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CN-122027817-A - Live interaction method, device, equipment and storage medium

CN122027817ACN 122027817 ACN122027817 ACN 122027817ACN-122027817-A

Abstract

The application discloses a live interaction method, a live interaction device, live interaction equipment and a storage medium, and relates to the technical field of computers. The method comprises the steps of displaying a live broadcast interface of a host user account, displaying a power assisting list corresponding to the power assisting mechanism under the condition that the host user account starts the power assisting mechanism, wherein the power assisting mechanism is used for the host user account to play a match according to the received number of virtual resources given by at least one audience user account and other host user accounts, the power assisting list is used for displaying account information of at least one audience user account in a ranking mode according to the number of virtual resources given by the at least one audience user account to the host user account, displaying rewarding prompt information in at least one list position in the power assisting list, and issuing rewards to the audience user account corresponding to the list position displayed with the rewarding prompt information after countdown corresponding to the power assisting mechanism is finished. The application improves the tension and the irritation in the operation process of the power assisting mechanism and fully stimulates the continuous consumption wish of audiences.

Inventors

  • LI WEN
  • HUANG JIANFENG

Assignees

  • 广州酷狗计算机科技有限公司

Dates

Publication Date
20260512
Application Date
20260320

Claims (15)

  1. 1. A live interaction method, the method comprising: displaying a live interface of a host user account; displaying a power-assisted list corresponding to a power-assisted mechanism under the condition that the anchor user account starts the power-assisted mechanism, wherein the power-assisted mechanism is used for the anchor user account to play a match according to the received number of virtual resources given by at least one audience user account and other anchor user accounts, and the power-assisted list is used for sequencing and displaying account information of the at least one audience user account according to the number of virtual resources given by the at least one audience user account to the anchor user account; displaying rewarding prompt information on at least one of the auxiliary charts; and after the countdown corresponding to the power assisting mechanism is finished, issuing rewards to the audience user account corresponding to the position of the list displaying the rewards prompting information.
  2. 2. The method recited in claim 1, wherein the displaying of the bonus hint information in at least one of the leaderboards includes: Displaying rewarding prompt information in at least one of the assistive charts under the condition that the total amount of the assistive gears corresponding to the assistive charts meets the condition; Or alternatively Displaying rewarding prompt information on at least one of the charts under the condition that the number of the participating accounts of the assistance mechanism meets the condition; Or alternatively Displaying rewarding prompt information on at least one of the charts under the condition that the starting duration of the power assisting mechanism meets the condition; Or alternatively And responding to the operation of the power assisting mechanism, and displaying the rewarding prompt information on at least one of the position in the power assisting list.
  3. 3. The method of claim 2, wherein the displaying the bonus hint information in at least one of the leaderboards if the total number of boosting corresponding to the leaderboards satisfies a condition comprises: And displaying the rewarding prompt information corresponding to the first quantity threshold value in at least one of the assisting charts under the condition that the total quantity of assistance corresponding to the assisting charts reaches the first quantity threshold value.
  4. 4. The method recited in claim 3, wherein, in the case where the total number of power assistance corresponding to the power assistance list reaches a first number threshold, displaying, at least one of the power assistance lists, rewards hint information corresponding to the first number threshold, includes: when the total power assisting amount corresponding to the power assisting list reaches a first amount threshold and the remaining time length of the power assisting mechanism is longer than or equal to a first time length, displaying rewarding prompt information corresponding to the first amount threshold on at least one list in the power assisting list; after the countdown corresponding to the assistance mechanism is finished, issuing rewards to the audience user account corresponding to the position of the list displaying the rewards prompt information, wherein the rewards comprise: And after the countdown of the first duration is finished, issuing rewards corresponding to the first quantity threshold value to the audience user account corresponding to the position of the list displaying the rewards prompting information.
  5. 5. The method according to claim 4, wherein the method further comprises: And under the condition that the total power assisting amount corresponding to the power assisting list reaches a first amount threshold and the residual duration of the power assisting mechanism is smaller than the first duration, canceling and displaying the rewarding prompt information corresponding to the first amount threshold in at least one list in the power assisting list.
  6. 6. The method according to any one of claims 3 to 5, further comprising: Displaying rewarding prompt information corresponding to a second quantity threshold value in at least one of the auxiliary charts under the condition that the total quantity of the auxiliary forces corresponding to the auxiliary force charts reaches the second quantity threshold value; The second quantity threshold is larger than the first quantity threshold, and the rewarding grade corresponding to the second quantity threshold is higher than the rewarding grade corresponding to the first quantity threshold.
  7. 7. The method according to any one of claims 3 to 6, further comprising: Displaying rewarding prompt information corresponding to the first quantity threshold value in at least one of the auxiliary charts under the condition that the total quantity of the auxiliary power corresponding to the auxiliary power charts reaches a second quantity threshold value in a second duration; and after rewards corresponding to the first quantity threshold are issued to the audience user accounts respectively corresponding to the at least one rewards prompt message, the rewards prompt message corresponding to the second quantity threshold is displayed on at least one of the leadership tables.
  8. 8. The method according to any one of claims 3 to 7, further comprising: and stopping displaying the rewarding prompt information in at least one of the charts after the number of times of rewarding and issuing reaches a number threshold.
  9. 9. The method of any of claims 1-8, wherein the displaying of the bonus hint information in at least one of the leaderboards includes: And displaying the rewarding prompt information on at least one of the first N positions in the power assisting frame, wherein N is an integer larger than 1.
  10. 10. The method recited in claim 9, wherein the displaying the bonus hint information on at least one of a top N of the power charts includes: displaying the rewarding prompt information on the first i positions in the power assisting list; and displaying the rewarding prompt information on at least one of the (i+1) th to the (N) th of the power assisting charts, wherein i is a positive integer smaller than N.
  11. 11. The method of claim 10, wherein the step of determining the position of the first electrode is performed, The rewards grade corresponding to the first i of the power-assisted charts is higher than the rewards grade corresponding to at least one of the (i+1) th to (N) th charts; Or alternatively And the rewarding grade corresponding to the previous position in the assistance list is higher than the rewarding grade corresponding to the next position.
  12. 12. A live interaction device, the device comprising: the interface display module is used for displaying a live interface of the anchor user account; The power assisting list display module is used for displaying a power assisting list corresponding to a power assisting mechanism under the condition that the anchor user account starts the power assisting mechanism, wherein the power assisting mechanism is used for the anchor user account to play a match according to the received number of virtual resources given by at least one audience user account and other anchor user accounts, and the power assisting list is used for displaying account information of the at least one audience user account in a sequence according to the number of virtual resources given by the at least one audience user account to the anchor user account; the rewards display module is used for displaying rewards prompt information on at least one of the auxiliary force list; And the rewarding and issuing module is used for issuing rewards to the audience user account corresponding to the list position displaying the rewarding prompt information after the countdown corresponding to the power assisting mechanism is finished.
  13. 13. A computer device comprising a processor and a memory, wherein the memory has stored therein a computer program that is loaded and executed by the processor to implement the live interaction method of any of claims 1 to 11.
  14. 14. A computer readable storage medium having stored therein a computer program that is loaded and executed by a processor to implement the live interaction method of any of claims 1 to 11.
  15. 15. A computer program product, characterized in that the computer program product comprises a computer program that is loaded and executed by a processor to implement the live interaction method of any of claims 1 to 11.

Description

Live interaction method, device, equipment and storage medium Technical Field The present application relates to the field of computer technologies, and in particular, to a live interaction method, apparatus, device, and storage medium. Background PK (PLAYER KILLING, player countermeasure) in a live broadcasting room is a common live broadcasting interaction mode, is widely applied to various live broadcasting platforms, and has the core purpose of improving the participation degree and consumption enthusiasm of users through a competition mechanism. In the related technology, the PK playing method of the live broadcasting room mainly depends on the assistance ranking to encourage the user to consume, the user obtains the assistance value through consumption, and after the PK is finished, the user with the top assistance value ranking can obtain corresponding honor or rewards. However, the boosting mechanism is relatively single. Disclosure of Invention The embodiment of the application provides a live interaction method, a live interaction device, live interaction equipment and a storage medium. The technical scheme provided by the embodiment of the application is as follows: According to an aspect of an embodiment of the present application, there is provided a live interaction method, including: displaying a live interface of a host user account; displaying a power-assisted list corresponding to a power-assisted mechanism under the condition that the anchor user account starts the power-assisted mechanism, wherein the power-assisted mechanism is used for the anchor user account to play a match according to the received number of virtual resources given by at least one audience user account and other anchor user accounts, and the power-assisted list is used for sequencing and displaying account information of the at least one audience user account according to the number of virtual resources given by the at least one audience user account to the anchor user account; displaying rewarding prompt information on at least one of the auxiliary charts; and after the countdown corresponding to the power assisting mechanism is finished, issuing rewards to the audience user account corresponding to the position of the list displaying the rewards prompting information. According to an aspect of an embodiment of the present application, there is provided a live interaction device, including: the interface display module is used for displaying a live interface of the anchor user account; The power assisting list display module is used for displaying a power assisting list corresponding to a power assisting mechanism under the condition that the anchor user account starts the power assisting mechanism, wherein the power assisting mechanism is used for the anchor user account to play a match according to the received number of virtual resources given by at least one audience user account and other anchor user accounts, and the power assisting list is used for displaying account information of the at least one audience user account in a sequence according to the number of virtual resources given by the at least one audience user account to the anchor user account; the rewards display module is used for displaying rewards prompt information on at least one of the auxiliary force list; And the rewarding and issuing module is used for issuing rewards to the audience user account corresponding to the list position displaying the rewarding prompt information after the countdown corresponding to the power assisting mechanism is finished. According to an aspect of an embodiment of the present application, there is provided a computer device, including a processor and a memory, in which a computer program is stored, the computer program being loaded and executed by the processor to implement the live interaction method described above. According to an aspect of an embodiment of the present application, there is provided a computer-readable storage medium having stored therein a computer program loaded and executed by a processor to implement the live interaction method described above. According to an aspect of an embodiment of the present application, there is provided a computer program product comprising a computer program loaded and executed by a processor to implement the live interaction method described above. The technical scheme provided by the embodiment of the application can bring the following beneficial effects: After the boosting mechanism is started by the anchor user account, the reward prompt information is displayed in at least one of the positions in the boosting mechanism, and rewards are issued to the audience user account corresponding to the position displayed with the reward prompt information after the countdown corresponding to the boosting mechanism is finished, so that the audience can be prompted to continuously give virtual resources to the anchor user account according to the reward prompt informa