JP-2026074786-A - Gaming machine
Abstract
[Problem] To provide a gaming machine that can further enhance the enjoyment of the game. [Solution] A gaming machine that is communicatively connected to a card unit includes: connection detection means capable of detecting whether or not it is connected to a card unit; communication abnormality detection means capable of detecting whether or not a communication abnormality with the card unit has occurred; notification means that provides notification in a predetermined notification manner; game value storage means that stores the number of game values used for playing the game; game execution means that can execute the game using the number of game values; game value counting means that updates the number of game values; game information initialization means that initializes game information related to the game while retaining the number of game values when the player operates the RAM clear switch; and game value initialization means that retains game information while initializing the number of game values when the player operates the ball clear switch. [Selection Diagram] Figure 523
Inventors
- 遠藤 壮
- 松本 浩
- 福原 弘修
Assignees
- 株式会社ユニバーサルエンターテインメント
Dates
- Publication Date
- 20260507
- Application Date
- 20241021
Claims (1)
- In a gaming machine that is connected to a gaming device in a communication manner, A connection detection means capable of detecting whether or not it is connected to a gaming device, A communication anomaly detection means capable of detecting whether or not a communication anomaly has occurred with the gaming device, A notification means that provides notification in a predetermined notification manner, A game value storage means for storing the number of game values used in the game, A game execution means capable of executing a game using the number of game values stored in the game value storage means, A game value counting means that, upon execution of a game by the game execution means, counts the number of game values used in the game and updates the number of game values stored in the game value storage means, When a player performs a first operation, the game information relating to the game executed by the game execution means is initialized, while the game information initialization means is capable of holding the number of game values stored in the game value storage means. When a player performs a second operation different from the first operation, the game value initialization means retains the game information and can initialize the game value count, Equipped with, The aforementioned notification means is, When the connection detection means detects that the device is not connected to the gaming device, it is possible to provide notification in a specific abnormality notification manner. A gaming machine characterized in that, when the communication anomaly detection means detects that a communication anomaly has occurred with the gaming device, it is possible to provide notification in an anomaly notification manner different from the specific anomaly notification manner.
Description
This invention relates to a gaming machine. Traditionally, pachinko machines have been designed with starting gates and large prize gates in the game area where the game balls flow. A jackpot lottery is held when a game ball enters the starting gate, and if the jackpot lottery is won, the machine controls the jackpot game state (a so-called Type 1 pachinko machine). Alternatively, a game machine is known to open the large prize gate when a game ball enters the starting gate, and then control the jackpot game state based on the condition that the game ball that enters the large prize gate enters a specific area (a so-called Type 2 pachinko machine). Furthermore, to enhance the enjoyment of the game, there are known gaming machines that feature multiple game states, such as game states with varying ease of entry of game balls into the starting gate (normal game state, time-saving game state), and game states with varying winning probabilities for transitioning to the jackpot game state (low-probability game state, high-probability game state) (see Patent Document 1). Japanese Patent Publication No. 2023-41186 This is an example of a perspective view showing the appearance of the first pachinko game machine when viewed from the front, upper right, and slightly above.This is an example of an exploded perspective view of the first pachinko game machine, viewed from the front, upper right, and slightly above.This is an example of a perspective view showing the appearance of the first pachinko game machine when viewed from the rear, upper right.This is an example of a front view showing the external appearance of the game board unit of the first pachinko game machine.This is an example of a front view showing the LED unit of the first pachinko gaming machine.This is an example of a block diagram showing the control circuit of the first pachinko game machine.This is an example of the gameplay flow of a pachinko machine.This is an example of a game state transition diagram showing the transitions between game states.This is an example of a table showing the approximate jackpot probability for each setting value in the first pachinko game machine.This is an example of a winning determination table for special symbols in the first pachinko game machine.This is an example of a special symbol determination table in the first pachinko game machine.(A) An example of a table for determining the stopping pattern of special symbols in the first pachinko game machine, and (B) An example of a table for determining the stopping pattern of decorative symbols in the first pachinko game machine.This is an example of a winning type determination table for the first pachinko game machine.Figure 13 shows a modified version of the type determination table.This is an example of a variation pattern table for special symbols in the first pachinko game machine.This is an example of a winning determination table for a standard symbol in the first pachinko game machine.This is an example of a standard symbol determination table for the first pachinko game machine.This is an example of a table for determining the type of winning symbols for a standard pachinko game machine.This is an example of a variation pattern table for the regular symbols of the first pachinko game machine.This is a flowchart (part 1) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 2) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 3) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 4) showing an example of the main control processing in the first pachinko game machine.This flowchart shows an example of the initial startup process for the first pachinko game machine.This flowchart shows an example of power cut-off processing in the first pachinko game machine.This flowchart shows an example of special symbol control processing in the first pachinko game machine.This flowchart shows an example of special symbol management processing in the first pachinko game machine.This flowchart shows an example of the process for initiating the variable display of special symbols in the first pachinko game machine.This flowchart shows an example of the termination process for the variable display of special symbols in the first pachinko game machine.This flowchart shows an example of the special symbol game determination process in the first pachinko game machine.This flowchart shows an example of the special symbol game termination process in the first pachinko game machine.This flowchart shows an example of the time-saving management process for the first pachinko game machine.This is a flowchart showing an example of the counter update process for the first pachinko game machine.This flowchart shows an example of the time-saving counter update process for the first pachinko game machine.This is a