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CN-122019916-A - Character breeding method of bionic toy, bionic toy system and readable storage medium

CN122019916ACN 122019916 ACN122019916 ACN 122019916ACN-122019916-A

Abstract

The invention relates to the technical field of toys, in particular to a character growing method of a bionic toy, a bionic toy system and a readable storage medium. The invention provides a character growing method of a bionic toy, which comprises the steps of providing the bionic toy to be grown with a character initial value, obtaining initial interaction information by the bionic toy, obtaining character value variables and growth value variables based on the initial interaction information, updating a current growth stage based on the growth value variables to obtain character change coefficients corresponding to the current growth stage, obtaining initial characters based on the character initial value, the character value variables and the character change coefficients, directly outputting the initial characters as the current characters of the bionic toy, or obtaining new interaction information under the initial characters, updating the initial characters based on the new interaction information, and taking the updated characters as the current characters of the bionic toy. The problem of traditional bionic toy give user's interactive experience not good is solved.

Inventors

  • CHEN SHENGJIE
  • YU QIANG
  • FENG XIANGPENG
  • XU XIAOXIANG
  • LU BIN
  • YE RUIFENG
  • LI NANXI
  • HUANG QIANG
  • YU XIANG
  • FAN WENJUAN
  • SUN LI

Assignees

  • 四川酷盼科技有限公司

Dates

Publication Date
20260512
Application Date
20251230

Claims (10)

  1. 1. A method for cultivating a bionic toy is characterized in that the method for cultivating the bionic toy comprises the following steps: Providing a bionic toy to be fostered with character initial values; the bionic toy obtains initial interaction information; acquiring an sexual grid value variable and a growth value variable based on the initial interaction information; Updating the current growth stage based on the growth value variable to obtain a character change coefficient corresponding to the current growth stage; Obtaining initial character based on the character initial value, character value variable and character change coefficient; Directly outputting the initial character as the current character of the bionic toy; Or, acquiring new interactive information under the initial character, updating the initial character based on the new interactive information, and taking the updated character as the current character of the bionic toy.
  2. 2. The character development method of the bionic toy according to claim 1, wherein the step of obtaining the newly added interactive information under the initial character specifically comprises the steps of: Obtaining new interactive information under the initial character, obtaining the interactive time and/or the interactive times when the new interactive information is obtained, obtaining a new interactive value based on the interactive time and/or the interactive times, judging whether the new interactive value meets the range of the preset character change value, if not, overlapping the new interactive information and the initial interactive information, then continuing iteration processing as new initial interactive information, and if so, outputting the preset character corresponding to the preset character change value as the current character of the bionic toy.
  3. 3. The character development method of the bionic toy according to claim 2, wherein the character value variable comprises a parent value variable and an active value variable, the bionic toy comprises at least two characters, the bionic toy performs different feedback under different characters, and acquiring the character value variable based on initial interaction information comprises: Acquiring a first interaction value based on the initial interaction information, wherein the first interaction value is any one or more of the combination of interaction times, interaction types and interaction time, and acquiring a parent value variable of the bionic toy based on the first interaction value; And obtaining a second interaction value based on the initial interaction information, wherein the second interaction value is any one or more of interaction degree, interaction event and interaction place, and obtaining an active value variable of the bionic toy based on the second interaction value.
  4. 4. The character development method of the bionic toy according to claim 3, wherein the acquiring the character value variable based on the initial interaction information comprises: Providing an initial growth value, and obtaining a growth value variable through a preset growth value formula based on the initial interaction information and the initial growth value; Wherein the preset growth value formula is: + ; where N represents the current growth value variable, N0 represents the initial growth value, m is the number of each time period, Indicating the cumulative growth change value after the ith time, The growth change value of the i-th time period is shown.
  5. 5. The character development method of a bionic toy according to claim 2, wherein providing an initial growth value, and obtaining a growth value variable based on a preset growth value formula comprises: providing a growth value limit value; judging whether the increment of the growth value variable in the preset time is larger than a growth value limit value or not; if yes, the increment of the growth value variable in the preset time is a growth limit value, and the growth value variable in the preset time is a growth limit value; if not, the growth value variable is valid within the preset time.
  6. 6. The character development method of a bionic toy according to claim 2, wherein updating the current growth phase based on the growth value variable comprises: providing at least two growth phases, each growth phase corresponding to a different growth value variable range; Judging whether the current growth value variable accords with the growth value variable range so as to judge the current growth stage.
  7. 7. The character development method of a bionic toy according to claim 6, wherein the step of determining the current growth stage further comprises: providing a plurality of action databases, wherein each growth stage corresponds to one action database, and each action database comprises at least one action; When the bionic toy enters a new growth stage from one growth stage, unlocking actions in an action database corresponding to the new growth stage, and executing the new actions by the bionic toy based on the interaction information.
  8. 8. The character development method of the bionic toy according to claim 3, wherein the obtaining initial characters based on the character initial values, character value variables and character change coefficients comprises: acquiring a real-time parent value and a real-time liveness value based on a preset personality value formula, a personality initial value, a personality value variable and a personality change coefficient; Obtaining initial character based on real-time parent value and real-time liveness value The preset grid value formula is as follows: Ax=Axo+M1*Q1 Ay=Ayo+M2*Q2 Ax represents a real-time parent value, axo represents an initial value of the parent value, M1 represents a parent value change coefficient of a growth stage corresponding to the bionic toy, Q1 represents a first interaction value, ay represents a real-time liveness value, ayo represents an initial value of the liveness value, M2 represents a growth stage liveness value change coefficient corresponding to the bionic toy, and Q2 represents a second interaction value.
  9. 9. A bionic toy system is characterized by comprising a memory, a processor and a computer program stored on the memory, wherein the processor executes the computer program to realize the character development method of the bionic toy according to any one of claims 1-8.
  10. 10. A readable storage medium, wherein computer instructions are stored in the readable storage medium, and the computer instructions are used for causing the computer to execute the character development method of the bionic toy according to any one of claims 1 to 8.

Description

Character breeding method of bionic toy, bionic toy system and readable storage medium Technical Field The invention relates to the technical field of toys, in particular to a character growing method of a bionic toy, a bionic toy system and a readable storage medium. Background In the prior art, the bionic pet toy generally has the problem of insufficient viscosity of users. When the pet is actually raised, the animal gradually forms unique individuality based on the character of the owner, the accompanying and caring modes. However, the existing bionic pet can only execute mechanized interaction behaviors, and lacks of individuality expression and emotion feedback, so that the participation feeling and long-term interaction willingness of a user are reduced. Therefore, there is a need for a bionic pet system capable of realizing character cultivation, so that different and personalized character characteristics can be formed for different users in a long-term use process, and the interactive experience and emotion connection of the bionic toy and the users are improved. Disclosure of Invention In order to solve the problem that the interactive experience of the traditional bionic toy for users is poor, the invention provides a character growing method of the bionic toy, a bionic toy system and a readable storage medium. The invention provides a method for cultivating a bionic toy, which comprises the following steps of providing a bionic toy to be cultivated with initial values of characters, obtaining initial interaction information by the bionic toy, obtaining character value variables and growth value variables based on the initial interaction information, updating a current growth stage based on the growth value variables to obtain character change coefficients corresponding to the current growth stage, obtaining initial characters based on the initial values of the characters, the character value variables and the character change coefficients, directly outputting the initial characters as the current characters of the bionic toy, or obtaining new interaction information under the initial characters, updating the initial characters based on the new interaction information, and taking the updated characters as the current characters of the bionic toy. The method comprises the steps of obtaining new interaction information under initial characters, obtaining interaction time and/or interaction times when the new interaction information is obtained under the initial characters, obtaining new interaction values based on the interaction time and/or the interaction times, judging whether the new interaction values meet the range of preset character change values, if not, carrying out iteration processing on the new interaction information and the initial interaction information as new initial interaction information after superposition processing, and if so, outputting the preset characters corresponding to the preset character change values as current characters of the bionic toy. Preferably, the character value variable comprises a parent value variable and an active value variable, the bionic toy comprises at least two characters, different feedback is executed by the bionic toy under different characters, the character value variable obtaining based on initial interaction information comprises obtaining a first interaction value based on the initial interaction information, the first interaction value is any one or more combination of interaction times, interaction types and interaction time, the parent value variable of the bionic toy is obtained based on the first interaction value, the second interaction value is any one or more combination of interaction degree, interaction event and interaction place is obtained based on the initial interaction information, and the active value variable of the bionic toy is obtained based on the second interaction value. Preferably, the acquiring the grid value variable based on the initial interaction information includes providing an initial growth value, and acquiring the growth value variable based on the initial interaction information and the initial growth value through a preset growth value formula, wherein the preset growth value formula is:+ wherein N represents a current growth value variable, N0 represents an initial growth value, m is the number of each time period, Indicating the cumulative growth change value after the ith time,The growth change value of the i-th time period is shown. Preferably, providing an initial growth value, obtaining a growth value variable based on a preset growth value formula comprises providing a growth value limit value, judging whether the increment of the growth value variable in a preset time is larger than the growth value limit value, if so, determining that the increment of the growth value variable in the preset time is the growth limit value, and determining that the growth value variable in the preset time is th