CN-122006259-A - Game commodity editing method, game commodity editing device, program product and electronic equipment
Abstract
The disclosure provides a game commodity editing method, a game commodity editing device, a program product and electronic equipment, and belongs to the technical field of games. The method comprises the steps of displaying a commodity editing interface in a graphical user interface, responding to first editing operation in the commodity editing interface, determining commodity information of a first game commodity, responding to second editing operation aiming at programming graphics in a game editing scene, determining a transaction triggering condition of the first game commodity, responding to the transaction triggering condition in a game running scene corresponding to the game editing scene, displaying a first transaction interface of the first game commodity in the graphical user interface, responding to transaction operation in the first transaction interface, and determining a game transaction result corresponding to the transaction operation according to the commodity information. The present disclosure simplifies game merchandise editing process in a UGC editor and reduces the usage threshold of the UGC editor.
Inventors
- CHEN QIXIN
Assignees
- 网易(杭州)网络有限公司
Dates
- Publication Date
- 20260512
- Application Date
- 20260319
Claims (14)
- 1. A game commodity editing method is characterized in that a graphical user interface is provided through a terminal, and the method comprises the following steps: displaying a commodity editing interface in the graphical user interface; determining merchandise information of a first game merchandise in response to a first editing operation in the merchandise editing interface; determining a transaction trigger condition for the first game item in response to a second editing operation for the programming graphic in the game editing scene; in a game running scene corresponding to the game editing scene, responding to the transaction triggering condition, and displaying a first transaction interface of the first game commodity in the graphical user interface; and responding to the transaction operation in the first transaction interface, and determining a game transaction result corresponding to the transaction operation according to the commodity information.
- 2. The method of claim 1, wherein the merchandise editing interface is associated with preset interface information, wherein displaying the first transaction interface for the first game merchandise in the graphical user interface comprises: and displaying a first transaction interface of the first game commodity in the graphical user interface according to the preset interface information.
- 3. The method of claim 1, wherein the commodity editing interface is associated with preset transaction logic, and wherein the determining the transaction result corresponding to the transaction operation according to the commodity information comprises: and determining a transaction result corresponding to the transaction operation according to the preset transaction logic and the commodity information.
- 4. The method of claim 3, wherein the commodity information comprises a commodity price, and wherein the determining a game transaction result corresponding to the transaction operation based on the preset transaction logic and the commodity information comprises: Obtaining an available game currency number for a game character performing the transaction operation from a game economy system; if the available game currency number is not less than the commodity price, deducting the commodity price from the available game currency number, and controlling the game role to obtain the first game commodity; and if the available game currency number is smaller than the commodity price, generating a currency shortage prompt message.
- 5. The method of claim 1, wherein the determining merchandise information for a first game merchandise in response to a first editing operation in the merchandise editing interface comprises: responding to the operation of newly-built goods in the goods editing interface, and displaying a goods information sub-interface; And responding to the information editing operation in the commodity information sub-interface, generating the first game commodity and determining commodity information of the first game commodity.
- 6. The method of claim 5, wherein the merchandise information sub-interface provides one or more information input controls, wherein the generating the first game merchandise and determining merchandise information for the first game merchandise in response to an information editing operation in the merchandise information sub-interface comprises: Responding to the information input operation carried out by the information input control, and acquiring user input information; and responding to the editing completion operation in the commodity information sub-interface, generating the first game commodity, and determining commodity information of the first game commodity according to the user input information.
- 7. The method of claim 1, wherein the determining a transaction trigger condition for the first game piece in response to a second editing operation for a programming graphic in a game editing scenario comprises: in a graphical programming interface associated with the game editing scene, adding a trigger graph in response to a graph adding operation, wherein the trigger graph comprises a condition setting control and a commodity setting control; Determining a transaction triggering condition in response to a first setting operation of the condition setting control; Determining that the trigger graphic associated game commodity is the first game commodity in response to a second setting operation for the commodity setting control; and determining the transaction triggering condition of the first game commodity according to the edited trigger graph.
- 8. The method of claim 7, wherein the determining that the trigger graphic associated game item is the first game item in response to a second setting operation for the item setting control comprises: Responding to the setting triggering operation of the commodity setting control, and displaying one or more candidate game commodities, wherein the candidate game commodities comprise the existing game commodities in the commodity editing interface; In response to a selection operation for the first game piece among the one or more candidate game pieces, determining that the trigger graphic associated game piece is the first game piece.
- 9. The method of any one of claims 1 to 8, wherein the first transaction interface is a proprietary transaction interface of the first game item.
- 10. The method of any one of claims 1to 8, wherein the first transaction interface includes a quick transaction control, wherein the determining, in response to a transaction operation in the first transaction interface, a game transaction outcome corresponding to the transaction operation based on the merchandise information includes: and responding to the transaction operation aiming at the quick transaction control, and determining a game transaction result corresponding to the transaction operation according to the preset purchase quantity of the first game commodity and the commodity information.
- 11. The method of any one of claims 1 to 8, wherein displaying a merchandise editing interface in the graphical user interface comprises: displaying a game editing scene in the graphical user interface; And responding to commodity editing triggering instructions in the game editing scene, and displaying the commodity editing interface.
- 12. A game commodity editing device, characterized in that a graphic user interface is provided by a terminal, said device comprising: A commodity editing interface display unit configured to display a commodity editing interface in the graphical user interface; A first editing processing unit configured to determine commodity information of a first game commodity in response to a first editing operation in the commodity editing interface; A second editing processing unit configured to determine a transaction trigger condition of the first game commodity in response to a second editing operation for a programming graphic in a game editing scene; a transaction interface display unit configured to display a first transaction interface of the first game commodity in the graphical user interface in response to the transaction triggering condition in a game running scene corresponding to the game editing scene; And the transaction processing unit is configured to respond to the transaction operation in the first transaction interface and determine a game transaction result corresponding to the transaction operation according to the commodity information.
- 13. A computer program product comprising a computer program, characterized in that the computer program, when executed by a processor, implements the method of any one of claims 1 to 11.
- 14. An electronic device, comprising: A processor; A memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any one of claims 1 to 11 via execution of the executable instructions.
Description
Game commodity editing method, game commodity editing device, program product and electronic equipment Technical Field The disclosure relates to the technical field of games, in particular to a game commodity editing method, a game commodity editing device, a program product and electronic equipment. Background With the development of game and human-computer interaction technologies, UGC (User Generated Content ) editors have emerged in some games, which support user-defined editing of game maps and the like to enrich game play and content. In the related art, if a user wants to realize a custom game commodity transaction function through a UGC editor, a series of complicated editing operations are needed, including editing a commodity transaction interface, complete commodity transaction process logic and the like, the editing workload is high, the user is required to have certain expertise and experience, and the use threshold of the UGC editor is improved. Disclosure of Invention The present disclosure provides a game commodity editing method, apparatus, program product and electronic device, so as to solve the problem of tedious game commodity editing process in the related art at least to a certain extent. According to a first aspect of the present disclosure, a game commodity editing method is provided, wherein a graphical user interface is provided through a terminal, the method includes displaying a commodity editing interface in the graphical user interface, determining commodity information of a first game commodity in response to a first editing operation in the commodity editing interface, determining a transaction triggering condition of the first game commodity in response to a second editing operation for a programming graph in a game editing scene, displaying a first transaction interface of the first game commodity in the graphical user interface in response to the transaction triggering condition in a game running scene corresponding to the game editing scene, and determining a game transaction result corresponding to the transaction operation according to the commodity information in response to a transaction operation in the first transaction interface. According to a second aspect of the present disclosure, there is provided a game commodity editing apparatus providing a graphical user interface through a terminal, the apparatus including a commodity editing interface display unit configured to display a commodity editing interface in the graphical user interface, a first editing processing unit configured to determine commodity information of a first game commodity in response to a first editing operation in the commodity editing interface, a second editing processing unit configured to determine a transaction trigger condition of the first game commodity in response to a second editing operation for a programmed graphic in a game editing scene, a transaction interface display unit configured to display a first transaction interface of the first game commodity in the graphical user interface in response to the transaction trigger condition in a game operation scene corresponding to the game editing scene, and a transaction processing unit configured to determine a game transaction result corresponding to the transaction operation from the commodity information in response to the transaction operation in the first transaction interface. According to a third aspect of the present disclosure, there is provided a computer program product comprising a computer program which, when executed by a processor, implements the method of the first aspect described above and possible implementations thereof. According to a fourth aspect of the present disclosure, there is provided an electronic device comprising a processor and a memory for storing executable instructions of the processor, wherein the processor is configured to perform the method of the first aspect and possible implementations thereof via execution of the executable instructions. The technical scheme of the present disclosure has the following beneficial effects: The UGC editor is provided with a game commodity editing function module, a user can rapidly edit commodity information of a first game commodity in a commodity editing interface, and through programming graphics, a transaction triggering condition is edited, so that a complete game commodity transaction process can be realized in a game running scene. The commodity transaction interface, the complete transaction logic and the like are not required to be edited by a user, so that the editing process is simplified, the editing workload is reduced, the requirements on the professional knowledge and experience of the user are lower, and the use threshold of the UGC editor is reduced. Drawings FIG. 1 is a schematic diagram of a related art editing transaction interface for a game item; FIG. 2 shows a schematic diagram of a system architecture in one embodiment of the present di