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CN-122028962-A - System and method for generating game world population and game element tags

CN122028962ACN 122028962 ACN122028962 ACN 122028962ACN-122028962-A

Abstract

Systems, processes, and device configurations for generating game world fills are provided. A method may include determining elements for populating an electronic game area, including generating content or a new storyline component of a new game area of an electronic game. Populating the electronic game area may include using a game world generation model trained to generate a new game area based on game area criteria. The game world population may include new game areas and output game areas to appear as part of an electronic game. Game world population may be performed to generate and insert new game regions and storylines into an electronic game, including game level, game map, game storyline, design style of objects, and game element design. Game world generation may be based on detection of game element tags that include descriptions of game elements.

Inventors

  • C. MCCOY
  • T.Xiong

Assignees

  • 索尼互动娱乐股份有限公司

Dates

Publication Date
20260512
Application Date
20241021
Priority Date
20231023

Claims (20)

  1. 1. A method for generating game world fills, the method comprising: Detecting, by the device, a game world of the electronic game area to generate an input command; Determining, by the apparatus, at least one element for populating the electronic game area based on the world generation input command, wherein determining the at least one element is based on game world criteria, and Game data of the electronic game area having the at least one element is output by the device.
  2. 2. The method of claim 1, wherein the game world generation input command is at least one of a game engine command, a game design command, a game server command, and a game player command for populating at least one element of a game session.
  3. 3. The method of claim 1, wherein the game world standard defines at least one parameter for generating at least one of a game level, a game map, a game storyline, a design style of an object, and a game element.
  4. 4. The method of claim 1, wherein the game world generation input command includes detecting a game element tag in the electronic game area, the game element tag including a description of a game element for configuration.
  5. 5. The method of claim 1, wherein determining the at least one element for populating the electronic game area comprises generating at least one of content of a new game area of the electronic game and a new storyline component of the electronic game.
  6. 6. The method of claim 1, wherein determining the at least one element for populating the electronic game area comprises generating the at least one game element and game area based on a storyline of the electronic game and a design theme of the electronic game.
  7. 7. The method of claim 1, wherein determining the at least one element for populating the electronic game area comprises generating at least one game object and at least one display characteristic to populate the electronic game area, and wherein determining the at least one element comprises generating an element for a template of the game area.
  8. 8. The method of claim 1, wherein determining the at least one element for populating the electronic game area comprises generating a new game area for the electronic game using a game world generation model trained to generate the new game area to include new game content based on game area criteria.
  9. 9. The method of claim 1, wherein determining the at least one element for populating the electronic game area comprises generating a display element of the at least one element in a newly generated game area, wherein the apparatus uses a template generated for the electronic game to determine display attributes and game functions of the at least one element.
  10. 10. The method of claim 1, wherein outputting game data for the electronic game comprises displaying the at least one element during a game session.
  11. 11. An apparatus configured for generating game world fills, the apparatus comprising: An interface; a memory storing executable instructions, and A controller coupled to the interface and the memory, wherein the controller is configured to Detecting a game world of an electronic game area to generate an input command; Determining at least one element for populating the electronic game area based on the world generation input command, wherein determining the at least one element is based on game world criteria, and And outputting game data of the electronic game area with the at least one element object.
  12. 12. The device of claim 11, wherein the game world generation input command is at least one of a game engine command, a game design command, a game server command, and a game player command for populating at least one element of a game session.
  13. 13. The apparatus of claim 11, wherein the game world standard defines at least one parameter for generating at least one of a game level, a game map, a game storyline, a design style of an object, and a game element.
  14. 14. The apparatus of claim 11, wherein the game world generation input command comprises detecting a game element tag in the electronic game area, the game element tag comprising a description of a game element for configuration.
  15. 15. The device of claim 11, wherein determining the at least one element for populating the electronic game area comprises generating at least one of content of a new game area of the electronic game and a new storyline component of the electronic game.
  16. 16. The apparatus of claim 11, wherein determining the at least one element to populate the electronic game area comprises generating the at least one game element and game area based on a storyline of the electronic game and a design theme of the electronic game.
  17. 17. The apparatus of claim 11, wherein determining the at least one element to populate the electronic game area comprises generating at least one game object and at least one display characteristic to populate the electronic game area, and wherein determining the at least one element comprises generating an element for a template of the game area.
  18. 18. The apparatus of claim 11, wherein determining the at least one element to populate the electronic game area comprises generating a new game area of the electronic game using a game world generation model trained to generate the new game area to include new game content based on game area criteria.
  19. 19. The apparatus of claim 11, wherein determining the at least one element for populating the electronic game area comprises generating a display element of the at least one element in a newly generated game area, wherein the apparatus uses a template generated for the electronic game to determine display attributes and game functions of the at least one element.
  20. 20. The apparatus of claim 11, wherein outputting game data for the electronic game comprises displaying the at least one element during a game session.

Description

System and method for generating game world population and game element tags Cross Reference to Related Applications The present application claims priority from U.S. patent application Ser. No. 18/492,197 entitled "SYSTEMS AND METHODS FOR GENERATIVE GAME WORLD POPULATION AND GAME ELEMENT TAGS (System and method FOR generating game world population and game element tags)", U.S. patent application Ser. No. 18/492,247 entitled "SYSTEMS AND METHODS FOR GENERATIVE GAME WORLD GENERATION AND PLAYER CUSTOMIZATION (System and method FOR generating game world generation and player customization)", and U.S. patent application Ser. No. 18/492,276 entitled "SYSTEMS AND METHODS FOR GENERATIVE GAME WORLD GENERATION AND USER PREFERENCE INTERFACE (System and method FOR generating game world generation and user preference interfaces)", the specification of which is hereby expressly incorporated by reference in its entirety. Technical Field The present disclosure relates to interactive entertainment and electronic video games, including gaming device operations, processes, configurations, user interface controls and control device configurations, and generative processes for the population of the game world. Background Computer and console game titles have been developed in many styles for different gaming systems and platforms. Games and content are typically developed for display in a two-dimensional format, including presenting games in various formats. As gaming systems and networking features evolve to include increased processing power and display quality, game content improves as rich features and graphics evolve. It is desirable to provide users with customization and customization of game content. Conventional development processes may limit the ability of a developer to provide game content suitable for all users. In addition, many games are developed with fixed mapping and game architecture. Some existing games allow a user to manually select features, such as characters or checkpoints. These existing games may be limited in their ability to generate game elements. Accordingly, there is a need and desire for gaming systems and devices that provide users with the ability to control gaming content. There is also a need and desire for gaming systems that improve the controllability of device operation, including improved device interface control and game world population. Disclosure of Invention Systems, methods, and configurations for generative game world population are disclosed and described herein. In one embodiment, a method generates an input command by a device detecting a game world of an electronic game area. The method includes determining, by the apparatus, at least one element for populating the electronic game area based on the world generation input command, wherein determining the at least one element is based on game world criteria. The method includes outputting, by the device, game data of the electronic game area having the at least one element. In one embodiment, the game world generation input command is at least one of a game engine command, a game design command, a game server command, and a game player command for populating at least one element of a game session. In one embodiment, the game world standard defines at least one parameter for generating at least one of a game level, a game map, a game storyline, a design style of an object, and a game element. In one embodiment, the game world generation input command includes detecting a game element tag in the electronic game area, the game element tag including a description of a game element for configuration. In one embodiment, determining at least one element for populating the electronic game area includes generating at least one of content of a new game area of the electronic game and a new storyline component of the electronic game. In one embodiment, determining at least one element for populating the electronic game area includes generating at least one game element and a game area based on a storyline of the electronic game and a design theme of the electronic game. In one embodiment, determining at least one element for populating the electronic game area includes generating at least one game object and at least one display characteristic to populate the electronic game area, and wherein determining the at least one element includes generating an element for a template of the game area. In one embodiment, determining at least one element for populating an electronic game area includes generating a new game area for the electronic game using a game world generation model trained to generate the new game area to include new game content based on game area criteria. In one embodiment, determining at least one element for populating the electronic game area includes generating a display element of the at least one element in a newly generated game area, wherein the apparatus uses a template generated for the electronic game to determin