CN-122006262-A - Software interaction system and method for promoting meta space virtual-real fusion landing
Abstract
The invention discloses a software interaction system and a method for promoting meta universe virtual-real fusion landing, and belongs to the technical field of virtual-real interaction. The invention is realized by pure software, and supports two modes of virtual asset exchange for physical commodity and automatic return of the physical asset after the physical commodity is purchased. The system is accessed into a digital platform through a standardized interface to complete asset verification, verification and voucher generation, supports delivery methods such as logistics distribution, store verification and off-line self-lifting, and the like, and the purchasing entity commodity can automatically return to the virtual asset without uploading vouchers by a user. The invention opens the interactive barriers between the digital world and the physical world, is suitable for platforms such as games, films and videos, music, cartoon and the like, realizes virtual-real bidirectional automatic intercommunication, and has higher practicability and commercial value.
Inventors
- HE XIXING
Assignees
- 何希星
Dates
- Publication Date
- 20260512
- Application Date
- 20260320
Claims (9)
- 1. An interactive method for virtual asset exchange entity commodity, comprising the following steps: Accessing an external virtual asset platform through a standardized software interface; Providing an operation inlet of the virtual asset exchange entity commodity in a platform interface; receiving an entity commodity exchange request initiated by a user through a self virtual asset; Verifying the validity of the user virtual asset, and executing verification after verification is passed; Generating a unique interaction credential; and (5) completing the delivery of the physical commodity by at least one mode of online logistics distribution, offline store code scanning verification and offline self-lifting.
- 2. An interactive method for automatically returning virtual assets after purchase of physical commodities, comprising: Accessing an external virtual asset platform through a standardized software interface; Providing an entity commodity purchase portal in a platform interface; receiving an entity commodity purchase request of a user; verifying the legitimacy of the physical commodity order of the user; After verification, the system automatically returns the virtual asset to the user account without the user uploading a credential or entering a redemption code.
- 3. A software system for virtual asset interaction with physical merchandise, comprising: the platform docking unit is used for accessing an external virtual asset platform; The interactive display unit is used for providing an operation interface and receiving a user request; the verification and verification unit is used for verifying the virtual asset and the physical commodity order and executing verification and verification; the certificate generation unit is used for generating a unique interaction certificate; and the delivery execution unit is used for completing the physical commodity delivery and automatically returning the virtual asset to the user account after the user completes the physical commodity purchase.
- 4. The method according to claim 1, characterized in that: the virtual asset verification includes deduction, invalidation, or marking of the virtual asset as unavailable.
- 5. The method according to claim 1, characterized in that: The virtual assets include platform points, game currencies, membership benefits and functional rights; The entity commodity is a legal circulation entity commodity.
- 6. The method according to claim 2, characterized in that: The virtual assets include platform points, game currencies, membership benefits and functional rights; The entity commodity is a legal circulation entity commodity.
- 7. A system according to claim 3, characterized in that: The system is implemented by pure software and is accessed to an external platform in a modularized interface mode.
- 8. The method according to claim 1, characterized in that: The method is suitable for digital content platforms of games, literature, animation, movies, music and videos.
- 9. The method according to claim 2, characterized in that: The method is suitable for digital content platforms of games, literature, animation, movies, music and videos.
Description
Software interaction system and method for promoting meta space virtual-real fusion landing Technical Field The invention relates to the technical field of meta-universe virtual-real interaction, in particular to a system and a method for realizing the bidirectional intercommunication of virtual assets and physical commodities supporting multi-platform access by pure software. Background At present, digital economy rapidly develops, platforms such as games, literature, cartoon, film and music all build a perfect virtual asset system, and users can acquire virtual assets such as platform points, game currency, member rights and interests, functional rights and the like in the modes of tasks, recharging, activities and the like. Most of the existing virtual assets can only be circulated and used in a platform, cannot form efficient linkage with the offline entity world, and the entity commodity consumption scene cannot automatically return digital rights and interests to a user, so that the virtual and real scene is split and single in experience. Therefore, the invention provides a set of generalized and standardized pure software interaction system, which realizes the bidirectional intercommunication of the virtual asset and the physical commodity and promotes the fusion of the meta-universe virtual reality and the real reality to be popularized. Disclosure of Invention Object of the Invention The invention aims to promote the fusion of the virtual world and the real world, break through the technical barriers of the digital world and the physical world, and realize the bidirectional automatic intercommunication of the virtual asset and the physical commodity. The user can exchange the physical commodity by using the virtual asset, and can automatically return the corresponding virtual asset after purchasing the physical commodity, no additional certificate is needed in the whole process, the user experience is improved, and the collaborative development of the digital industry and the physical industry is promoted. Technical proposal The invention relates to a pure software interactive system, which comprises a platform docking unit (0001), an interactive display unit (0002), a verification and verification unit (0003), a certificate generation unit (0004) and a delivery execution unit (0005). The system can support two interaction modes of virtual asset exchange entity commodity and automatic return of the virtual asset after the entity commodity is purchased, and realize full-flow automatic verification, delivery and equity issuing without manually uploading certificates or inputting exchange codes by users. Advantageous effects The invention realizes the bidirectional intercommunication of the virtual asset and the entity commodity, and fills the blank of the industry. The system is realized by pure software, is flexible to deploy, low in cost and strong in adaptability, and realizes compliance safety through an automatic rebate mode without involving financial supervision. The invention is suitable for various platforms such as games, literature, cartoon, film and television, music, video and the like, can effectively open online and offline flow, realizes bidirectional energization of digital economy and entity economy, and has wide application prospect. Drawings Fig. 1 is a block diagram of the overall structure of the system of the invention, fig. 2 is a schematic diagram of the process of exchanging physical commodity for the virtual asset of the invention, and fig. 3 is a schematic diagram of the process of automatically returning the physical commodity purchase of the invention. Detailed Description The embodiment is described by taking a game platform as an example, and the invention is also applicable to digital content platforms with virtual asset systems such as literature, animation, video, music and the like. The system accesses the external game platform through the standardized software interface, synchronizes the user account, the virtual asset type and balance data, provides a redemption portal at the client, and the user selects physical goods and initiates a redemption request (0006). The system performs verification of validity and balance verification (0007) of the virtual asset through a verification and verification unit (0003), if the verification passes (0008), performs verification and verification operation (deduction/invalidation/marking) of the virtual asset (0009), generates a unique interaction certificate (0010) through a certificate generation unit (0004), and can finish goods taking through physical commodity interaction (0011) modes such as logistics (0012), store verification and verification (0013) or off-line self-lifting (0014). After the user places an order in the system to purchase the physical commodity (0015), the system checks the order validity (0016) and automatically returns virtual assets (0017) including platform points, game money, member interests and