in the virtual go board from a quantum entanglement state to a steady state; and responding to the condition of judging the winning or losing, and determining the result of the winning or losing of the current game according to the chess piece layout state on the virtual go chessboard when the condition of judging the winning or losing is met.
- 2. The method of claim 1, wherein the collapse condition is the presence of an adjacent one of the two first virtual pieces, the removing one of the two first virtual pieces from the virtual go board comprising: Determining whether the adjacent pawns are in a quantum entanglement state; And responding to the condition that the adjacent chess pieces are in the quantum entanglement state, selecting a target adjacent chess piece from the adjacent chess pieces, removing the target adjacent chess piece from the virtual go chessboard, and updating the current state of the reserved adjacent chess pieces from the quantum entanglement state to a stable state.
- 3. The method of claim 1, wherein providing a first virtual pawn at the indicated location of each drop in response to two consecutive drops of one participant in the current game during a go phase, comprises: responding to each falling operation in the two continuous falling operations, and determining whether a first virtual chess piece corresponding to each falling operation meets a preset entanglement condition or not; And establishing entanglement groups corresponding to the two first virtual chessmen in response to the preset entanglement conditions being met.
- 4. The method of claim 1 wherein the chess piece layout status includes a number of virtual chess pieces for both parties of a game, a number of goals for both parties of the game, wherein said determining a winning or losing outcome for the current game based on the chess piece layout status on the virtual go board when the winning or losing decision condition is satisfied in response to a winning or losing decision condition being satisfied, comprises: and comparing the number of the virtual chessmen of the two parties of the game on the virtual go chessboard, and determining the winning or losing result according to the comparison result.
- 5. The method according to claim 1, wherein the method further comprises: and each virtual chess piece on the virtual go chessboard is displayed with a digital mark, and the digital mark is used for representing the number of hands when the virtual chess piece falls.
- 6. The method of claim 1, wherein the current-match pattern includes a man-machine-match pattern and a double-match pattern, the method further comprising: When the current game mode is the man-machine game mode, determining game parameters of the current game in response to game parameter configuration operation of a first participant; and when the current match mode is the double match mode, responding to the match invitation operation of the first party, sending a match invitation to a second party, and determining a first party through a random parity determination rule after the second party receives the match invitation.
- 7. The method of claim 6, wherein the game parameters include at least one of a difficulty level, a size of the virtual go board, and an upper limit on the number of hands.
- 8. The method according to claim 7, wherein the win/loss determination condition includes any one of the number of hands of the current playing chess reaching the upper limit of the number of hands, the existence of a party to be checked, and the passing of an application number.
- 9. An information processing apparatus for quantum go, characterized in that a graphical user interface is provided, and at least a virtual go board is included on the graphical user interface, comprising: the chess piece display module is used for responding to continuous twice falling operations of one participant in the current game in one chess playing stage, providing a first virtual chess piece at an indication position of each falling operation, wherein each first virtual chess piece is provided with a state identifier for representing a quantum entanglement state, and the indication position is positioned on the virtual go chessboard; The collapse detection module is used for determining whether the two first virtual chessmen meet collapse conditions based on the positions of the second virtual chessmen on the virtual go chessboard, wherein the second virtual chessmen are chessmen existing on the virtual go chessboard before the continuous two-time drop operation; the chess piece removing module is used for removing one first virtual chess piece of the two first virtual chess pieces from the virtual go chessboard and updating the state of the first virtual chess piece reserved in the virtual go chessboard from a quantum entanglement state to a stable state in response to the collapse condition being met; and the win/lose judging module is used for responding to the satisfaction of the win/lose judging condition and determining the win/lose result of the current game according to the chess piece layout state on the virtual go chessboard when the win/lose judging condition is satisfied.
- 10. An electronic device, comprising: a memory; Wherein the memory stores processor executable instructions that when executed by the processor implement the information processing method of a quantum go as claimed in any one of claims 1-8.
Description
Quantum weiqi information processing method and device Technical Field The application relates to the technical field of computers, in particular to an information processing method and device of quantum go. Background The go is used as a traditional strategy type chess game, the virtual go game realized by depending on terminal equipment becomes a mainstream entertainment and interaction form, the traditional virtual go game all follows the rules of falling, playing and winning or losing judgment of classical go, the playing logic is single, the interaction form lacks innovation, and the requirements of users on game interestingness and novelty are difficult to meet. With the popularization of quantum computing concepts and the development of man-machine interaction technologies, the quantum effect is integrated into a virtual chess and card game to become a new development direction, but no mature implementation scheme for deeply integrating core quantum characteristics such as quantum entanglement, quantum collapse and the like with go rules exists in the related technology at present. At present, the playing logic of the traditional virtual Weiqi game is highly solidified, the trend of chess is highly predictable, the classical Weiqi rules and technical frames are not broken through, multi-dimensional operation and feedback design is lacking in man-machine interaction, dynamic chess change and diversified strategy design are lacking in game experience, and the problems of single man-machine interaction form and insufficient chess change are caused. Disclosure of Invention Accordingly, an objective of the present application is to provide a method and apparatus for processing information of a quantum go, so as to overcome at least one of the above-mentioned drawbacks. In a first aspect, an embodiment of the present application provides an information processing method for quantum go, where a graphical user interface is provided through a terminal device, and at least includes a virtual go board on the graphical user interface, where in response to two consecutive drop operations of one participant in a current game at a stage of one-time drop operation, a first virtual chess is provided at an indication position of each drop operation, each first virtual chess has a state identifier representing a quantum entanglement state, where the indication position is located on the virtual go board, based on a position of a second virtual chess on the virtual go board, determining whether the two first virtual chess pieces satisfy a collapse condition, where the second virtual chess pieces are chess pieces already existing on the virtual go board before the two consecutive drop operations, in response to the collapse condition being satisfied, removing one of the two first virtual chess pieces from the virtual go board, and updating a state of the first virtual chess piece retained in the virtual go board from the quantum entanglement state to a stable state, and in response to a winning decision condition being satisfied, determining whether the two first virtual chess pieces satisfy the collapse condition, and determining a winning result according to the virtual layout on the basis of the satisfaction condition. In an alternative embodiment, the collapse condition is that any one of the two first virtual chess pieces has an adjacent chess piece, the removing of one of the two first virtual chess pieces from the virtual go chessboard comprises determining whether the adjacent chess piece is in a quantum entanglement state, and selecting a target adjacent chess piece from the adjacent chess pieces and removing the target adjacent chess piece from the virtual go chessboard in response to the adjacent chess piece being in the quantum entanglement state, and updating the current state of the reserved adjacent chess piece from the quantum entanglement state to a stable state. In an alternative implementation, in response to two continuous drop operations of one participant in the current game in one chess playing stage, providing a first virtual chess piece at an indication position of each drop operation comprises the steps of in response to each drop operation in the two continuous drop operations, determining whether the first virtual chess piece corresponding to each drop operation meets a preset entanglement condition or not, and in response to the preset entanglement condition being met, establishing entanglement groups corresponding to the two first virtual chess pieces. In an alternative embodiment, the chess piece layout state comprises the number of virtual chess pieces of both parties of the game and the number of the virtual chess pieces of both parties of the game, and the winning or losing result of the current game is determined according to the chess piece layout state on the virtual go chessboard when the winning or losing judgment condition is met in response to the winning or losing judgment condit