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JP-2026074790-A - Gaming machine

JP2026074790AJP 2026074790 AJP2026074790 AJP 2026074790AJP-2026074790-A

Abstract

[Problem] To provide a gaming machine that can further enhance the enjoyment of the game. [Solution] The specific game state includes at least two types of time-saving game states where winning is not easy and two types of time-saving game states where winning is easy, and the time-saving game states where winning is not easy include at least two types of time-saving game states where winning is not easy, namely the Fth time-saving game state and the Gth time-saving game state. The game state control means can transition to a time-saving game state where winning is easy when the identification symbol stops and displays as the jackpot symbol 2 while in the normal game state, and can transition to a time-saving game state where winning is not easy (the Eth time-saving game state) when the identification symbol stops and displays as the jackpot symbol 1 while in the normal game state. [Selection Diagram] Figure 703

Inventors

  • 遠藤 壮
  • 松本 浩
  • 福原 弘修

Assignees

  • 株式会社ユニバーサルエンターテインメント

Dates

Publication Date
20260507
Application Date
20241021

Claims (6)

  1. A game launching means capable of launching game balls by a launching operation, A variable identification pattern display control means capable of displaying an identification pattern in a variable manner and displaying an identification pattern in a fixed manner, A special game control means capable of controlling a special game that can assign game value to a player based on the fulfillment of special conditions, A game state control means capable of transitioning to any game state that includes at least a normal game state and a specific game state different from the normal game state, and controlling the transitioned game state, Equipped with, The aforementioned specific game state includes at least a general specific game state in which the regular firing operation is the same as the firing operation in the normal game state, and an advantageous specific game state in which the regular firing operation is different from the firing operation in the normal game state. The aforementioned general specified game states include at least a first general specified game state and a second general specified game state that is different from the first general specified game state, and there are multiple types of general specified game states. The aforementioned variable display control means for identification patterns is: When the aforementioned special conditions are met, it becomes possible to stop displaying the identification symbol in any of the special modes, which includes at least the first special mode and the second special mode. The aforementioned game state control means is: When the identification symbol stops and is displayed in the first special mode while the game is in the normal game state, it is possible to transition to the advantageous specific game state after the special game ends. A gaming machine characterized in that, when the identification symbol is stopped and displayed in the second special mode while the game is in the normal game state, it is possible to transition to one of several general specific game states after the special game ends.
  2. The aforementioned game state control means is: When the identification symbol is stopped and displayed in the first special mode while the first general specific game state is in progress, it is possible to transition to the advantageous specific game state after the special game ends. When the identification symbol is stopped and displayed in the second special mode while the first general specific game state is in progress, it is possible to transition to the second general specific game state after the special game ends. The gaming machine according to claim 1, characterized in that when the identification symbol is stopped and displayed in the first special mode or the second special mode while the second general specific game state is in place, it is possible to transition to the advantageous specific game state after the special game ends.
  3. The multiple types of general specific game states further include a third general specific game state that is different from the first general specific game state and the second general specific game state, The aforementioned game state control means is: When the termination condition is met in the aforementioned advantageous specific game state, it is possible to transition to the third general specific game state. The gaming machine according to claim 1 or 2, characterized in that when the identification symbol is stopped and displayed in the first special mode or the second special mode while the third general specific game state is in place, it is possible to transition to any of the multiple general specific game states after the special game ends.
  4. The aforementioned variable display control means for identification patterns is: When the aforementioned special conditions are met, it becomes possible to stop displaying the identification symbol in any of the special modes, which include at least the first special mode, the second special mode, and the third special mode. The aforementioned game state control means is: The gaming machine according to claim 3, characterized in that when the identification symbol is stopped and displayed in the third special mode while the third general specific game state is in progress, it is possible to transition to the advantageous specific game state after the special game ends.
  5. The aforementioned variable display control means for identification patterns is: When the aforementioned special conditions are not met, it is possible to stop displaying the identification symbol in any of the normal modes, which include at least the first normal mode and the second normal mode. The aforementioned game state control means is: When the identification symbol is stopped and displayed in the first normal mode while the first general specific game state is in progress, it is possible to transition to the second general specific game state. When the identification symbol is stopped and displayed in the second normal mode while the first general specific game state is in place, it is possible to maintain the first general specific game state. The gaming machine according to claim 1 or 2, characterized in that when the identification symbol is stopped and displayed in the first normal mode or the second normal mode while the second general specific game state is in place, the second general specific game state can be maintained.
  6. The aforementioned advantageous game states include at least a first advantageous game state, a second advantageous game state different from the first advantageous game state, and a third advantageous game state different from the first and second advantageous game states, and there are multiple types of advantageous game states. The aforementioned variable display control means for identification patterns is: When the aforementioned special conditions are not met, it is possible to stop displaying the identification symbol in any of the normal modes, which include at least the third normal mode and the fourth normal mode. The aforementioned game state control means is: When the identification symbol stops and is displayed in the third normal mode or the fourth normal mode while the first advantageous specific game state is in place, it is possible to transition to the second advantageous specific game state. When the identification symbol stops and is displayed in the third normal mode while the second advantageous specific game state is in place, it is possible to transition to the general specific game state. The gaming machine according to claim 1 or 2, characterized in that when the identification symbol stops and is displayed in the fourth normal mode while the second advantageous specific game state is in place, it is possible to transition to the third advantageous specific game state.

Description

This invention relates to a gaming machine. Traditionally, pachinko machines have been designed with starting gates and large prize gates in the game area where the game balls flow. A jackpot lottery is held when a game ball enters the starting gate, and if the jackpot lottery is won, the machine controls the jackpot game state (a so-called Type 1 pachinko machine). Alternatively, a game machine is known to open the large prize gate when a game ball enters the starting gate, and then control the jackpot game state based on the condition that the game ball that enters the large prize gate enters a specific area (a so-called Type 2 pachinko machine). Furthermore, to enhance the enjoyment of the game, there are known gaming machines that feature multiple game states, such as game states with varying ease of entry of game balls into the starting gate (normal game state, time-saving game state), and game states with varying winning probabilities for transitioning to the jackpot game state (low-probability game state, high-probability game state) (see Patent Document 1). Japanese Patent Publication No. 2023-41186 This is an example of a perspective view showing the appearance of the first pachinko game machine when viewed from the front, upper right, and slightly above.This is an example of an exploded perspective view of the first pachinko game machine, viewed from the front, upper right, and slightly above.This is an example of a perspective view showing the appearance of the first pachinko game machine when viewed from the rear, upper right.This is an example of a front view showing the external appearance of the game board unit of the first pachinko game machine.This is an example of a front view showing the LED unit of the first pachinko gaming machine.This is an example of a block diagram showing the control circuit of the first pachinko game machine.This is an example of the gameplay flow of a pachinko machine.This is an example of a game state transition diagram showing the transitions between game states.This is an example of a table showing the approximate jackpot probability for each setting value in the first pachinko game machine.This is an example of a winning determination table for special symbols in the first pachinko game machine.This is an example of a special symbol determination table in the first pachinko game machine.(A) An example of a table for determining the stopping pattern of special symbols in the first pachinko game machine, and (B) An example of a table for determining the stopping pattern of decorative symbols in the first pachinko game machine.This is an example of a winning type determination table for the first pachinko game machine.Figure 13 shows a modified version of the type determination table.This is an example of a variation pattern table for special symbols in the first pachinko game machine.This is an example of a winning determination table for a standard symbol in the first pachinko game machine.This is an example of a standard symbol determination table for the first pachinko game machine.This is an example of a table for determining the type of winning symbols for a standard pachinko game machine.This is an example of a variation pattern table for the regular symbols of the first pachinko game machine.This is a flowchart (part 1) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 2) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 3) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 4) showing an example of the main control processing in the first pachinko game machine.This flowchart shows an example of the initial startup process for the first pachinko game machine.This flowchart shows an example of power cut-off processing in the first pachinko game machine.This flowchart shows an example of special symbol control processing in the first pachinko game machine.This flowchart shows an example of special symbol management processing in the first pachinko game machine.This flowchart shows an example of the process for initiating the variable display of special symbols in the first pachinko game machine.This flowchart shows an example of the termination process for the variable display of special symbols in the first pachinko game machine.This flowchart shows an example of the special symbol game determination process in the first pachinko game machine.This flowchart shows an example of the special symbol game termination process in the first pachinko game machine.This flowchart shows an example of the time-saving management process for the first pachinko game machine.This is a flowchart showing an example of the counter update process for the first pachinko game machine.This flowchart shows an example of the time-saving counter update process for the first pachinko game machine.This is a