CN-122006255-A - Game information generation method and device, storage medium and electronic equipment
Abstract
The application discloses a game information generation method, a device, a storage medium and electronic equipment, relating to the technical field of cloud games, comprising the steps of responding to the condition that a user updates a target game into an on-hook state in a cloud computer, and acquiring game data before the target game enters the on-hook state; the method comprises the steps of monitoring game events in a target game based on game data in an on-hook state, triggering the target events meeting importance conditions when the target game is monitored, determining a target message sending mode corresponding to the target events based on target event types corresponding to the target events, and sending game messages corresponding to the target events to a user according to the target message sending mode. Compared with the prior art, the method and the device can synchronize the game progress to the user in a mode of sending the game information, so that the user can determine whether to end the hanging up according to the received game information in the hanging up process, the man-machine interaction efficiency is improved, and the user experience is improved.
Inventors
- HOU KANGKANG
- ZHU ZHIJIAN
- WANG HAIPING
Assignees
- 咪咕互动娱乐有限公司
- 咪咕文化科技有限公司
- 中国移动通信集团有限公司
Dates
- Publication Date
- 20260512
- Application Date
- 20251223
Claims (10)
- 1. A game information generation method, comprising: responding to the condition that a user updates a target game into an on-hook condition in a cloud computer, and acquiring game data before the target game enters the on-hook condition; monitoring game events in the target game based on the game data in the on-hook state; When the target game is monitored to trigger a target event meeting an importance condition, determining a target message sending mode corresponding to the target event based on a target event type corresponding to the target event; And sending game information corresponding to the target event to the user according to the target information sending mode.
- 2. The method according to claim 1, wherein before the target game is monitored to trigger a target event meeting an importance condition, determining a target message transmission manner corresponding to the target event based on a target event type corresponding to the target event, the method further comprises: In response to monitoring the target game triggering target event, determining at least one candidate game behavior and at least one candidate game scenario corresponding to the target game; Determining first trigger information corresponding to at least one candidate game action and second trigger information corresponding to at least one target game scenario in the target event; Determining a target game behavior and a target game scenario triggered in the target event from the at least one candidate game behavior based on the first trigger information and the second trigger information; and carrying out event importance assessment on the target event according to the target game behavior and the target game scenario to obtain importance data corresponding to the target event.
- 3. The method according to claim 2, wherein the performing the event importance assessment on the target event according to the target game behavior and the target game scenario to obtain the importance data corresponding to the target event includes: Determining event intensity data corresponding to the target event according to the behavior type corresponding to the target game behavior and the scenario type corresponding to the target game scenario; Carrying out emotion recognition on the target game scenario to obtain emotion information corresponding to the target game scenario; Determining operation frequency data corresponding to the target game behavior; and carrying out event importance assessment on the target event according to the event intensity data, the emotion information, the operation frequency data and the on-hook duration in the on-hook state to obtain importance data corresponding to the target event.
- 4. The method according to claim 2, wherein the determining, when the target game is monitored to trigger a target event meeting an importance condition, a target message sending manner corresponding to the target event based on a target event type corresponding to the target event includes: Determining a target event type corresponding to the target event in response to the importance data corresponding to the target event being greater than or equal to an importance threshold; and determining a target message sending mode corresponding to the target event based on the target event type.
- 5. The method of claim 1, wherein after the game message corresponding to the target event is sent to the user in the target messaging manner, the method further comprises: Acquiring click rate data and reply rate data of the user on the game message; and updating the target message sending mode according to the click rate data and the reply rate data.
- 6. The method according to claim 1, wherein the method further comprises: determining at least one terminal device associated with the user; Responding to the user to establish connection with the cloud computer through a target terminal device in the at least one terminal device, and performing identity authentication on the user; And responding to the user to carry out identity verification, executing an operation instruction of the user on the target game, wherein the operation instruction is used for controlling game elements in the target game, or controlling the target game to enter an on-hook state, or controlling the target game to exit the on-hook state.
- 7. A game information generation apparatus, comprising: The acquisition module is configured to respond to the fact that a user updates the state of the target game to the on-hook state in the cloud computer, and acquire game data before the target game enters the on-hook state; A monitoring module configured to monitor game events in the target game based on the game data in the on-hook state; The determining module is configured to determine a target message sending mode corresponding to the target event based on a target event type corresponding to the target event when the target game is monitored to trigger the target event meeting the importance condition; and the sending module is configured to send the game message corresponding to the target event to the user according to the target message sending mode.
- 8. A computer readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the method of any one of claims 1 to 6.
- 9. An electronic device comprising a storage medium, a processor and a computer program stored on the storage medium and executable on the processor, characterized in that the processor implements the method of any one of claims 1 to 6 when executing the computer program.
- 10. A computer program product comprising a computer program which, when executed by a processor, implements the method according to any one of claims 1 to 6.
Description
Game information generation method and device, storage medium and electronic equipment Technical Field The present application relates to the field of cloud games, and in particular, to a method and apparatus for generating game information, a storage medium, and an electronic device. Background Cloud Gaming (Cloud Gaming) is a new game model that runs games on a remote server, streaming real-time pictures and audio over a network to a user terminal, and user operation is immediately passed back to the server. At present, a user uses a computer to hang up a game, which depends on physical equipment, however, with the adoption of the method, the user cannot know the game progress in the process of hanging up the game, often needs to repeatedly enter the game for a plurality of times, and ends or starts hanging up for a plurality of times, so that the man-machine interaction efficiency is low, and the use experience of the user is influenced. Disclosure of Invention In view of this, the application provides a game information generation method, a device, a storage medium and an electronic device, and aims to solve the technical problems that in the prior art, a user cannot know a game progress in a hanging-up process, often needs to repeatedly enter a game for a plurality of times, and ends or starts hanging-up for a plurality of times, so that the man-machine interaction efficiency is low and the use experience of the user is affected. In a first aspect, the present application provides a game information generation method, including: responding to the condition that a user updates a target game into an on-hook condition in a cloud computer, and acquiring game data before the target game enters the on-hook condition; monitoring game events in the target game based on the game data in the on-hook state; When the target game is monitored to trigger a target event meeting an importance condition, determining a target message sending mode corresponding to the target event based on a target event type corresponding to the target event; And sending game information corresponding to the target event to the user according to the target information sending mode. In a second aspect, the present application provides a game information generation apparatus comprising: The acquisition module is configured to respond to the fact that a user updates the state of the target game to the on-hook state in the cloud computer, and acquire game data before the target game enters the on-hook state; A monitoring module configured to monitor game events in the target game based on the game data in the on-hook state; The determining module is configured to determine a target message sending mode corresponding to the target event based on a target event type corresponding to the target event when the target game is monitored to trigger the target event meeting the importance condition; and the sending module is configured to send the game message corresponding to the target event to the user according to the target message sending mode. In a third aspect, the present application provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game information generation method of the first aspect. In a fourth aspect, the present application provides an electronic device, including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, where the processor implements the game information generation method according to the first aspect when executing the computer program. In a fifth aspect, the present application provides a computer program product comprising a computer program which, when executed by a processor, implements the game information generation method of the first aspect. According to the technical scheme, the game information generation method, the game information generation device, the storage medium and the electronic equipment comprise the steps of responding to the fact that a user updates the state of a target game into the on-hook state in a cloud computer, obtaining game data before the target game enters the on-hook state, monitoring game events in the target game based on the game data in the on-hook state, triggering the target event meeting importance conditions when the target game is monitored, determining a target message sending mode corresponding to the target event based on the target event type corresponding to the target event, and sending game information corresponding to the target event to the user according to the target message sending mode. Compared with the prior art, the method and the device can monitor the events triggered in the game based on the game data in the on-hook state, determine the mode of sending the events to the user according to the types of the events when the events meeting the importance conditions are monitored, and then send the target events t