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CN-122006257-A - Information processing method and device in game, electronic equipment and storage medium

CN122006257ACN 122006257 ACN122006257 ACN 122006257ACN-122006257-A

Abstract

The invention discloses an information processing method, an information processing device, electronic equipment and a storage medium in a game. The method comprises the steps of providing a graphical user interface through a terminal, enabling the graphical user interface to display at least part of a first virtual scene, enabling the first virtual scene to contain a first virtual role, loading target attack data in response to a first trigger operation, enabling the target attack data to be associated with historical operation information of a designated game event completed in the second virtual scene by the second virtual role, controlling the first virtual role to enter a hosting control state in response to the loading of the target attack data, and automatically controlling the first virtual role to execute game actions in the first virtual scene based on the historical operation information contained in the target attack data under the hosting control state so as to complete the designated game event. The invention realizes the game level corresponding to the attack data automatically and accurately by using the attack data.

Inventors

  • ZHENG KUN
  • XU ZIZHAO

Assignees

  • 广州博冠信息科技有限公司

Dates

Publication Date
20260512
Application Date
20260305

Claims (11)

  1. 1. An information processing method in a game, characterized in that a graphical user interface is provided through a terminal, the graphical user interface displaying at least part of a first virtual scene, the first virtual scene including a first virtual character therein, the method comprising: Loading target attack data in response to a first trigger operation, wherein the target attack data is associated with historical operation information of a second virtual character completing a designated game event in a second virtual scene, and the second virtual scene and the first virtual scene are the same virtual scene or the second virtual scene is a virtual scene corresponding to the first virtual scene; Controlling the first virtual character to enter a hosting control state in response to loading of the target attack data; in the hosting control state, the first virtual character is automatically controlled to execute a game action in the first virtual scene based on the historical operation information contained in the target attack data so as to complete the specified game event.
  2. 2. The method of claim 1, wherein the controlling the first avatar to enter a hosted control state comprises: determining a starting position when the second virtual role recorded in the target attack data starts to execute the action corresponding to the historical operation information; Transmitting the first virtual character to a target position corresponding to the starting position in the first virtual scene; and after the first virtual character reaches the target position, controlling the first virtual character to enter a hosting control state.
  3. 3. The method of claim 1, wherein in the managed control state, the method further comprises: Controlling the first virtual character to exit the hosting control state in response to a hosting interrupt instruction aiming at the first virtual character, wherein when the hosting control state exits, the state information of the first virtual character is kept and/or the state information of the first virtual scene is kept; In response to a control operation, the first virtual character is controlled to execute a game action corresponding to the control operation.
  4. 4. The method according to claim 1, wherein the method further comprises: And displaying state prompt information in the graphical user interface, wherein the state prompt information is used for indicating that the first virtual character is currently in the hosting control state.
  5. 5. An information processing method in a game, characterized in that a graphical user interface is provided through a terminal, the graphical user interface displaying at least part of a second virtual scene, the second virtual scene including a second virtual character therein, the method comprising: recording operation information for controlling game actions of the second virtual character in the second virtual scene in response to a recording instruction for the second virtual character; And responding to the second virtual role to trigger a designated game event, and determining the operation information from the beginning of responding to the recording instruction to the ending of triggering the designated game event as target attack data.
  6. 6. The method of claim 5, wherein the method further comprises: Generating sharing invitation information in response to the sharing operation aiming at the target attack data; The sharing invitation information is used for controlling the corresponding first virtual object to enter a hosting control state based on the target attack data after receiving a confirmation instruction for the sharing invitation information by other terminals.
  7. 7. The method of claim 5, wherein the specified game event comprises at least one of: the second virtual character defeats the designated non-player virtual character; The second virtual role obtains a designated virtual resource object; The second virtual character reaches a designated area in the second virtual scene.
  8. 8. An information processing apparatus in a game, characterized in that a graphical user interface is provided by a terminal, the graphical user interface displaying at least part of a first virtual scene including a first virtual character therein, the apparatus comprising: The data loading module is used for responding to a first trigger operation and loading target attack data, wherein the target attack data is associated with historical operation information of a second virtual character for completing a designated game event in a second virtual scene, and the second virtual scene and the first virtual scene are the same virtual scene or the second virtual scene is a virtual scene corresponding to the first virtual scene; the first control module is used for responding to the loading of the target attack data and controlling the first virtual character to enter a hosting control state; And the second control module is used for automatically controlling the first virtual character to execute game actions in the first virtual scene based on the historical operation information contained in the target attack data in the hosting control state so as to complete the appointed game event.
  9. 9. An information processing apparatus in a game, characterized in that a graphical user interface is provided by a terminal, the graphical user interface displaying at least part of a second virtual scene, the second virtual scene including a second virtual character therein, the apparatus comprising: the information recording module is used for responding to a recording instruction aiming at the second virtual character and recording the operation information of the second virtual character in the second virtual scene; and the attack data determining module is used for responding to the second virtual role to trigger a designated game event and determining the operation information from the beginning of responding to the recording instruction to the ending of triggering the designated game event as target attack data.
  10. 10. An electronic device, the electronic device comprising: at least one processor, and A memory communicatively coupled to the at least one processor, wherein, The memory stores a computer program executable by the at least one processor to enable the at least one processor to perform the in-game information processing method of any one of claims 1 to 4 or the in-game information processing method of any one of claims 5 to 7.
  11. 11. A computer-readable storage medium storing computer instructions for causing a processor to execute the in-game information processing method of any one of claims 1 to 4 or the in-game information processing method of any one of claims 5 to 7.

Description

Information processing method and device in game, electronic equipment and storage medium Technical Field The present invention relates to the field of computer software and man-machine interaction technologies, and in particular, to an information processing method and apparatus in a game, an electronic device, and a storage medium. Background With the continued development of electronic games, players have increasingly demanded a gaming experience. More and more players can search the attack data to conduct clearance when encountering clearance problems, and at present, the players are often required to operate according to the indication steps of the attack data so as to complete clearance. However, the above-mentioned process also has the problems that one is that if the attack data is not perfect enough or the details cannot be considered by too much crowd, the player may not use the attack because a certain detail is blocked, the other is that the attack data is perfect but the operation is complex, the player cannot operate and complete, and both the problems can cause that the player cannot complete the clearance even if the attack data exists, so that the experience effect of the game is greatly affected. Disclosure of Invention The invention provides an information processing method, an information processing device, electronic equipment and a storage medium in a game, so as to realize a game level corresponding to tapping data, which can automatically and accurately pass the tapping data. According to an aspect of the present invention, there is provided an information processing method in a game, providing a graphical user interface through a terminal, the graphical user interface displaying at least part of a first virtual scene including a first virtual character therein, the method comprising: Loading target attack data in response to a first trigger operation, wherein the target attack data is associated with historical operation information of a second virtual character completing a designated game event in a second virtual scene, and the second virtual scene and the first virtual scene are the same virtual scene or the second virtual scene is a virtual scene corresponding to the first virtual scene; Controlling the first virtual character to enter a hosting control state in response to loading of the target attack data; in the hosting control state, the first virtual character is automatically controlled to execute a game action in the first virtual scene based on the historical operation information contained in the target attack data so as to complete the specified game event. According to an aspect of the present invention, there is provided an information processing method in a game, providing a graphical user interface through a terminal, the graphical user interface displaying at least part of a second virtual scene including a second virtual character therein, the method comprising: recording operation information for controlling game actions of the second virtual character in the second virtual scene in response to a recording instruction for the second virtual character; And responding to the second virtual role to trigger a designated game event, and determining the operation information from the beginning of responding to the recording instruction to the ending of triggering the designated game event as target attack data. According to another aspect of the present invention, there is provided an information processing apparatus in a game, which provides a graphical user interface through a terminal, the graphical user interface displaying at least part of a first virtual scene including a first virtual character therein, the apparatus comprising: The data loading module is used for responding to a first trigger operation and loading target attack data, wherein the target attack data is associated with historical operation information of a second virtual character for completing a designated game event in a second virtual scene, and the second virtual scene and the first virtual scene are the same virtual scene or the second virtual scene is a virtual scene corresponding to the first virtual scene; the first control module is used for responding to the loading of the target attack data and controlling the first virtual character to enter a hosting control state; And the second control module is used for automatically controlling the first virtual character to execute game actions in the first virtual scene based on the historical operation information contained in the target attack data in the hosting control state so as to complete the appointed game event. According to another aspect of the present invention, there is provided an information processing apparatus in a game, which provides a graphic user interface through a terminal, the graphic user interface displaying at least part of a second virtual scene including a second virtual character therein, the apparatus comprisin