CN-122018546-A - Second-order damping aircraft attack and defense game method, equipment, medium and product aiming at unknown strategy counterpart
Abstract
The application discloses a second-order damping aircraft attack and defense game method, equipment, medium and product aiming at an unknown strategy counterpart, and relates to the technical field of aircrafts, wherein the method comprises the steps of obtaining state information of a defender; the method comprises the steps of obtaining an attacker corresponding to a defender and state information and a target area thereof, constructing a second-order damping aircraft attack and defense game dynamics model, determining a game state based on the state information of the defender and the state information of the attacker, determining interception points based on the game state and the target area, determining whether the game state meets a set state, capturing the attacker by adopting an interception point tracking strategy if the game state meets the set state, and controlling the defender by adopting a course speed joint adjustment strategy if the game state does not meet the set state and the game state is not the predicted defender winning state. The intelligent attack and defense game method can solve the intelligent attack and defense game problem of the many-to-many second-order damping aircraft.
Inventors
- YAN RUI
- ZHANG RONGQI
- DONG XIWANG
- YU JIANGLONG
- PAN CHENGWEI
- HUA YONGCHAO
- LI XIAODUO
Assignees
- 北京航空航天大学
Dates
- Publication Date
- 20260512
- Application Date
- 20260203
Claims (10)
- 1. The second-order damping aircraft attack and defense game method for the unknown strategy counterpart is characterized by being applied to each aircraft in a cluster system, and comprises the following steps: acquiring state information of a defender, wherein the state information comprises position and speed; Acquiring state information and a target area of an attacker corresponding to the defender, wherein the attacker is an aircraft in a counterpart cluster system; Constructing a second-order damping aircraft attack and defense game dynamics model; determining a game state based on the state information of the defender and the state information of the attacker; An interception point tracking strategy and a course speed joint adjustment strategy are respectively constructed based on the second-order damping aircraft attack and defense game dynamics model and the position of an interception point, wherein the interception point tracking strategy and the course speed joint adjustment strategy correspond to different control input and constraint conditions; determining whether the game state meets a set state; if the game state meets the set state, the game state is a predicted defending winning state, and the attacker is caught by adopting a interception point tracking strategy; if the game state does not meet the set state, the game state is an unexpected defending and winning state, and the defending person is controlled by adopting a course speed joint adjustment strategy until the game state meets the set state.
- 2. The second-order damped aircraft attack and defense game method for unknown strategic opponents according to claim 1, wherein the second-order damped aircraft attack and defense game dynamics model is expressed as: ; In the formula, Represents the defender and the method is that, Which is indicative of an attacker to whom the device is exposed, And Respectively defenders Is used for the position and the speed of the vehicle, And Respectively as attacker Position and velocity of (c); And Respectively is And Control input of (2), function For calculating Acceleration of (2); The game time is the game time; Wherein, the Respectively satisfying constraints for control inputs and speeds of (a) And And (2) and , Is that Damping coefficient of (a); The speed of (2) is satisfied And (2) and 。
- 3. The second-order damped aircraft attack and defense game method for unknown strategic opponents according to claim 1, wherein said attacker is successfully caught by said defender when the euclidean distance between said defender and said attacker is less than a set threshold.
- 4. The method of second order damped aircraft attack and defense gaming for unknown strategic opponents of claim 1, wherein determining whether the gaming state meets a set state comprises: Obtaining the restraint speed of a defender; Determining whether the game state simultaneously meets the separation state, the interception direction and the interception speed based on the target area, the position of the interception point and the constraint speed of the defender; when the game state does not meet at least one of the separation state, the interception direction and the interception speed, the game state does not meet the set state.
- 5. The second-order damped aircraft attack and defense game method for unknown strategy partners according to claim 1, wherein the process of constructing the intercept point tracking strategy comprises the following steps: And determining a first control input for keeping the predicted defending winning state in the game state based on the second-order damping aircraft attack and defense game dynamics model and the position of the interception point, wherein the first control input meets a first constraint condition, and the first constraint condition comprises boundary constraint and direction angle constraint.
- 6. The method for two-order damped aircraft attack and defense game for unknown strategic opponents according to claim 1, wherein the process of constructing the heading and speed joint adjustment strategy comprises the following steps: and determining a second control input for keeping the predicted defending winning state in the game state based on the second-order damping aircraft attack and defense game dynamics model and the position of the interception point, wherein the second control input meets a second constraint condition, and the second constraint condition comprises parameter constraint and time constraint.
- 7. The second-order damped aircraft attack and defense gaming method for unknown strategic opponents of claim 1 wherein determining a intercept point based on said gaming state and said target area includes: determining an attack dominance domain of an attacker based on the game state; Constructing a convex optimization problem based on the attack dominance domain and the target region; And solving the convex optimization problem to obtain the interception point.
- 8. A computer device comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the computer program to implement the second order damped aircraft attack and defense gaming method for unknown strategic opponents of any of claims 1-7.
- 9. A computer readable storage medium having stored thereon a computer program, which when executed by a processor implements the second order damped aircraft attack and defense gaming method for unknown strategic opponents of any of claims 1-7.
- 10. A computer program product comprising a computer program which, when executed by a processor, implements the second order damped aircraft attack and defense gaming method for unknown strategic opponents of any of claims 1-7.
Description
Second-order damping aircraft attack and defense game method, equipment, medium and product aiming at unknown strategy counterpart Technical Field The application relates to the technical field of aircrafts, in particular to a second-order damping aircraft attack and defense game method, equipment, medium and product aiming at an unknown strategy counterpart. Background In recent years, with the development of unmanned technology, manufacturing technology, information technology and artificial intelligence technology, and the remarkable improvement of the level of on-board hardware, unmanned aerial vehicle cluster countermeasure technology has received high attention and has been greatly developed. Advances in aircraft cluster gaming technology have prompted multi-aircraft interception technology to be an important research topic. The interception problem of attacking a plurality of defense areas by a plurality of aircrafts is the most common operational scene in cluster countermeasures, and the opponent aircrafts have more efficient reconnaissance striking capability due to the dispersibility, intelligence and flexibility of the opponent aircrafts, so that the traditional defense system is difficult to perceive and reconnaissance the opponent target, and even if the reconnaissance target is in countermeasures, the burden of an air defense system is increased due to a plurality of targets, and finally the defense system is disabled. Therefore, the method adopts the battle thought of 'anti-group' outside the original air defense system, and the secret air perception reconnaissance and the refusal of the defending net have important application value. At present, many works are focused on a simple dynamics model of a first-order integrator, but in an actual air combat scene, the speed of an aircraft is continuous, the thrust has size and direction constraints, and the first-order integrator model is difficult to simplify. In view of the current state of research on aircraft gaming countermeasure, the design of an attack and defense game strategy for a second-order damped aircraft is a quite challenging problem. The related researchers combine a geometric analysis method and a differential game theory, a set of chase game strategies is provided for a second-order damping dynamics model, and the optimality of the strategies is proved through a Hamilton-jacobi-Issacs (Hamilton-Jacobian-Essaxophone) equation, but the method is difficult to solve under the complex dynamics constraint. Other researchers take a second-order Dubin vehicle dynamics model as a research object, and under the constraint condition that the Dubin vehicle has the minimum turning radius, the win-win strategy and the full condition of the defender are provided. However, unmanned aerial vehicles and other aircrafts in real environments have speed damping items and thrust constraints, and therefore, related technical schemes lack consideration of the speed damping items and the thrust constraints, so that a second-order damping aircraft attack and defense game method aiming at unknown strategy opponents is needed, and the intelligent attack and defense game problem of many-to-many second-order damping aircrafts is solved. Disclosure of Invention The application aims to provide a second-order damping aircraft attack and defense game method, equipment, medium and product aiming at an unknown strategy counterpart, which can solve the problem of intelligent attack and defense game of a many-to-many second-order damping aircraft. In order to achieve the above object, the present application provides the following solutions: in a first aspect, the application provides a second-order damping aircraft attack and defense game method aiming at an unknown strategy counterpart, which is applied to each aircraft in a cluster system, and comprises the following steps: acquiring state information of a defender, wherein the state information comprises position and speed; Acquiring state information and a target area of an attacker corresponding to the defender, wherein the attacker is an aircraft in a counterpart cluster system; Constructing a second-order damping aircraft attack and defense game dynamics model; determining a game state based on the state information of the defender and the state information of the attacker; An interception point tracking strategy and a course speed joint adjustment strategy are respectively constructed based on the second-order damping aircraft attack and defense game dynamics model and the position of an interception point, wherein the interception point tracking strategy and the course speed joint adjustment strategy correspond to different control input and constraint conditions; determining whether the game state meets a set state; if the game state meets the set state, the game state is a predicted defending winning state, and the attacker is caught by adopting a interception point tracking strategy; if the game state do