JP-2026074478-A - Gaming machine
Abstract
[Problem] To provide a gaming machine that can enhance the enjoyment for players. [Solution] In the jackpot game state, after the variable prize entry device 32A (jackpot entry shutter 32Ab) is in the open state, the length of the interval period until the next open state (next round) begins is changed according to the different triggers for the variable prize entry device 32A to transition to the closed state. In particular, when a predetermined state that is less advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A has not reached the predetermined maximum number of prize balls and the predetermined maximum open time has elapsed) and the variable prize entry device 32A transitions to the closed state, the interval period in which the variable prize entry device 32A remains in the closed state is shorter than when a specific state that is more advantageous to the player occurs (a state in which the number of prize balls entering the variable prize entry device 32A has reached the predetermined maximum number of prize balls) and the variable prize entry device 32A transitions to the closed state, allowing for a quicker transition to the next open state (next round). [Selection Diagram] Figure 1-4
Inventors
- 岡村 鉉
- 小川 義則
Assignees
- 株式会社三洋物産
Dates
- Publication Date
- 20260507
- Application Date
- 20241021
Claims (1)
- A specific game state that may occur when certain conditions are met based on the fulfillment of the starting conditions, When the aforementioned specific game state is reached, a predetermined operation means capable of executing multiple predetermined operation states, A gaming machine comprising control means for performing control relating to the specified game state and control of the predetermined operating means, The control means transitions the predetermined operating means to a predetermined stop state when, in the specific game state, at least a first state occurs after the predetermined operating means has entered the predetermined operating state, or when a second state different from the first state occurs. The control means is When the predetermined operating means is transitioned to the predetermined stop state, the system includes a maintenance state execution means that maintains the predetermined operating means in the predetermined stop state for at least a predetermined period of time. In the specified game state, when the first state occurs and the predetermined operating means is moved to the predetermined stop state, the system is configured to allow the system to move to the predetermined operating state faster than when the second state occurs and the predetermined operating means is moved to the predetermined stop state. A gaming machine characterized in that the second state is more advantageous to the player than the first state.
Description
This invention relates to amusement machines such as pachinko machines. As a type of amusement machine, a pachinko machine is known, which involves launching game balls into a game area to play the game (see, for example, Patent Document 1). Japanese Patent Publication No. 2013-31769 This is a front view of a pachinko machine.This is a perspective view of a pachinko machine.This is a perspective view showing the inner frame and front frame in an open state.This is a front view showing the configuration of the inner frame and game board, etc.This is a rear view showing the configuration of a pachinko machine.This is a perspective view showing the inner frame and back pack unit in an open state.This block diagram shows the main electrical components of a pachinko machine.This is an explanatory diagram showing an overview of the various counters used for game control.This is a flowchart showing the main processing performed by the main control unit.This flowchart shows the normal processing performed by the main control unit.This is a flowchart showing timer interrupt handling.This is a flowchart showing the NMI interrupt handling process.This is a flowchart showing the process for winning prizes in the second round.This flowchart shows the process for the first start and awarding prizes.(a) is a flowchart showing the first correct/failure determination process, and (b) is a flowchart showing the second correct/failure determination process.(a) is a flowchart showing the first type determination process, and (b) is a flowchart showing the second type determination process.This is a flowchart showing the reach determination process.This is a flowchart showing the process of passing through the through gate.This is a flowchart showing the process for setting the launch permission command.The first special display control process is shown below.When the first variable display setting process is required.This is a flowchart showing the process for setting discrimination information for Feature 1.This is a flowchart showing the second special display control process.This is a flowchart showing the second variable display setting process.This is a flowchart showing the process for setting discrimination information for Special Feature 2.This is a flowchart showing the control process for the variable prize-winning device.This is a flowchart showing the termination settings process.This flowchart shows the normal display control process.This is a flowchart showing the process for setting the general graph fluctuations.This is a flowchart showing the process for setting general map discrimination information.This is a flowchart showing the control process for the starting prize-winning section.This is a flowchart showing the receive interrupt processing.This is a flowchart showing the main processing of the payout control device.This is a flowchart showing timer interrupt handling.This is a flowchart showing the command determination process.This is a flowchart showing the normal operation of the sub-control unit.This is an explanatory diagram showing the overview of various counters used for determining decorative patterns, etc.This is a flowchart showing the process of updating the counter.This is a flowchart showing the process for storing pending information.This is a flowchart showing the pending processing.This is a flowchart showing the process for displaying a winning result.This is a flowchart showing the process for setting the variable display.This is a flowchart showing the process of stopping fluctuations.This figure shows an example of one display mode for a performance display device related to normal stage effects.This figure shows an example of a display mode for a performance display device related to the opening sequence.This figure shows an example of a display mode for a performance display device related to round-time effects.This figure shows an example of a display mode for an interval effect (standby effect) display device.This figure shows an example of a display mode for an interval effect (transition effect) display device.This figure shows an example of a display mode for a display device related to the ending sequence.This figure shows an example of a display mode for a performance display device related to the Rush Stage performance.This figure shows an example of a display mode for a performance display device related to battle stage effects.This figure shows an example of a display mode for a performance display device related to the Lucky Stage performance.Figures (a) to (c) show tables for determining interval times.This is a front view showing a pachinko machine and a card unit.(a) is a perspective view showing a pachinko machine, and (b) is a plan view showing the second control unit (cross key).This is a perspective view showing the inner frame and front frame in an open state.This is a front view showing the configuration of the inner frame and game board, etc.This is a rear view