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CN-122006248-A - Game interaction method and device, computer program product and electronic equipment

CN122006248ACN 122006248 ACN122006248 ACN 122006248ACN-122006248-A

Abstract

The disclosure relates to the technical field of games, and provides a game interaction method and device, a computer program product and electronic equipment. The game interaction method comprises the steps of controlling a first virtual role corresponding to a game account to enter a game play scene, determining that the first virtual role obtains a first virtual object during game play, wherein the first virtual object is configured with initial attributes, adjusting the initial attributes of the first virtual object to target attributes according to game play data of the first virtual role in the game play, and controlling issuing of first virtual object resources corresponding to the first virtual object with the target attributes for the game account in response to the game play ending. The scheme can enrich the interactive operation of the game and improve the game experience of the player.

Inventors

  • Jiang Jingya
  • SU YUPENG

Assignees

  • 网易(杭州)网络有限公司

Dates

Publication Date
20260512
Application Date
20260319

Claims (14)

  1. 1. A method of game interaction, comprising: controlling a first virtual character corresponding to the game account to enter a game playing scene; Determining that the first virtual character acquires a first virtual object during game play, wherein the first virtual object is configured with initial attributes; according to game play data of the first virtual character in the game play, the initial attribute of the first virtual object is adjusted to be a target attribute; And controlling to issue a first virtual object resource corresponding to the first virtual object with the target attribute for the game account in response to the game play ending.
  2. 2. The method of claim 1, wherein the game play data comprises one or more of a number of swipe operations of a game account in the game play, a type of virtual resource picked, a number of virtual resources picked, a duration of survival of a virtual character controlled by the game account.
  3. 3. The method of claim 1 or 2, wherein adjusting the initial attribute of the first virtual object to the target attribute based on game play data of the first virtual character in the game play comprises: Accumulating virtual attribute values according to the game play data; And adjusting the initial attribute of the first virtual object to be a target attribute according to the virtual attribute value.
  4. 4. The method according to claim 1, wherein the method further comprises: and performing first prompt display on the first virtual object acquired by the first virtual role in the game pair.
  5. 5. The method according to claim 1, wherein the method further comprises: And responding to the initial attribute of the first virtual object to adjust to the target attribute, and performing second prompt display in the graphical user interface.
  6. 6. The method of claim 1, wherein the determining that the first virtual character acquired a first virtual object during game play comprises: and determining a first virtual object acquired by the first virtual role from the candidate virtual objects according to the extracted probability of the candidate virtual objects during game play.
  7. 7. The method of claim 6, wherein the probability that the candidate virtual object is extracted is related to a number of candidate virtual objects already owned by the game account.
  8. 8. The method according to claim 1, wherein the method further comprises: and displaying the first virtual object resource issued for the game account and the target attribute of the first virtual object resource issued in a game counter settlement interface of the game counter.
  9. 9. The method according to claim 1, wherein the method further comprises: responding to the game account to enter a game activity interface, and displaying first virtual object resources owned by the game account and the quantity of each first virtual object resource owned by the game account in the game activity interface; In response to a selection operation of any one of the first virtual object resources displayed in the game activity interface, displaying in the game activity interface a target attribute of the first virtual object resource indicated by the selection operation owned by the game account and the number of each of the owned target attributes.
  10. 10. The method of claim 9, wherein the first virtual object resource comprises a first virtual resource container resource, the method further comprising: Responding to the execution of a first interactive operation in the game activity interface, and determining candidate virtual resources corresponding to candidate target attributes from preset virtual resources pre-associated with first virtual resource container resources indicated by the first interactive operation, wherein the candidate target attributes comprise target attributes of the first virtual resource container resources indicated by the first interactive operation, which are owned by the game account; and randomly determining the target virtual resource obtained by the game account number from the candidate virtual resources, and issuing the target virtual resource to the game account number.
  11. 11. The method of claim 1, wherein the first virtual object comprises a first virtual resource container, and wherein controlling the issuing of a first virtual object resource corresponding to the first virtual object having the target attribute for the game account in response to the game play ending comprises: Responding to the game ending, and determining candidate virtual resources with the target attribute in preset virtual resources pre-associated with the first virtual container; and randomly determining the first virtual object resource from the candidate virtual resources so as to issue the first virtual resource to the game account.
  12. 12. A game interaction device, comprising: The control module is configured to control a first virtual character corresponding to the game account to enter a game play scene; an acquisition module configured to determine, during game play, that the first virtual character acquires a first virtual object, wherein the first virtual object is configured with an initial attribute; an adjustment module configured to adjust an initial attribute of the first virtual object to a target attribute according to game play data of the first virtual character in the game play; And the issuing module is configured to control the issuing of a first virtual object resource corresponding to the first virtual object with the target attribute for the game account number in response to the game play ending.
  13. 13. A computer program product comprising a computer program, characterized in that the computer program, when executed by a processor, implements the method of any one of claims 1 to 11.
  14. 14. An electronic device, comprising: one or more processors; storage means for storing one or more programs which when executed by the one or more processors cause the one or more processors to implement the method of any of claims 1 to 11.

Description

Game interaction method and device, computer program product and electronic equipment Technical Field The present disclosure relates to the field of gaming technologies, and in particular, to a game interaction method, a game interaction device, a computer program product, and an electronic apparatus. Background In the existing large escape and kill and competitive games, a prize mechanism such as lottery drawing is usually set so as to promote the game participation degree and interest of players. For example, in the related art, a lottery item may be set in a game, and a player may find the lottery item in the game and perform a lottery operation, and when the player performs the lottery operation in the game, a fixed bonus resource may be randomly determined from a bonus resource pool and directly issued to the player. Obviously, in the related art, lottery awards obtained by players are completely random and static fixed, and different players are not differently distributed with awards, so that the game participation of the players is weaker and the game experience is poorer. It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art. Disclosure of Invention The present disclosure is directed to a game interaction method and apparatus, a computer program product, and an electronic device, so as to improve the richness of game interaction at least to some extent, and improve the game experience of a player. Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure. According to a first aspect of the present disclosure, a game interaction method is provided, which includes controlling a first virtual character corresponding to a game account to enter a game play scene, determining that the first virtual character obtains a first virtual object during game play, wherein the first virtual object is configured with an initial attribute, adjusting the initial attribute of the first virtual object to be a target attribute according to game play data of the first virtual character in the game play, and controlling the game account to issue a first virtual object resource corresponding to the first virtual object with the target attribute in response to the game play ending. According to a second aspect of the present disclosure, there is provided a game interaction device, including a control module configured to control a first virtual character corresponding to a game account to enter a game play scene, an acquisition module configured to determine, during a game play, that the first virtual character acquires a first virtual object, wherein the first virtual object is configured with an initial attribute, an adjustment module configured to adjust the initial attribute of the first virtual object to a target attribute according to game play data of the first virtual character in the game play, and a release module configured to control, in response to the game play ending, release of a first virtual object resource corresponding to the first virtual object having the target attribute for the game account. According to a third aspect of the present disclosure there is provided a computer program product comprising instructions which, when run on a computer, cause the computer to perform the steps of the game interaction method as described in the first aspect. According to a fourth aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game interaction method as described in the first aspect of the above embodiments. According to a fifth aspect of the present disclosure, there is provided an electronic device comprising a processor, and storage means for storing one or more programs, which when executed by the one or more processors, cause the one or more processors to implement the game interaction method as described in the first aspect of the embodiments above. As can be seen from the above technical solutions, the game interaction method, the game interaction device, the computer program product and the electronic device for implementing the game interaction method in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects: In some embodiments of the present disclosure, after a virtual character controlled by a game player acquires a first virtual object, on one hand, a target attribute of a first virtual object resource of a game account number issued to the player is adjusted according to game play data of the virtual character controlled by the player in a game play, so that the first virtual object