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EP-4358546-B1 - HEADSET WITH SOURCE DETECTION AND VOLUME CONTROL

EP4358546B1EP 4358546 B1EP4358546 B1EP 4358546B1EP-4358546-B1

Inventors

  • KULAVIK, RICHARD
  • Kuruba Buchannagari, Shoba Devi

Dates

Publication Date
20260506
Application Date
20141008

Claims (6)

  1. A method, comprising: in an audio headset (200; 503): receiving a multichannel audio signal (501); determining the audio level on each channel of the multichannel audio signal (501) during a determined time period; determining that the multichannel audio signal (501) comprises one channel when only one of a level of the audio on a left channel and a level of the audio on a right channel is above a first threshold during the determined time period; determining that the multichannel audio signal (501) comprises at least two channels when the level of the audio on the left channel and the level of the audio on the right channel are both above a second threshold during the determined time period; determining that the multichannel audio signal (501) comprises at least six channels when a level of audio on a subwoofer channel and/or on a center channel of the multichannel audio signal (501) is above a third threshold during the determined time period; adjusting a level of one or more of the audio channels according to the number of channels determined in the multichannel audio signal (501); and combining the multichannel audio signal to generate a left speaker signal (216a) and a right speaker signal (216b).
  2. The method of claim 1, wherein the method comprises: determining that the multichannel audio signal (501) comprises eight channels when a level of audio on one or more side channels of the received audio signal (501) is above a fourth threshold during the determined time period.
  3. The method of claim 1, wherein the method comprises: determining that the multichannel audio signal (501) comprises six channels when the level of audio on the one or more side channels is below the fourth threshold during the determined time period.
  4. A system, comprising: an audio headset (200; 503) comprising a signal characterization circuit (504a) operable to: receive a multichannel audio signal (501); determining the audio level on each channel of the multichannel audio signal (501) during a determined time period; determine that the multichannel audio signal (501) comprises one channel when only one of a level of the audio on a left channel and a level of the audio on a right channel is above a first threshold during the determined time period; determine that the multichannel audio signal (501) comprises at least two channels when the level of the audio on the left channel and the level of the audio on the right channel are both above a second threshold during the determined time period; determine that the multichannel audio signal (501) comprises at least six channels when a level of audio on a subwoofer channel and/or on a center channel of the multichannel audio signal (501) is above a third threshold during the determined time period; adjust a level of one or more of the audio channels according to the number of channels determined in the multichannel audio signal (501); and combine the multichannel audio signal to generate a left speaker signal (216a) and a right speaker signal (216b).
  5. The system of claim 4, wherein the signal characterization circuit (504a) is operable to: determine that the multichannel audio signal (501) comprises eight channels when a level of audio on one or more side channels of the received audio signal (501) is above a fourth threshold during the determined time period.
  6. The system of claim 4, wherein the signal characterization circuit (504a) is operable to: determine that the multichannel audio signal (501) comprises six channels when the level of audio on the one or more side channels is below the fourth threshold during the determined time period.

Description

TECHNICAL FIELD Aspects of the present application relate to electronic gaming. More specifically, to methods and systems for headset with automatic source detection and volume control. BACKGROUND Limitations and disadvantages of conventional approaches to audio processing for gaming will become apparent to one of skill in the art, through comparison of such approaches with some aspects of the present method and system set forth in the remainder of this disclosure with reference to the drawings. US 2007/0160218 A1 describes a method for synthesizing a binaural audio signal, in particular it describes a concept for binaural cue coding. A decoder receives a first monophonized signal representing a plurality of channels and a second signal containing side information, which may be the number and locations of the loudspeakers of the original mix in relation to a listening position. US 2002 / 038 158 A1 describes a signal processing apparatus having a function of reproducing multiple-channel audio signals. This signal processing apparatus includes an input attribute determination section for determining an input attribute representing at least one of a type of an audio codec, a sampling frequency and a number of channels of an input signal; and an input signal processing section for processing the input signal. The input signal processing section determines whether the input attribute has been changed based on a determination result provided by the input attribute determination section; and when a calculation remainder is generated in the input signal processing section by the change in the input attribute, the input signal processing section assigns at least a part of the calculation remainder to processing of the input signal. It is an object of the present invention to provide a simplified method and a simplified system with automatic source detection and volume control. BRIEF SUMMARY The problem relating to the method is solved by a method according to claim 1 and the problem relating to the system is solved by a system according to claim 4. Preferred embodiments are disclosed in the dependent claims. Methods and systems are provided for dynamic control of game audio based on audio analysis, substantially as illustrated by and/or described in connection with at least one of the figures, as set forth more completely in the claims. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1A is a diagram that depicts an example gaming console, which may be utilized to provide dynamic control of game audio based on audio analysis, in accordance with various exemplary embodiments of the disclosure.FIG. 1B is a diagram that depicts an example gaming audio subsystem comprising a headset and an audio basestation, in accordance with various exemplary embodiments of the disclosure.FIG. 1C is a diagram of an exemplary gaming console and an associated network of peripheral devices, in accordance with various exemplary embodiments of the disclosure.FIGS. 2A and 2B are diagrams that depict two views of an example embodiment of a gaming headset, in accordance with various exemplary embodiments of the disclosure.FIG. 2C is a diagram that depicts a block diagram of the example headset of FIGS. 2A and 2B, in accordance with various exemplary embodiments of the disclosure.FIG. 3A is a diagram that depicts two views of an example embodiment of an audio basestation, in accordance with various exemplary embodiments of the disclosure.FIG. 3B is a diagram that depicts a block diagram of the audio basestation, in accordance with various exemplary embodiments of the disclosure.FIG. 4 is a block diagram of an exemplary multi-purpose device, in accordance with various exemplary embodiments of the disclosure.FIG. 5 is a block diagram of an exemplary processing subsystem in a headset, which may be utilized to determine characteristics of a received audio signal, in accordance with en exemplary embodiment of the disclosure.FIG. 6 is a flow diagram illustrating exemplary steps for signal characterization, in accordance with various exemplary embodiments of the disclosure. DETAILED DESCRIPTION FIG. 1A depicts an example gaming console, which may be utilized to provide dynamic control of game audio based on audio analysis, in accordance with various exemplary embodiment of the disclosure. Referring to FIG. 1, there is shown a console 176, user interface devices 102, 104, a monitor 108, an audio subsystem 110, and a network 106. The game console 176 may comprise suitable logic, circuitry, interfaces and/or code that may be operable to present a game to, and also enable game play interaction between, one or more local players and/or one or more remote players. The game console 176 which may be, for example, a Windows computing device, a Unix computing device, a Linux computing device, an Apple OSX computing device, an Apple iOS computing device, an Android computing device, a Microsoft Xbox, a Sony Playstation, a Nintendo Wii, or the like. The example game cons