CN-224203757-U - Interactive game collocation device for special education
Abstract
The utility model discloses an interactive game collocation device for special education, which comprises a tray, wherein a plurality of labyrinth track plates which are arranged in a matrix are arranged in the tray, each labyrinth track plate is in a disc structure, a cross-shaped groove is formed in the surface of each labyrinth track plate, balls are placed in the cross-shaped groove, a round hole is formed in the middle part of each cross-shaped groove, a pluggable plastic pile is matched and inserted in the round hole, a rotating shaft is fixedly connected to the bottom of each labyrinth track plate, the rotating shaft penetrates through the tray and is fixed with a rotating plate, the top of the rotating plate is abutted against the tray, and two limiting columns are respectively arranged on two sides of the rotating plate. The utility model has the advantages of dynamic path adjustment, multi-mode feedback, immediate error correction and structured task construction, and realizes the high efficiency and adaptability improvement of the cognition-movement integration training in special education through the integration of mechanical dynamics and multi-sense feedback.
Inventors
- HAN BO
- CHEN KAI
- Fu Keyu
Assignees
- 南京特殊教育师范学院
Dates
- Publication Date
- 20260505
- Application Date
- 20250520
Claims (8)
- 1. The utility model provides an interactive recreation collocation device for special education, includes tray (1), its characterized in that, inside a plurality of maze track boards (2) that are the matrix and arrange that are of tray (1), each maze track board (2) are disc structure, cross recess (3) have been seted up on maze track board (2) surface, ball (10) have been placed in cross recess (3), but the median portion of cross recess (3) is equipped with round hole (4), but cooperation grafting plug plastic pile (9) in round hole (4), maze track board (2) bottom fixed connection pivot (5), pivot (5) run through tray (1) and are fixed with rotatory board (6), rotatory board (6) top and tray (1) butt, the both sides of rotatory board (6) respectively are equipped with spacing post (8).
- 2. The interactive game collocation device for special education according to claim 1, wherein the four corners of the bottom of the tray (1) are respectively provided with an anti-slip support leg (7).
- 3. An interactive game collocation device for special education according to claim 2, characterized in that the diameter of the labyrinth track plates (2) is 80-100mm, and the gap between adjacent labyrinth track plates (2) is 0.5-1mm.
- 4. An interactive game collocation device for special education according to claim 3, characterized in that the depth of the cross-shaped groove (3) is 3-15mm.
- 5. An interactive game collocation device for special education according to claim 4, characterised in that the diameter of the circular hole (4) is 5-15mm.
- 6. An interactive game collocation device for special education according to claim 5, characterised in that the diameter of the ball (10) is 10-25mm.
- 7. An interactive game collocation device for special education according to claim 6, characterized in that the limit post (8) limits the rotation range of the spin plate (6) to 0-45 °.
- 8. An interactive game collocation device for special education according to claim 7, characterised in that the pluggable plastic peg (9) comprises three differently coloured peg bodies.
Description
Interactive game collocation device for special education Technical Field The utility model relates to the technical field of special education, in particular to an interactive game collocation device for special education. Background In the special education field, students aiming at cognitive impairment, dyskinesia or attention deficit often need to conduct sensory integration and skill training by means of an interactive teaching aid. In the prior art, fixed labyrinth plates or jigsaw devices are mostly adopted, and fixed paths are formed through splicing modules to guide balls to move. The device can exercise the coordination ability of hands and eyes, but has obvious defects that the track modules cannot be dynamically adjusted after being spliced, the difficulty is difficult to stepwise improve according to the student ability, the movement of the ball is tracked only by vision, the tactile resistance feedback and the auditory prompt are lacked, the multi-sense stimulation is insufficient, the recombination module is required to be dismantled when the operation of the student is lost, the teaching flow is interrupted, and the training continuity is affected. In addition, the ball path node marking mode in the existing device is single, task logic cannot be established through color coding, and the cultivation of the complex instruction execution capacity is limited. Therefore, there is a need to develop an interactive device supporting dynamic path adjustment, multi-modal real-time feedback and having progressive task building functions to adapt to the personalized training requirements in special education. Disclosure of utility model The utility model aims to provide an interactive game collocation device for special education, which has the advantages of dynamic path adjustment, multi-mode feedback, instant error correction and structural task construction, and realizes the high efficiency and adaptability improvement of cognition-movement integration training in special education through the integration of mechanical dynamics and multi-sense feedback, thereby solving the problems in the prior art. In order to achieve the above purpose, the present utility model provides the following technical solutions: The utility model provides an interactive recreation collocation device for special education, includes the tray, the inside labyrinth track board that is a plurality of matrix arrangements that is equipped with of tray, each labyrinth track board be disc structure, and cross recess has been seted up on labyrinth track board surface, has placed the ball in the cross recess, and the centre of cross recess is equipped with the round hole, but the cooperation grafting plug plastic pile in the round hole, labyrinth track board bottom fixed connection pivot, the pivot runs through the tray and is fixed with the board soon, board top and tray butt soon, the both sides of board soon respectively are equipped with a spacing post. Preferably, the four corners of the bottom of the tray are respectively provided with an anti-slip support leg. Preferably, the diameter of the labyrinth track plates is 80-100mm, and the gap between adjacent labyrinth track plates is 0.5-1mm. Preferably, the depth of the cross-shaped groove is 3-15mm. Preferably, the diameter of the round hole is 5-15mm. Preferably, the diameter of the ball is 10-25mm. Preferably, the limit post defines a rotation range of the spin plate of 0-45 °. Preferably, the pluggable plastic pile comprises three pile bodies with different colors. Compared with the prior art, the utility model has the following beneficial effects: 1. According to the utility model, the labyrinth track plates are driven to rotate at 0-45 degrees in a limiting manner through the rotating plates, so that the communication/blocking switching of adjacent cross-shaped grooves is realized, the real-time dynamic reconstruction of paths is supported, the dynamic path adjustment is realized, a teacher can rotate any labyrinth track plate in real time to adjust the path complexity, for example, the difficulty progressive training is realized from multiple turning, and the matching clearance design of the labyrinth track plates arranged in a matrix manner ensures that single plates are not mutually interfered when independently adjusted. 2. According to the utility model, the ball is rubbed with the edge of the cross-shaped groove to generate tactile vibration feedback, and the pluggable plastic pile is used for generating a crisp sound when colliding with the ball to form an audible prompt, so that the path communication state forms visual blocking feedback through dislocation of the groove to form a multi-mode feedback mechanism. 3. The utility model adopts three-color pluggable plastic piles to establish a 'start point-middle point-end point' color coding rule, constructs a task logic chain through pile body plug-in combination, cultures the sequential execution and target decompos