CN-122006263-A - Game information processing method, game information processing device, electronic equipment and storage medium
Abstract
The present disclosure relates to a game information processing method, a device, an electronic apparatus and a storage medium, the method comprising displaying, at a game interface of a user, a plurality of virtual characters participating in a virtual game into a first stage of the virtual game; the method comprises the steps of determining target virtual roles for moving in a virtual counter with set identity, wherein the multiple virtual roles comprise first virtual roles of users, receiving first input of the first virtual roles for selecting candidate roles in a candidate group in the first phase, displaying the target virtual roles determined based on the first input of the multiple virtual roles for selecting the candidate roles in the candidate group, wherein the candidate group is at least part of the multiple virtual roles, displaying the multiple virtual roles in a game interface to enter a second phase of the virtual counter, and matching an attack route in the virtual counter for the target virtual roles determined in the first phase.
Inventors
- HUANG TIANDAO
Assignees
- 一点灵犀信息技术(广州)有限公司
Dates
- Publication Date
- 20260512
- Application Date
- 20241111
Claims (11)
- 1. A game information processing method, the method comprising: a first stage for entering a virtual game by a plurality of virtual characters participating in the virtual game is displayed on a game interface of a user, wherein the first stage is used for determining a target virtual character which acts in the virtual game with set identity, and the plurality of virtual characters comprise a first virtual character of the user; In the first stage, receiving a first input of selecting a candidate role by the first virtual role in a candidate group, and displaying the target virtual role determined based on the first input of selecting the candidate role by the plurality of virtual roles in the candidate group, wherein the candidate group is at least part of the plurality of virtual roles; And displaying the virtual characters in the game interface to enter a second stage of the virtual game, and matching the attack route in the virtual game for the target virtual character determined in the first stage.
- 2. The method according to claim 1, wherein the method further comprises: Displaying a selection item corresponding to each candidate role in the candidate group on the game interface in the first stage, wherein the candidate group is determined based on the role attributes of the plurality of virtual roles, the candidate group is part of the virtual roles in the plurality of virtual roles, and the selection item comprises role information and a selection control of the corresponding candidate role; the receiving a first input that the first avatar selects a candidate character from a candidate group, comprising: And receiving a first input of the first virtual character for selecting candidate characters by triggering the selection control.
- 3. The method of claim 1, wherein the target virtual character is at least two, the method further comprising: in the second stage, the game interface displays candidate results of the candidate roles in the candidate group, and determines an attack route of each target virtual role based on the priority of each target virtual role reflected by the candidate results, wherein the attack routes corresponding to different target virtual roles are different at least in the set first route attribute.
- 4. A method according to claim 3, wherein at least two of the target avatars include a second avatar and a third avatar, the method further comprising: in the second stage, receiving a second input of the first virtual character as a first attack route matched with the second virtual character by triggering a preview executed by a first preview control, and displaying first route information of the first attack route based on the second input, wherein the first route information comprises first attack points configured in the virtual pair by the first attack route, or And receiving a third input of a second attack route matched with the third virtual character by the first virtual character through triggering a second preview control, and displaying second route information of the second attack route based on the third input, wherein the second route information comprises second attack points configured by the second attack route in the virtual pair, and geographic positions of at least part of the first attack points and the second attack points in the virtual pair are different.
- 5. The method of claim 4, wherein the first route attribute comprises a number of attack points in the attack route indicating an attack, an amount of resources obtained after the attack points in the attack route indicating an attack are occupied, and an attribute strength set by the attack points in the attack route indicating an attack.
- 6. The method of claim 1, wherein the plurality of avatars includes a fourth avatar, the fourth avatar subordinate to the same camp in the virtual pair as the first avatar, the method further comprising: in the second stage, responding to the attack indication of the first virtual character for launching the attack on the fourth virtual character, and displaying that the first virtual character is forbidden to launch the attack on the fourth virtual character.
- 7. The method of claim 1, wherein the plurality of avatars includes a fifth avatar subordinate to the first avatar in the same camp in the virtual pair, the method further comprising, when the first avatar possesses the set identity: Displaying the first virtual character configuration attack team, wherein the virtual characters in the attack team attack with the attack route; Adding the attack team in response to the fifth virtual character application, and displaying an application approval item for the fifth virtual character; and when the first virtual role indicates approval of enqueuing to the application approval item, the fifth virtual role is shown to be added into the attack team.
- 8. The method of claim 7, wherein the method further comprises: in a third stage, the attack team is shown to initiate an attack with an attack route; And displaying the resource supplement of the attack team to obtain a backup team, wherein the backup team comprises virtual roles except the virtual roles of the attack team in the plurality of virtual roles.
- 9. A game information processing apparatus, comprising: The system comprises a display module, a first stage and a second stage, wherein the display module is used for displaying a plurality of virtual characters participating in virtual game play on a game interface of a user to enter a first stage of the virtual game play, the first stage is used for determining a target virtual character which acts in the virtual game play with a set identity, and the plurality of virtual characters comprise a first virtual character of the user; the receiving module is used for receiving a first input of selecting a candidate role in a candidate group by the first virtual role in the first stage, and displaying the target virtual role determined based on the first input of selecting the candidate role in the candidate group by the plurality of virtual roles, wherein the candidate group is at least part of the plurality of virtual roles; And the matching module is used for displaying the multiple virtual roles in the game interface to enter a second stage of the virtual game, and matching the target virtual roles determined in the first stage with the attack route in the virtual game.
- 10. An electronic device comprising a memory for storing a computer program and a processor for executing the method steps according to any of claims 1 to 8 under control of the computer program.
- 11. A computer readable storage medium comprising a stored computer program, wherein the computer program when run performs the method steps of any of claims 1 to 8.
Description
Game information processing method, game information processing device, electronic equipment and storage medium Technical Field The present disclosure relates to the technical field of game data processing, and more particularly, to a game information processing method, apparatus, electronic device, and storage medium. Background With the rapid development of the gaming industry, games involving multiple persons are becoming mainstream, and multiple users can perform activities such as cooperation, execution of tasks, or fight in the games. In the conventional multiplayer game, a plurality of users can be combined into a team, and the users participate in a game of multiplayer game in the form of team. During the course of a game, the team's team leader typically instructs members of the team to attack on an attack route. However, users can form teams by themselves, the teams are low in teams forming efficiency, and the teams 'attack routes are limited by the teams' team leader decisions, so that the time for preparation before the game play is greatly prolonged, and the game experience of the users is affected. Disclosure of Invention It is an object of embodiments of the present disclosure to provide a new technical solution for game information processing. According to a first aspect of the present disclosure, there is provided a game information processing method including: a first stage for entering a virtual game by a plurality of virtual characters participating in the virtual game is displayed on a game interface of a user, wherein the first stage is used for determining a target virtual character which acts in the virtual game with set identity, and the plurality of virtual characters comprise a first virtual character of the user; In the first stage, receiving a first input of selecting a candidate role by the first virtual role in a candidate group, and displaying the target virtual role determined based on the first input of selecting the candidate role by the plurality of virtual roles in the candidate group, wherein the candidate group is at least part of the plurality of virtual roles; And displaying the virtual characters in the game interface to enter a second stage of the virtual game, and matching the attack route in the virtual game for the target virtual character determined in the first stage. In one possible implementation, the method further includes: Displaying a selection item corresponding to each candidate role in the candidate group on the game interface in the first stage, wherein the candidate group is determined based on the role attributes of the plurality of virtual roles, the candidate group is part of the virtual roles in the plurality of virtual roles, and the selection item comprises role information and a selection control of the corresponding candidate role; the receiving a first input that the first avatar selects a candidate character from a candidate group, comprising: And receiving a first input of the first virtual character for selecting candidate characters by triggering the selection control. In one possible implementation manner, the target virtual roles are at least two, and the method further comprises: in the second stage, the game interface displays candidate results of the candidate roles in the candidate group, and determines an attack route of each target virtual role based on the priority of each target virtual role reflected by the candidate results, wherein the attack routes corresponding to different target virtual roles are different at least in the set first route attribute. In one possible implementation, the at least two target virtual roles include a second virtual role and a third virtual role, and the method further includes: in the second stage, receiving a second input of the first virtual character as a first attack route matched with the second virtual character by triggering a preview executed by a first preview control, and displaying first route information of the first attack route based on the second input, wherein the first route information comprises first attack points configured in the virtual pair by the first attack route, or And receiving a third input of a second attack route matched with the third virtual character by the first virtual character through triggering a second preview control, and displaying second route information of the second attack route based on the third input, wherein the second route information comprises second attack points configured by the second attack route in the virtual pair, and geographic positions of at least part of the first attack points and the second attack points in the virtual pair are different. In one possible implementation, the first route attribute includes a number of attack points indicating an attack in the attack route, an amount of resources obtained after the attack points indicating an attack in the attack route are occupied, and an attribute strength set by the attack poi