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JP-2026074437-A - Gaming machine

JP2026074437AJP 2026074437 AJP2026074437 AJP 2026074437AJP-2026074437-A

Abstract

[Problem] To provide a gaming machine that is ultimately suitable. [Solution] A gaming machine that can be controlled to be in an advantageous state, comprising: a gaming control means; an effect control means; a sound output means; and a variable prize-winning means that can change between a first state in which the gaming medium is easy to win and a second state in which the gaming medium is unable to win or is difficult to win, wherein the gaming control means can change the variable prize-winning means between the first state and the second state in the advantageous state, and the effect control means outputs a sound corresponding to a win before executing an effect in the advantageous state. [Selection Diagram] Figure 29-413

Inventors

  • 小倉 敏男

Assignees

  • 株式会社三共

Dates

Publication Date
20260507
Application Date
20241021

Claims (1)

  1. A gaming machine that can be controlled to be in a favorable state, Game control means, A means of controlling the performance, Sound output means, The game includes a variable prize-winning mechanism that can change between a first state in which the game medium is easy to win and a second state in which the game medium is unable to win or is difficult to win. The aforementioned game control means is In the advantageous state, it is possible to change the variable prize-winning means to the first state, In the advantageous state, the game media that enter the variable prize-winning means can be counted, and when the count reaches a predetermined number, the variable prize-winning means can be changed to the second state. The aforementioned performance control means can execute an over-display performance if the count value reaches a threshold during the advantageous state. The aforementioned excess display effect includes a first excess display effect and a second excess display effect, The aforementioned performance control means is In the advantageous state, when the number of game media that have entered the variable prize-winning means, which is counted by the game control means, falls below a predetermined number, the first excess display effect is executed upon the entry of a game media, after outputting a sound corresponding to the entry. In the advantageous state, when the number of game media that have entered the variable prize-winning means, which is counted by the game control means, falls below a predetermined number, the second excess display effect is executed upon the entry of a game media, and a sound corresponding to the entry is output before the second excess display effect is executed.

Description

This invention relates to a gaming machine capable of providing games. The following types of gaming machines have been known for some time, as described in the following literature. Japanese Patent Publication No. 2015-70967Japanese Patent Publication No. 2023-13195Japanese Patent Publication No. 2018-117697Japanese Patent Publication No. 2018-139689Japanese Patent Publication No. 2011-200511Japanese Patent Publication No. 2021-58381 (Figure 11-7)Japanese Patent Publication No. 2023-89584Japanese Patent Publication No. 2018-139689Patent No. 6407188Japanese Patent Publication No. 2024-31192 This is a front view of a pachinko game machine.This is a diagram showing the various control boards and other components installed in a pachinko gaming machine.This flowchart shows an example of the main game control process.This flowchart shows an example of timer interrupt processing for game control.This is a flowchart showing an example of the special pattern processing.This is a flowchart showing an example of the main processing for controlling the visual effects.This flowchart shows an example of the performance control process.This is an explanatory diagram showing a concrete example of the game flow.This is an example of a pachinko game machine.This is an explanatory diagram of the display method for the pending status.This figure shows examples of patterns in images indicating an impending crack.This is a diagram illustrating the transitions in the demo performance while waiting for customers.This figure shows an example with a handle in the center.This is an explanatory diagram showing specific examples of the various effects and sound effects that occur when a normal reach develops in each stage during normal gameplay.This is a front view of the pachinko game machine in feature section 1.This is a configuration diagram showing various control boards and other components installed in the pachinko game machine, which is part of the Feature Section 1.This is an explanatory diagram showing the contents of the VRAM in the pachinko game machine of feature section 1.This is an explanatory diagram of each drawing area in the pachinko game machine of feature section 1.This is an explanatory diagram of the display priority in the pachinko game machine for feature section 1.Figures (A) and (B) in the pachinko game machine of feature section 1 illustrate the performance control commands.This is an explanatory diagram showing the various random numbers in the pachinko game machine of feature section 1.This is an explanatory diagram showing the display result determination table in the pachinko game machine of feature section 1.In the pachinko game machine of feature section 1, (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot types.This is an explanatory diagram of the losing variation patterns in the pachinko game machine, which is part of feature 1.This is an explanatory diagram of the jackpot variation pattern in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram showing the variable pattern type determination table in the pachinko game machine of feature section 1.This is an explanatory diagram of the losing pattern determination table in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the losing pattern determination table in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the jackpot pattern determination table in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the data storage area for game control in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the data storage area for performance control in the pachinko game machine, which is part of feature section 1.This flowchart shows an example of the main game control processing in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of a timer interrupt processing for game control in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the special symbol processing in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the start-up prize determination process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the random value determination process at the time of winning in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the normal processing of special symbols in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the variable pattern setting process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the special symbol stopping process in a pachinko game machine, as des