EP-4735132-A2 - LIVE GAMING APPARATUS WITH DICE SHAKER AND GAMING WHEEL
Abstract
The present disclosure relates to systems and methods for live gaming with dice and roulette systems. Various embodiments may include a gaming apparatus comprising a dice shaker and a gaming wheel providing a plurality of outcomes. Examples may be configured to activate the dice shaker to generate a roll outcome and activate the gaming wheel based on the roll outcome. The results of the gaming wheel may apply a multiplier to the gaming event. The dice shaker and gaming wheel elements may include physical and/or virtual elements associated with the gaming apparatus.
Inventors
- CONNELLY, John, Joseph
Assignees
- Interblock D.O.O.
Dates
- Publication Date
- 20260506
- Application Date
- 20240605
Claims (20)
- 1. A gaining system, comprising: a dice shaker configured to roll at least one die; a gaming wheel comprising a face displaying a pl urality of gaming outcomes; a gaming apparatus in communication with the dice shaker and the gaming wheel; and a processor and at least one memory comprising instructions, which when executed by the processor, causes the gaming system to: in response to player input received at the gaming apparatus, activate the dice shaker to roll the at least one die and generate a roll outcome; activate the gaming wheel using a movement characteristic based on the roll outcome; and determine a randomized outcome of the gaming wheel.
- 2. The gaming system of claim 1 , wherein the at least one memory comprises instructions, which when executed by the processor, causes the system to apply a multiplier to a gaming event at the gaming apparatus, the multiplier corresponding to the randomized outcome associated with the gaming wheel.
- 3. The gaming system of claim 1. further comprising: a controller associated with the gaming apparatus, wherein the controller determines at least one of a timing and a force of the roll at the dice shaker.
- 4. The gaming system of claim 3, wherein the controller is a button.
- 5. The gaming system of claim 3. wherein the controller measures an activation force, and wherein the activation force determines the force of the roll.
- 6. The gaming system of claim 1. wherein the gaming wheel is a standard roulette wheel.
- 7. The gaming system of claim 6, wherein the standard roulette wheel spins at a constant speed to maintain randomness, and the constant speed corresponds to a roulette ball launch speed.
- 8. The gaming system of claim 7. wherein standard roulette wheel spins during a launch of the roulette ball, and at least until the roulette ball comes to rest.
- 9. The gaming system of claim 1, wherein the gaming apparatus further comprises a display displaying at least one of the roll outcome, and a gaming outcome.
- 10. The gaming system of claim 1, wherein the gaming apparatus is an individual player machine comprising a base section supporting the dice shaker and the gaming wheel.
- 11. The gaming system of claim 1. wherein the dice shaker and the gaming wheel are virtual, and wherein the dice shaker and the gaming wheel are provided on a display associated with the gaming apparatus.
- 12. The gaming system of claim 1. wherein the gaming wheel comprises a plurality of pockets, and wherein each pocket is associated with a gaming outcome.
- 13. The gaming system of claim 12, wherein the at least one memory comprises instructions, which when executed by the processor, causes the system to: launch a ball into the gaming wheel at a speed based on the roll outcome, wherein the gaming wheel spins to maintain randomness; and determine, by at least one sensor, a pocket in which the ball comes to rest, wherein the pocket determines the multiplier.
- 14. The gaming system of claim 13, wherein the sensor is at least one of an image sensor, a proximity' sensor, a light sensor, a pressure sensor, and a radio frequency identification (RFID) sensor.
- 15. A method for gaming, comprising: receiving, at a gaming apparatus, instructions to initiate a gaming event; activating a dice shaker configured to roll at least one die and generate a roll outcome, wherein the dice shaker is associated with the gaming apparatus; activating a gaming wheel using a movement characteristic based on the roll outcome, wherein the movement characteristic corresponds to at least one of a wheel spin and a ball launch; and determining a randomized outcome of the gaming wheel.
- 16. The method of claim 15, wherein activating the dice shaker automatically occurs during the gaming event.
- 17. The method of claim 15, wherein activating the dice shaker occurs in response to receiving player input at the gaming apparatus.
- 18. The method of claim 17, wherein the player input is received via a controller associated with the gaming apparatus.
- 19. The method of claim 18, further comprising: determining at least one of a timing and a force of the dice roll based on the player input.
- 20. A non-transitory computer-readable storage medium comprising instructions stored thereon that cause a computing device to at least: receive, at a gaming apparatus, instructions to initiate a gaming event; activate a dice shaker configured to roll at least one die and generate a roll outcome, wherein the dice shaker is associated with the gaming apparatus; activate a gaming wheel using a movement characteristic based on the roll outcome, wherein the movement characteristic corresponds to at least one of a spin and a ball launch; and determine a randomized outcome of the gaming wheel.
Description
LIVE GAMING APPARATUS WITH DICE SHAKER AND GAMING WHEEL CROSS REFERENCE TO RELATED APPLICATIONS [0001] This application claims benefit under 35 U.S.C. §119(e) of Provisional U.S. Patent Application No. 63/51 1.104, filed June 29, 2023; and U.S. Patent Application No. 18/645,283, filed April 24, 2024, the contents of which are incorporated herein by reference in their entireties. TECHNICAL FIELD [0002] The present disclosure relates generally, but not exclusively, to the field of gaming, particularly dice and roulette games. BACKGROUND INFORMATION [0003] Casinos and gaming locations offer a variety of games to attract players. Such games may include live table games, traditional casino games (e.g.. roulette, craps, blackjack, etc ), virtual games, physical machines (e.g., slot-like machines), individual gaming apparatus, stadium-style group stations, and various gameplay combinations. [0004] Many players enjoy playing at a particular casino or gaming location or at a particular machine but may also desire variety in their gaming experience. Player familiarity with a game may cause a decrease in player interest and engagement. [0005] Accordingly, casinos and gaming locations have an interest in increasing player interest and engagement opportunities, which may result in more gaming, greater profits, and player loyalty. Casinos and gaming providers must therefore continuously innovate to attract and retain players, maintain profitability, and improve player experience. SUMMARY [0006] An embodiment is directed to systems and methods for live gaming on gaming apparatuses comprising a dice shaker and a gaming wheel. Aspects may include a processor and at least one memory to cause the gaming system to activate the dice shaker to generate a roll outcome, activate the gaming wheel using a movement characteristic based on the roll outcome, and determine a randomized outcome of the gaming wheel. In some examples, a multiplier corresponding to the randomized outcome may be applied to the gaming event. Various gaming events, gaming techniques, multipliers, bonuses, and wager resolutions may be provided using aspects and embodiments discussed herein. [0007] These and other features will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings and claims. This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. BRIEF DESCRIPTION OF THE DRAWINGS [0008] FIG. 1 is a diagrammatic, perspective view of an example base of a gaming apparatus, in accordance with an embodiment. [0009] FIG. 2 is perspective view of a gaming apparatus providing virtual dice and roulette gameplay, in accordance with an embodiment. [0010] FIG. 3 is a diagrammatic, perspective view of an example gaming apparatus with a dice shaker and roulette wheel, in accordance with an embodiment. [0011] FIG. 4 is a diagrammatic, perspective view of an example gaming apparatus with a dice shaker, roulette wheel, and additional display, in accordance with an embodiment. [0012] FIG. 5 is a flowchart for live gaming operations, in accordance with an embodiment. [0013] FIG. 6 is an illustration of an exemplary block diagram representing a general-purpose computer system in which aspects of the methods and systems disclosed herein or portions thereof may be incorporated. DETAILED DESCRIPTION OF EMBODIMENTS [0014] The present disclosure describes particular embodiments and their detailed construction and operation. The embodiments described herein are set forth by way of illustration only and not limitation. Those skilled in the art will recognize, in light of the teachings herein, that there may be a range of equivalents to the exemplary7 embodiments described herein. Most notably, other embodiments are possible, variations can be made to the embodiments described herein, and there may be equivalents to the components, parts, or steps that make up the described embodiments. For the sake of clarity and conciseness, certain aspects of components or steps of certain embodiments are presented without undue detail w here such detail would be apparent to those skilled in the art in light of the teachings herein and/or w here such detail would obfuscate an understanding of more pertinent aspects of the embodiments. [0015] Disclosed herein are methods, systems, and computer readable storage media for gaming systems and live gaming techniques using a dice shaker and gaming wheel. According to various aspects, players may interact with a gaming apparatus that includes a dice shaker and a gaming wheel. The dice shaker may be a physical dice shaker including one or more die. Dice shakers may include a movable platform to shake, roll, and toss dice,