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EP-4736147-A1 - LIVE ELECTRONIC TABLE GAME CASINO PIT WITH HYBRID DEALER ASSISTANCE

EP4736147A1EP 4736147 A1EP4736147 A1EP 4736147A1EP-4736147-A1

Abstract

The present disclosure relates to systems and methods for a live electronic table game (ETG) pit that comprises a plurality of live ETGs arranged on a casino floor in a pit having an interior area and a perimeter, each live ETG having a physical game component involving one or more of a physical card, a physical ball, and a physical die, wherein at least part of each game played on each live ETG involves the physical game component, a community display, and at least one dealer console for enabling a dealer to manage various aspects of each game; and one or more player consoles physically arranged around each of the plurality of live ETGs, each of the player consoles physically arranged around a live ETG having a graphical user interface for enabling a player to enter bets associated with each game to be played on the live ETG and to resolve the bets based on a result of each game.

Inventors

  • CONNELLY, John, Joseph
  • KOWALCHUK, JEFFREY

Assignees

  • Interblock D.O.O.

Dates

Publication Date
20260506
Application Date
20231222

Claims (20)

  1. 1. A live electronic table game (ETG) pit, comprising: a plurality of live ETGs arranged on a casino floor in a pit having an interior area and a perimeter, each live ETG having a physical game component involving one or more of a physical card, a physical ball, and a physical die, wherein at least part of each game played on each live ETG involves the physical game component, a community display, and at least one dealer console for enabling a dealer to manage various aspects of each game; and one or more player consoles physically arranged around each of the plurality of live ETGs, each of the player consoles physically arranged around a live ETG having a graphical user interface for enabling a player to enter bets associated with each game to be played on the live ETG and to resolve the bets based on a result of each game.
  2. 2. The live ETG pit of claim 1, wherein the plurality of live ETGs include a live ETG craps game having a physical craps table upon which a player of a player console acting as a shooter throws dice to determine the result of a craps game, wherein when the live ETG craps game is configured in a single side mode there is a single dealer console for a single dealer on one side of the community display.
  3. 3. The live ETG pit of claim 1, wherein the plurality of live ETGs include a live ETG craps game having a physical craps table upon which a player of a player console acting as a shooter throws dice to determine the result of a craps game, and wherein when the live ETG craps game is configured in a dual side more there is one dealer console for a first dealer on the one side of the community display and a second dealer console for a second dealer on an opposite side of the community display.
  4. 4. The live ETG pit of claim 1, wherein the plurality of live ETGs include a live ETG roulette game having a first physical roulette wheel with a single dealer console for a single dealer and with the result of the first physical roulette wheel being displayed on a first side of the community display.
  5. 5. The live ETG pit of claim 4, wherein the live ETG roulette game includes a second physical roulette wheel with the result of the first physical roulette wheel being displayed on one side of the first side of the community display and the result of the second phy sical roulette wheel being displayed on another side of the first side of the community display.
  6. 6. The live ETG pit of claim 5, wherein the first physical roulette wheel and the second physical roulette wheel are operated sequentially.
  7. 7. The live ETG pit of claim 1, wherein the plurality of live ETGs include a live ETG baccarat game having a first physical card shoe with a single dealer console for a single dealer and with the result of hands from the first card shoe being displayed on a first side of the community display.
  8. 8. The live ETG pit of claim 7, wherein the live ETG baccarat game includes a second physical card shoe with the result of hands from the first physical card shoe being displayed on one side of the first side of the community display and the result of hands from the second physical card shoe being displayed on another side of the first side of the community display.
  9. 9. The live ETG pit of claim 8, wherein the hands from the first card shoe and the hands from the second physical card shoe are dealt sequentially.
  10. 10. The live ETG pit of claim 1, wherein the plurality of live ETGs include a live ETG blackjack game have a physical card shoe with a single dealer console for a single dealer and the results of hands from the first card shoe being displayed on a first side of the community display.
  11. 1 1. The live ETG pit of claim 10, wherein displays of the player consoles are positioned between players and the single dealer such that the players cannot touch cards from the hands from the first card shoe as they are dealt.
  12. 12. The live ETG pit of claim 11. wherein the cards from the hands are dealt to areas on the live ETG blackjack game that correspond to each player among the players, wherein sensors in the areas read the cards and cause the cards to be displayed on the community display.
  13. 13. The live ETG pit of claim 12, wherein each of the displays of the player consoles include a graphical user interface that enables each player to place main game bets, see their cards and the single dealer s cards, place side bets, and resolve the results of each hand.
  14. 14. The live ETG pit of claim 1, wherein the one or more player consoles includes a plurality of player consoles arranged around one live ETG among of the plurality of live ETGs.
  15. 15. The live ETG pit of claim 14, wherein the plurality of player consoles are arranged around the one live ETG in a stadium configuration.
  16. 16. The live ETG pit of claim 1 , wherein the one or more player consoles enable each player to play on two or more live ETGs at the same time.
  17. 17. The live ETG pit of claim 16, wherein the two or more live ETGs are physically located near the one or more player consoles.
  18. 18. The live ETG pit of claim 16, wherein one live ETG among the two or more live ETGs is physically located near the one or more player consoles and one or more live ETGs among the two or more live ETGs are remotely located.
  19. 19. The live ETG pit of claim 18, wherein at least one live ETG among the one or more live ETGs are in the live ETG pit.
  20. 20. A method for providing a live electronic table game (ETG) pit, comprising: providing a plurality of live ETGs on a casino floor in a pit having an interior area and a perimeter, each live ETG having a physical game component involving one or more of a physical card, a physical ball, and a physical die, wherein at least part of each game played on each live ETG involves the physical game component, a community display, and at least one dealer console for enabling a dealer to manage various aspects of each game; and providing one or more player consoles around each of the plurality of live ETGs, each of the player consoles physically arranged around a live ETG having a graphical user interface for enabling a player to enter bets associated with each game to be played on the live ETG and to resolve the bets based on a result of each game.

Description

LIVE ELECTRONIC TABLE GAME CASINO PIT WITH HYBRID DEALER ASSISTANCE CROSS-REFERENCE TO RELATED APPLICATIONS [0001] The present application claims a right to priority to U.S. Patent Application No. 63/510,876, filed June 28. 2023, and U.S. Patent Application No. 18/390,156, filed December 20, 2023 the entireties of which are incorporated by reference herein. TECHNICAL FIELD [0002] The present disclosure relates generally, but not exclusively, to the field of gaming, particularly electronic table games and casino pits. BACKGROUND INFORMATION [0003] Casinos offer a variety of games to attract players. Such games may include live table games (e.g., roulette, craps, blackjack, etc.), virtual games, physical machines (e.g., slot-like machines and electronic table games), individual player machines, stadium-style group stations, and various gameplay combinations. Traditionally, casinos are organized to have pit areas and slot areas. Figure 1 illustrates a typical pit area 10 with one or more craps tables 12, one or more roulette tables 14, one or more baccarat tables (not shown), and numerous blackjack tables 16 arranged in a rectangle so that dealers and supervisors are within a central internal area of the rectangle and players are arranged around the outside of the rectangle. [0004] Traditional craps tables have a player to dealer ratio of 12:3 or 12:4, with one boxman and three to four dealers. The boxman is more senior than the dealers in terms of experience and is in charge of the game. The dealers take turns being the stickman. i.e., the dealer that uses a curved stick to collect the dice after a throw, with the other dealers helping to place, collect losses and pay wins. Two to three dealers work the table at a time with one additional dealer on a rotational break. Due to the complexity of the game, the dealers require a higher degree of skill than in certain other games. [0005] Traditional roulette tables and baccarat tables require a higher degree of skill for the dealers, although only one dealer is required at a time. In roulette, the player to dealer ratio is typically 5: 1 or 6: 1 and in baccarat the player to dealer ratio is typically 6: 1. Blackjack requires less dealer skill than other table games and also has a player to dealer ratio 4894-6285-3272.1 - 1 - of 5: 1 or 6:1. Despite the level of skill required of the dealers, all of the live table games experience losses on a daily basis as a result of payout errors, such as where a losing bet is accidentally paid out or more is paid on a winning bet than should have been paid. SUMMARY [0006] An embodiment is directed to a live electronic table game (ETG) pit that comprises a plurality of live ETGs arranged on a casino floor in a pit having an interior area and a perimeter, each live ETG having a physical game component involving one or more of a physical card, a physical ball, and a physical die, wherein at least part of each game played on each live ETG involves the physical game component, a community display, and at least one dealer console for enabling a dealer to manage various aspects of each game; and one or more player consoles physically arranged around each of the plurality of live ETGs, each of the player consoles physically arranged around a live ETG having a graphical user interface for enabling a player to enter bets associated with each game to be played on the live ETG and to resolve the bets based on a result of each game. [0007] These and other features will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings and claims. This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. BRIEF DESCRIPTION OF THE DRAWINGS [0008] FIG. 1 is a perspective view of a prior art casino pit including a live craps table, two live roulette tables and four live blackjack tables all arranged in a rectangle. [0009] FIG. 2 is perspective view of a live electronic table game casino pit, in accordance with an embodiment. [0010] FIG. 3 is a perspective view of an example live craps electronic table game, in accordance with an embodiment. [0011] FIG. 4 is a perspective view of an example live roulette electronic table game, in accordance with an embodiment. [0012] FIG. 5 is a perspective view of an example live baccarat electronic table game, in accordance with an embodiment. [0013] FIG. 6 A is a perspective view of an example live blackjack electronic table game, in accordance with an embodiment. [0014] FIG. 6B is a display view of an example graphical user interface for the live blackjack electronic table game of FIG. 6A illustrating side bets. [0015] FIG. 7 is a perspective view of an example live roulette electronic