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EP-4736146-A1 - MASSIVELY PARALLEL REAL-TIME REMOTE GAMEPLAY

EP4736146A1EP 4736146 A1EP4736146 A1EP 4736146A1EP-4736146-A1

Abstract

The present disclosure relates to systems and methods for live gaming, remote gaming, and video stream switching. Various embodiments may stream a live video output of a gaming event to a plurality of remote user devices. The gaming event may be associated with a player machine being played by a live, local player. At least one remote user device may provide a wager corresponding to an outcome of a gaming event. Remote user devices may independently update the live video output to customize gameplay experience. The outcome of the gaming event may be provided, in real-time to the plurality of remote user devices, and wagers are resolved based on the outcome.

Inventors

  • CONNELLY, John, Joseph

Assignees

  • Interblock D.O.O.

Dates

Publication Date
20260506
Application Date
20231222

Claims (20)

  1. 1. A method for wagering on a live gaming event, comprising: streaming live video output of a gaming event to a display associated with a first remote user device, wherein the gaming event is occurring on an individual player machine at a gaming location, and wherein the individual player machine is operated in real-time by a local player at the gaming location; streaming live video output of the gaming event to a display associated with a second remote user device; receiving, during a betting window, a first wager from the first remote user device and a second wager from the second remote user device; displaying, in real-time, an outcome of the gaming event to the first remote user device and the second remote user device; and resolving the first wager and the second wager based on the outcome.
  2. 2. The method of claim 1. wherein the first remote user device and the second remote user device do not affect the outcome of the gaming event.
  3. 3. The method of claim 1, wherein the betting window corresponds to a period of time before the local player takes an action with respect to the gaming event.
  4. 4. The method of claim 1 , wherein the gaming event relates to at least one of a slot game, a card game, a dice game, and a casino game.
  5. 5. The method of claim 1, further comprising: updating, in response to input received at the first remote user device, the live video output from a first field of view to a second field of view associated with the gaming event.
  6. 6. The method of claim 5, wherein the first field of view comprises a gaming area on the individual player machine, and wherein the second field of view is at least one of: an alternate view of the individual player machine, a region within the first field of view, the local player, and a view of the gaming location.
  7. 7. The method of claim 5, further comprising: concurrently streaming the first field of view and the second field of view on the display.
  8. 8. The method of claim 1 , wherein the first remote user device and the second remote user device display different fields of view associated with the live video output.
  9. 9. The method of claim 1, wherein the gaming location is a casino.
  10. 10. The method of claim 1, wherein resolving the first wager and the second wager comprises updating a wallet respectively associated with each wager.
  11. 11. The method of claim 1 , wherein the first wager from the first remote user device corresponds to a gaming decision to be made by the local player during the gaming event.
  12. 12. The method of claim 1, wherein at least one wager comprises a back bet or a lay bet.
  13. 13. The method of claim 1, wherein each wager corresponds to an outcome of the gaming event.
  14. 14. A system for wagering on a live gaming event, comprising: a gaming event on an individual player machine, wherein the individual player machine is operated in real-time by a local player at a gaming location; a streaming device configured to stream live video output of the gaming event to a first remote user device; and a gaming interface operating on the first remote user device, the gaming interface configured to at least: display live video output of the gaming event at a display associated with the first remote user device, wherein the live video output captures a first field of view comprising a gaming area on the individual player machine; display live video output of the gaming event at a display associated with a second remote user device; receive, during a betting window, a first wager from the first remote user device; display, in real-time, the outcome of the gaming event to the first remote user device; and resolve the first wager based on the outcome.
  15. 15. The system of claim 14, wherein the gaming interface is associated with a casino application operating on the remote user device.
  16. 16. The system of claim 14, wherein the streaming device is a camera capturing at least one of the individual player machine and a display associated with the individual player machine.
  17. 17. The system of claim 14, wherein the streaming device streams live gaming output generated by the individual player machine.
  18. 18. The system of claim 14, wherein the individual player machine is operated in real-time by a local player at the gaming location.
  19. 19. The system of claim 14, wherein the individual player machine is a slot machine.
  20. 20. The system of claim 14, wherein the first remote user device comprises at least one of a smartphone, personal computer, and a gaming device.

Description

MASSIVELY PARALLEL REAL-TIME REMOTE GAMEPLAY CROSS-REFERENCE TO RELATED APPLICATIONS [0001] The present application claims a right to priority to U.S. Patent Application No. 63/585,899, filed September 27, 2023; U.S. Patent Application No. 63/513,293, filed July 12, 2023; and U.S. Patent Application No. 63/511,062, filed June 29, 2023; and U.S. Patent Application No. 18/390,124, filed December 20, 2023 the entireties of each of which are incorporated by reference herein. TECHNICAL FIELD [0002] The present disclosure relates generally, but not exclusively, to the field of gaming, particularly remote wagering on live games. BACKGROUND INFORMATION [0003] Casinos offer a variety of games to attract players. Such games may include live table games (e.g., roulette, craps, blackjack, etc.), virtual games, physical machines (e.g., slot-like machines), individual player machines, stadium-sty le group stations, and various gameplay combinations. [0004] Traditionally, players must physically go to a casino or the gaming location to participate. However, this may not always be possible, and when players are unable to play at a casino, the casino does not receive the business and the player misses out on the gaming experience. [0005] Although online gaming platforms provide one way for players to remotely participate in casino games and other gaming events, the online experience is very different than in-person and live gaming events at an actual location. Many players enjoy playing at a particular casino or gaming location, or a particular machine, but online gaming platforms cannot provide a comparable experience and familiarity. [0006] Online and remote gaming also face challenges with providing a social atmosphere that keeps players engaged, interested, and part of a gaming community. At a physical gaming location, players are immersed in an environment with fellow players. Players and passersby can watch other players and live gaming events. In some cases, popular players and influencers may amass followers interested in watching their gaming activities. Gaming locations may be interested in taking advantage of these audiences and the interest in the gaming events occurring at the location. Increasing player interest and engagement opportunities may result in more gaming, greater profits, and player loyalty. [0007] Additionally, players have many game types, options, and platforms available. Casinos and gaming providers must continuously innovate to attract and retain players, maintain profitability7, and improve player experience. SUMMARY [0008] An embodiment is directed to a method for remotely wagering on a live gaming event, and enabling a plurality of remote players to make wagers on games played by another player. Aspects may stream live video output to a display associated with a remote user device, and the live video output may display a gaming event being played, by another player, on a player machine at a gaming location, such as a casino. In various examples, a selection from the user device may select a local player and/or a player machine shown in the live video output. The selection enables a remote player using the remote gaming device to watch a gaming event, such as a gaming event being played, by the local player, and the player machine. Aspects may receive a wager from the remote user device. The wager may correspond to an outcome of the gaming event. In some examples, a wager may be accepted during a betting window, such as a period of time before the local player takes an action with respect to the gaming event. The wager may also be associated with a player account, such as an account associated with the remote player. Aspects may further stream live video output of the gaming event to the remote user device, and resolve the wager based on the outcome of the gaming event. [0009] According to various examples, the gaming event may be slots or another electronic game. In other examples, the gaming event may be slots, poker, roulette, craps, blackjack, sic-bo, baccarat, or a casino game. The streaming device may include a camera capturing at least one of the player machine and a display associated with the player machine. The streaming device may stream live gaming output generated by the player machine to the remote user device. Such embodiments enable remote players to bet, in real-time, on gaming events being played by a local player at a gaming location. The local player may be an influencer, celebrity, professional gamer, or other individual playing at the gaming location at the local player machine. According to various examples, a plurality of remote gaming devices may watch the live video streams and bet on the gaming events in real-time. In examples, the denominations of the bets made by the remote players are the same as the local player. In examples, the denominations of the bets made by the remote players are different from the local player. In examples, the denominations of the b