CN-122027810-A - Real-time data interactive playing event live broadcast system and method
Abstract
The invention discloses a live broadcast system and method of a real-time data interactive playing event, wherein the live broadcast system comprises RFID playing cards, RFID chips, RFID reading equipment, a central processing server and a display terminal, wherein each card is internally provided with a card surface RFID chip for storing the suit, the point and a unique identifier of the card, each RFID chip is internally provided with a face value RFID chip for storing the face value, the unique ID and the read-write affiliated player information of each chip, the RFID reading equipment is used for reading the card surface RFID chip and the storage data in the card surface RFID chip, the central processing server is used for receiving the acquisition data of the RFID reading equipment and executing data processing, winning rate calculation and instruction distribution, the live broadcast display terminal is used for receiving the structured data pushed by the central processing server and displaying the card information in a graphical interface and player real-time viewing mode, and the data acquisition logic of the playing event is reconstructed through the innovative application of RFID technology, and the functions of real-time winning rate calculation, full-flow data tracing and the like are further used for comprehensively improving the viewing experience, event public letter force and management efficiency.
Inventors
- HUANG CHUANJIE
- CHEN WEI
Assignees
- 黄传捷
Dates
- Publication Date
- 20260512
- Application Date
- 20251231
Claims (8)
- 1. A real-time data interactive poker event live broadcast system, comprising: RFID playing cards, wherein each card is internally provided with a card surface RFID chip, and the suit, the number of points and a unique identifier of the card are stored; RFID chips, wherein each chip is internally provided with a denomination RFID chip and stores the denomination, unique ID and readable and writable affiliated player information of the chip; The RFID reading device is used for reading the storage data in the brand-face RFID chip; The central processing server is used for receiving the acquired data of the RFID reading equipment and executing data processing, winning rate calculation and instruction distribution; and the live broadcast display terminal is used for receiving the structured data pushed by the central processing server and displaying the hand information in a mode of a graphical interface and a real-time visual picture of a player.
- 2. The live data interactive poker event system according to claim 1, wherein the RFID reading device comprises: the public card reader is arranged in a public card area of the card table and covers the placement areas of turning cards, turning cards and river cards; The hand reader is arranged in the hand area corresponding to the player seat one by one; the chip reader is arranged in a bottom pool aggregation area in the center of the card table or in individual chip areas corresponding to the player seats one by one.
- 3. The live data interactive poker event system of claim 2, wherein the RFID reader device further comprises an automatic dealer or shuffler with built-in RFID reader.
- 4. The real-time data interactive playing event live broadcast system according to claim 1 is characterized by further comprising an intelligent bracelet capable of achieving heart rate acquisition, wherein the intelligent bracelet is connected with a central processing server through wireless signals, and after the central processing server formats heart rate data, the heart rate data is associated and bound with identity information of a corresponding player and synchronously pushed to a live broadcast display terminal, so that real-time heart rate of the player is displayed in a live broadcast picture in a preset visual mode.
- 5. A live broadcast method of a real-time data interactive playing game, which adopts the live broadcast system of the real-time data interactive playing game as set forth in any one of the claims 1-4, and is characterized by comprising the following data acquisition steps: s1, basic data acquisition, namely acquiring the identity data, the chip position and the face value data of the playing card in real time through RFID reading equipment; s2, binding the hand ID with the player ID by the central processing server, constructing public card information, counting the number of chips in the bottom pool and the player, and automatically judging the stage of the hand according to the number of the public cards; s3, calculating and displaying the winning rate of the player based on the known explicit cards, the hands of the player without discarding the cards and the rest card pile data under the preset triggering condition, calculating the winning probability of the player through one of Monte Carlo simulation, an exhaustion method or AI model judgment, and displaying the winning probability on a live broadcast picture in a graphical mode; and S4, live broadcast data synchronization, namely pushing the structured hand data to a live broadcast display terminal by the central processing server through a network protocol, so as to realize the dynamic update of a live broadcast interface and the synchronization of the real state of the hand.
- 6. The method of claim 5, wherein the step of calculating and displaying S3 the winning rate includes the step of actively triggering the player after each betting round, before the next playing card is dealt, or after the next playing card is dealt.
- 7. The method of claim 5, wherein in the step of synchronizing S4, the structured hand data includes player hands, public cards, chip amounts, odds, action histories, blind notes levels, and player credit information.
- 8. The method of claim 1, wherein the data processing means of the central processing server comprises one of local processing and cloud processing.
Description
Real-time data interactive playing event live broadcast system and method Technical Field The invention belongs to the technical field of data processing and analysis, and relates to a live broadcast system and method for a real-time data interactive playing event. Background The existing live broadcast of the playing game mainly depends on camera shooting and manual data input, and has the defects that data acquisition is lagged and easy to make mistakes, core information such as hands and accurate chip quantity of players cannot be presented in real time, spectators can only observe actions and expressions of the players through pictures, and are difficult to deeply understand logic of the game, objective winning rate reference is lacked, and viewing experience is single, so that a live broadcast technical scheme capable of realizing automatic data acquisition, real-time processing and accurate presentation is needed. Disclosure of Invention In order to solve the technical problems, the invention adopts the following technical scheme: A live broadcast system and method for real-time data interactive playing event comprises a hardware system and a data processing method; The hardware system comprises: RFID playing cards, wherein each playing card is internally provided with a unique card surface RFID chip, and the chip stores the flower color (such as red peach and black peach), the point (such as A, K) and a unique Identifier (ID) which cannot be tampered. The chip is embedded into the card interlayer by adopting a flexible packaging technology, the thickness, the handfeel and the durability of the card are not affected, the reading distance is controlled to be 0-5cm, and the card is ensured to be identified only when being placed in a designated area. RFID chips, namely each chip is internally provided with a denomination RFID chip, and the denomination (such as 10 and 100) of the chip, the unique ID and the readable and writable affiliated player information are stored (binding is realized by writing the player ID). The chip is packaged at the center position inside the chip, has wear-resisting and antimagnetic properties, and can be stably identified in a stacked state. RFID reading equipment, which forms a data acquisition core network and comprises: The public card reader is arranged in a public card area in the center of the card table, covers the placement positions of the turning cards (3), the turning cards (1) and the river cards (1), can simultaneously identify a plurality of tiled RFID playing cards and acquires public card face data in real time; The hand reader is in one-to-one correspondence with the player seats, is embedded in the hand area in front of each seat, and the reading range is limited in the hand placing area of the corresponding player, so that the interference of hand signals of adjacent players is avoided, and the accurate binding of hand data and player ID is ensured; the chip reader is divided into a bottom pool reader and a personal chip reader according to different reading areas; the bottom pool reader is arranged in a bottom pool aggregation area in the center of the card table and is used for identifying betting chips confirmed to enter the pool and counting the total amount of the bottom pool; the personal counter reader is used for collecting the residual counter amount which is not bet by the player in real time one by one corresponding to the personal counter stacking area of the player seat; The central processing server receives real-time acquisition data of the RFID reading device, and performs data association (such as binding of hands and players), card game state judgment (such as pre-card turning, card turning circle and other stages), winning rate calculation (based on one of Monte Carlo simulation, exhaustion method or AI model judgment) and instruction distribution. The live broadcast display terminal comprises multi-platform equipment such as a webpage end, a mobile end, a television end and the like, receives structured data pushed by a central processing server, presents the hand central information in real time through a graphical interface (such as hand distribution, a chip quantity progress bar and a winning rate data), synchronously superimposes player real-time video pictures, and forms a viewing experience of real-time synchronization of data and on-site. Optional equipment, namely an automatic card dispenser or a card shuffling machine with an RFID reading device, synchronously verifying the identity of a card surface in the process of dealing and shuffling, and ensuring the integrity and randomness of a card stack; meanwhile, the automatic card dispenser with the RFID reading device is arranged, so that the identity of each card can be confirmed when the cards are dealt, and the card dispenser is communicated with a system. The intelligent bracelet is internally provided with a heart rate acquisition module which can be connected with a centra