CN-122027946-A - Proximity-based sound morphing for accurate sound representation of real-life locations
Abstract
Various embodiments disclose a computer-implemented method for determining, for each of a plurality of sound sources near a user-selected location, a distance between the user-selected location and a location of the sound source. The computer-implemented method further includes determining an amplitude of each of the plurality of sound sources based on the determined distance between the user selected location and the location of the sound source, and mixing the plurality of sound sources based on the determined amplitudes.
Inventors
- M. J. Blanchett
- R. Winton
- A. M. Hara
- A. M. Mitscher
- T. C. Willis
- M. B. Willis
Assignees
- 哈曼贝克汽车系统有限公司
Dates
- Publication Date
- 20260512
- Application Date
- 20251111
- Priority Date
- 20251107
Claims (20)
- 1. A computer-implemented method, comprising: determining, for each of a plurality of sound sources near a user-selected location, a distance between the user-selected location and a location of a respective sound source from the plurality of sound sources; determining an amplitude of each of the plurality of sound sources based on the determined distance between the user selected location and the location of the respective sound source, and Mixing the plurality of sound sources based on the determined amplitudes.
- 2. The computer-implemented method of claim 1, further comprising mixing an audio source with the mixed plurality of sound sources.
- 3. The computer-implemented method of claim 2, further comprising providing a mixed audio source with the mixed plurality of sound sources to one or more speakers in the user's listening environment.
- 4. The computer-implemented method of claim 1, wherein the determined distance between the user-selected location and each of the plurality of sound sources is one of a two-dimensional distance or a three-dimensional distance.
- 5. The computer-implemented method of claim 1, further comprising receiving the user-selected location by receiving a selection of the location on a user interface map by the user.
- 6. The computer-implemented method of claim 1, wherein the mixing provides a higher sound amplitude for a respective sound source having a shorter distance between the user-selected location and a first sound source and a lower sound amplitude for a respective sound source having a longer distance between the user-selected location and a second sound source.
- 7. The computer-implemented method of claim 1, further comprising rendering a plurality of locations on a user interface for a user to select the user-selected location.
- 8. The computer-implemented method of claim 1, further comprising adjusting an amplitude of one or more of the sound sources based on input by the user.
- 9. The computer-implemented method of claim 1, wherein the distance is determined based on a linear distance between the user-selected location on a user interface and the location of the respective sound source.
- 10. The computer-implemented method of claim 1, wherein the plurality of sound sources includes real-world sounds associated with a location of the sound source, the method further comprising combining the real-world sounds associated with the location of the sound source with audio source sounds.
- 11. One or more non-transitory computer-readable media storing instructions that, when executed by one or more processors, cause the one or more processors to perform the steps of: determining, for each of a plurality of sound sources near a user-selected location, a distance between the user-selected location and a location of a respective sound source from the plurality of sound sources; determining an amplitude of each of the plurality of sound sources based on the determined distance between the user selected location and the location of the respective sound source, and Mixing the plurality of sound sources based on the determined amplitudes.
- 12. The one or more non-transitory computer-readable media of claim 11, wherein the instructions, when executed by the one or more processors, cause the one or more processors to perform the step of mixing an audio source with a plurality of sound sources that are mixed.
- 13. The one or more non-transitory computer-readable media of claim 12, wherein the instructions, when executed by the one or more processors, cause the one or more processors to perform the step of providing a mixed audio source with the mixed plurality of sound sources to one or more speakers in a listening environment of the user.
- 14. The one or more non-transitory computer-readable media of claim 11, wherein the determined distance between the user-selected location and each of the one or more sound sources is one of a two-dimensional distance or a three-dimensional distance.
- 15. The one or more non-transitory computer-readable media of claim 11, wherein the instructions, when executed by the one or more processors, cause the one or more processors to perform the step of receiving the user-selected location by receiving the user selection of a location on a user interface map.
- 16. The one or more non-transitory computer-readable media of claim 11, wherein the mixing provides a higher sound amplitude for a respective sound source having a shorter distance between the user-selected location and a first sound source and a lower sound amplitude for a respective sound source having a longer distance between the user-selected location and a second sound source.
- 17. The one or more non-transitory computer-readable media of claim 11, wherein the instructions, when executed by the one or more processors, cause the one or more processors to perform the step of rendering a plurality of locations on a user interface for selection by a user of the user-selected location.
- 18. The one or more non-transitory computer-readable media of claim 11, wherein the distance is determined based on a linear distance between the user-selected location on a user interface and the location of the respective sound source.
- 19. The one or more non-transitory computer-readable media of claim 11, wherein the plurality of sound sources includes real-world sounds associated with a location of the sound source, and wherein the instructions, when executed by the one or more processors, cause the one or more processors to perform the step of combining the real-world sounds associated with the location of the sound source with audio source sounds.
- 20. A system, comprising: One or more memories storing instructions, and One or more processors coupled to the memory, wherein the instructions, when executed by the one or more processors, perform the steps of: determining, for each of a plurality of sound sources near a user-selected location, a distance between the user-selected location and a location of a respective sound source from the plurality of sound sources; determining an amplitude of each of the plurality of sound sources based on the determined distance between the user selected location and the location of the respective sound source, and Mixing the plurality of sound sources based on the determined amplitudes.
Description
Proximity-based sound morphing for accurate sound representation of real-life locations Cross Reference to Related Applications The present application claims the benefit of U.S. provisional patent application No. 63/719,581 entitled "PROXIMITY-BASED SOUND MORPHING FOR ACCURATE SONIC REPRESENTATION OF REAL-LIFE LOCATIONS" filed on 11/12 of 2024. The subject matter of this related application is incorporated herein by reference. Technical Field Embodiments of the present disclosure relate generally to audio systems, and more particularly to proximity-based sound morphing for accurate sound representation in real-life locations. Background Vehicles include sound systems that are typically used to play audio content, such as radio broadcasts, streaming music and podcasts, audio books, stored recordings, and/or other types of audio content, using one or more speakers. The vehicle audio system provides different levels of sound customization. For example, conventional vehicle audio systems allow a user to adjust relatively coarse sound settings such as volume, equalization, balance, faders, and the like. However, in most vehicle audio systems, sound playback is typically limited to reproducing music or other audio as close as possible to the audio source. Many users enjoy or even prefer live music and other sound experiences, rather than just listening to the original recorded version of the audio content. However, conventional audio systems deployed in vehicles or other listening environments often have limited ability to adjust the audio content. For example, many audio systems only allow a user to select bass, midrange, or treble settings in a relatively basic manner, which cannot simulate or reproduce a live music experience. Accordingly, there is a need for improved techniques to provide customized capabilities for audio played back by an audio system in a listening environment. Disclosure of Invention Various embodiments disclose a computer-implemented method for generating audio effects in a listening environment. The computer-implemented method includes determining, for each of a plurality of sound sources near a user-selected location, a distance between the user-selected location and a location of the sound source. The computer-implemented method further includes determining an amplitude of each of the plurality of sound sources based on the determined distance between the user selected location and the location of the sound source, and mixing the plurality of sound sources based on the determined amplitudes. Further embodiments provide, among other things, one or more non-transitory computer-readable media and systems configured to implement the methods set forth above. At least one technical advantage of the disclosed method over the prior art is that, with the disclosed techniques, a user of an audio system can select and customize a simulated listening environment to enjoy audio output through the audio system. The simulated listening environment causes audio effects to be applied to sounds output by the audio system and approximates different types of live music experiences according to user preferences. Thus, the user enjoys an enhanced personalized auditory experience in the listening environment. These technical advantages provide one or more technical improvements over prior art methods. Drawings So that the manner in which the above recited features of the various embodiments can be understood in detail, a more particular description of the inventive concepts, briefly summarized above, may be had by reference to embodiments, some of which are illustrated in the appended drawings. It is to be noted, however, that the appended drawings illustrate only typical embodiments of this inventive concept and are therefore not to be considered limiting of its scope in any way, for the invention may admit to other equally effective embodiments. Fig. 1 is a block diagram of an audio system configured to implement one or more aspects of the present disclosure. FIG. 2 illustrates an example of the audio effect application of FIG. 1 applying an audio effect to an audio input signal associated with an audio source in accordance with various embodiments; FIG. 3 depicts a user interface according to various embodiments; FIG. 4 illustrates an example of an audio system applying audio effects in accordance with various embodiments, and Fig. 5 illustrates a flowchart of method steps for a proximity-based audio effect in accordance with various embodiments. Detailed Description In the following description, numerous specific details are set forth in order to provide a more thorough understanding of various embodiments. It will be apparent, however, to one skilled in the art that the concepts of the invention may be practiced without one or more of these specific details. Audio system Fig. 1 is a schematic diagram illustrating an audio system 100 in accordance with various embodiments. As shown, the audio system 100