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CN-122028959-A - Game system and communication terminal

CN122028959ACN 122028959 ACN122028959 ACN 122028959ACN-122028959-A

Abstract

The present invention improves management efficiency in a game device. The game system according to the present invention includes a receiving unit that receives a plurality of types of state information of game devices from each of a plurality of game devices, and a management image generating unit that generates a management image by adding the state information of each of the plurality of game devices to a map image representing a layout of the plurality of game devices in a store. When the operator instructs to change the display, the management image generating unit changes the state information to be displayed on the management image based on the plurality of types of state information.

Inventors

  • Tian Xiangtailang
  • SUGIYAMA HAYATO
  • Gunji sayo
  • Shan Neiming
  • Nagaya Kenya
  • NAKAYAMA SHUHEI

Assignees

  • 世嘉股份有限公司

Dates

Publication Date
20260512
Application Date
20240516
Priority Date
20231003

Claims (8)

  1. 1. A gaming system, comprising: A receiving unit that receives a plurality of types of status information of the game devices from each of the plurality of game devices, and A management image generation unit that generates a management image by adding status information of each of the plurality of game devices to a map image representing a layout of the plurality of game devices in a store, Wherein when the operator instructs to change the display, the management image generation unit changes the state information to be displayed on the management image based on the plurality of types of state information.
  2. 2. The game system according to claim 1, wherein the management image generation unit changes a color of a part or all of the objects corresponding to the game device in the management image in accordance with a communication state value representing one or both of a communication failure rate of the game device and a radio signal strength at a position of the game device among the plurality of types of state information.
  3. 3. The game system according to claim 1, wherein the management image generating unit adds a completion rate of a target sales of each of the plurality of game devices within a specified period as one type of the status information to the management image.
  4. 4. The game system according to claim 1, wherein the game device is a doll-grabbing game device, the game system further comprising a data storage unit that accumulates the plurality of types of status information collected from the plurality of doll-grabbing game devices, and The management image generation unit adds the total number of games and the total number of awarded prizes of each of the plurality of doll-grabbing game devices within a specified period of time as one type of the status information to the management image.
  5. 5. The game system according to claim 1, wherein the receiving unit receives game information representing a real-time game state of the game device as one type of the state information of the game device, and The management image generation unit adds game information of each of the plurality of game devices to the management image.
  6. 6. The game system according to claim 1, wherein the management image generation unit adds an elapsed time after a predetermined end condition is satisfied in the game device to the management image, and updates display of the elapsed time until a new game starts in the game device.
  7. 7. The game system according to claim 1, wherein the management image generation unit adds a flag indicating that the game device indicated by the operator is a specified model to an object corresponding to the game device.
  8. 8. A communication terminal, comprising: a receiving unit that receives, from a game management device, a layout of a plurality of game devices in a store and a management image representing first state information of each of the plurality of game devices; A display unit that displays the received management image representing the first state information on a screen; An input unit that receives a display change instruction from an operator, and A transmission unit that notifies the game management device of a change request indicating the display change instruction, Wherein the receiving unit receives the management image representing the first state information of each of the plurality of game devices from the game device after the change request is transmitted, and When a management image representing second state information is received, the display unit changes the first state information displayed on the management image to the second state information.

Description

Game system and communication terminal Technical Field The present invention relates to a game device mounted in a game center or the like. Background Various game devices are installed in the game center. As the number of gaming devices increases, so does the gaming device management burden on the gaming center staff (operators). CITATION LIST Patent literature Patent document 1 Japanese patent No. 5036616 Patent document 2 Japanese patent No. 5159414 Disclosure of Invention Problems to be solved by the invention Operators have various demands in grasping the state of the game apparatus. For example, in the case of a doll-grabbing game apparatus, the situation to be grasped includes failure of the boom to operate or lack of a prize during the game. To address these failures, it is desirable that the operator be able to quickly grasp the status. The present invention has been made based on the knowledge of the above-described problems, and a main object of the present invention is to provide a technique for improving the efficiency of managing game devices. Means for solving the problems The game system according to one aspect of the present invention includes a receiving unit that receives a plurality of types of state information of game devices from each of a plurality of game devices, and a management image generating unit that generates a management image by adding the state information of each of the plurality of game devices to a map image representing a layout of the plurality of game devices in a store. When an operator instructs to change the display, the management image generation unit changes the state information to be displayed on the management image based on the plurality of types of state information. The communication terminal according to one aspect of the present invention includes a receiving unit that receives a layout of a plurality of game devices in a store and a management image representing first state information of each of the plurality of game devices from a game management device, a display unit that displays the received management image representing the first state information on a screen, an input unit that receives a display change instruction from an operator, and a transmission unit that notifies the game management device of a change request representing the display change instruction. The receiving unit receives, from the game device, a management image representing first state information of each of the plurality of game devices after the change request is transmitted, and when the management image representing the second state information is received, the display unit changes the first state information displayed on the management image to the second state information. Effects of the invention According to the present invention, it becomes easier to improve the efficiency of managing game devices. Drawings Fig. 1 is a hardware configuration diagram of a game system. Fig. 2 is a functional block diagram of a server. Fig. 3 is a functional block diagram of the management terminal. Fig. 4 is a shop interior diagram schematically showing the layout of a doll-grabbing game device. Fig. 5 is a data structure diagram of game device management information. Fig. 6 is a display screen of the management terminal in the first display mode. Fig. 7 is a schematic view showing each first icon in the first display mode. Fig. 8 is a display screen showing the radio signal intensity of each doll-grasping game device. Fig. 9 is a display screen of the management terminal in the second display mode. Fig. 10 is a schematic diagram showing a second icon in a second display mode. Fig. 11 is a schematic diagram showing each second icon in the second display mode. Detailed Description First, the configuration of the game system will be described. Next, the screen display modes, "first display mode" and "second display mode" of the management terminal according to the present embodiment will be described in detail. In the following description, a description will be given assuming that the doll-grabbing game device is one type of game device. Fig. 1 is a hardware configuration diagram of a game system 100. Hereinafter, description will be given assuming that the game system 100 is installed in a certain game center. Further, for a more specific description, the present embodiment will be described assuming that the game center is located at Qiu Sheyuan (hereinafter referred to as "autumn home"). In the game system 100, a plurality of doll-grabbing game devices 101a, 101b, and the number of the doll-grabbing game devices 101n (hereinafter, the plurality of doll-grabbing game devices will be referred to as "doll-grabbing game devices 101" when they are collectively or not particularly distinguished) and management terminals 300a, 300m (hereinafter, the management terminals will be referred to as "management terminals 300" when they are collectively or not particularly distinguished) are connec