JP-2026074796-A - Gaming machine
Abstract
[Problem] To provide a gaming machine that can further enhance the enjoyment of the game. [Solution] A gaming machine comprising a game control means capable of controlling the game and an effect execution means capable of executing an effect, wherein the effect execution means is capable of executing a pre-reach dialogue予告 effect in a first section, capable of executing a normal reach in a second section that can be transitioned from the first section, and capable of executing an SP reach in a third section that can be transitioned from the second section. It is capable of executing a one-shot予告 effect in at least the first section and/or the second section, and is capable of executing a special variation in at least the first section and/or the second section. [Selection Diagram] Figure 690
Inventors
- 豊住 祐一
- 石原 夕樹義
- 瀬▲崎▼ 卓人
- 飯沼 茂久
- 新川 太介
- 海老沢 正敏
- 佐々木 嵐
Assignees
- 株式会社ユニバーサルエンターテインメント
Dates
- Publication Date
- 20260507
- Application Date
- 20241021
Claims (13)
- A game control means capable of controlling the game, A means for executing a performance that can carry out a performance, A gaming machine equipped with, The aforementioned performance execution means is The first performance can be executed in the first section. A second performance can be executed in a second section to which one can transition from the first section. A third performance can be executed in a third section that can be transitioned from the second section mentioned above. It is possible to perform a specific preview effect in at least the first section and/or the second section, A gaming machine characterized in that it is capable of executing a predetermined pre-announcement effect in at least the first section and/or the second section.
- The gaming machine according to claim 1, characterized in that it can transition to the third section without transitioning from the first section to the second section.
- When the specific pre-announcement effect is performed in the first section, it is possible to proceed to the third section without proceeding to the second section. The gaming machine according to claim 1, characterized in that when the specific pre-announcement effect is performed in the second section, it is possible to transition to the third section.
- The gaming machine according to claim 1, characterized in that when the third performance is being performed in the third section, the specific pre-announcement performance is performed, and after the completion of the specific pre-announcement performance, the third performance can be performed again.
- The first performance is a performance that can be carried out in any of the following ways, which include at least a first mode and a second mode having a higher expectation level than the first mode. The gaming machine according to claim 1, characterized in that the first performance, which is performed after the predetermined pre-announcement performance is performed, is performed in a relatively higher proportion of the second form than the first performance, which is performed when the predetermined pre-announcement performance is not performed.
- The aforementioned performance execution means is capable of executing a predetermined suggestion performance that indicates the possibility of the predetermined preview performance being executed, When the aforementioned predetermined suggestive performance is performed in a specific manner, it becomes possible to perform the aforementioned predetermined pre-announcement performance. The gaming machine according to claim 1, characterized in that it is possible to prevent the execution of the predetermined pre-announcement performance when the predetermined suggestion performance is performed in a predetermined manner.
- The gaming machine according to claim 1, characterized in that the third performance includes at least a predetermined third performance and a specific third performance.
- The gaming machine according to claim 7, characterized in that when the specific pre-announcement effect is performed in the first section or the second section, the specific third effect can be performed in the third section at a higher rate than the predetermined third effect.
- The aforementioned performance execution means is capable of executing a predetermined suggestion performance that indicates the possibility of the predetermined preview performance being executed, If the predetermined suggestive performance is performed in a predetermined manner in which the predetermined pre-announcement performance is not performed, it becomes possible to perform the predetermined third performance after the performance of the predetermined suggestive performance. The gaming machine according to claim 7 or 8, characterized in that when the predetermined suggestive performance is performed in a specific manner that results in the execution of the predetermined pre-announcement performance, it is possible to perform the specific third performance after the execution of the predetermined suggestive performance.
- The aforementioned third production further includes a special third production, The aforementioned special third effect is an effect that can be executed based on the execution of a special preview effect different from the predetermined preview effect or/and the specific preview effect. The gaming machine according to claim 7 or 8, characterized in that neither the predetermined third performance nor the specific third performance is performed during the variation in which the special third performance is performed.
- When the third section begins, an introductory sequence can be executed before the execution of the third sequence. The gaming machine according to any one of claims 1 to 8, characterized in that the proportion of the introductory sequence being performed is relatively higher in the third sequence to which the game transitions without the specific pre-announcement sequence being performed than in the third sequence to which the game transitions after the specific pre-announcement sequence has been performed.
- The aforementioned specific preview effect is an effect that can be performed in any pattern that includes at least a first pattern that can be performed during a first effect duration, and a second pattern that can be performed during a second effect duration different from the first effect duration. If the specific preview effect is performed in the third section, it may be performed in either the first pattern or the second pattern. The gaming machine according to any one of claims 1 to 8, characterized in that when the specific pre-announcement effect is performed in the first section and/or the second section, it can be performed in the second pattern without being performed in the first pattern.
- A variable identification pattern display control means capable of displaying an identification pattern in a variable manner and displaying an identification pattern in a fixed manner, A special game control means capable of controlling a special game that can assign game value to a player based on the fulfillment of special conditions, A game state control means capable of transitioning to any of the following game states, which include at least a normal game state, a first specific game state, and a second specific game state, and controlling the transitioned game state. Equipped with, The aforementioned game state control means is When the first specific game state is being controlled, it is possible to continue controlling the first specific game state when the identification symbol changes. The gaming machine according to any one of claims 1 to 8, characterized in that, when the second specific gaming state is being controlled, it is possible to transition from the second specific gaming state to the normal gaming state when the identification symbol is displayed in a variable state.
Description
This invention relates to a gaming machine. Traditionally, pachinko machines have been designed with starting gates and large prize gates in the game area where the game balls flow. Some machines (so-called Type 1 pachinko machines) trigger a special symbol lottery upon entry into the starting gate, and if the player wins this lottery, the machine controls the game state to trigger a jackpot. Other machines (so-called Type 2 pachinko machines) trigger an opening of the large prize gate upon entry into the starting gate, and control the game state to trigger a jackpot based on the condition that the game ball that enters the large prize gate enters a specific area. Furthermore, based on the results of the special symbol lottery, there are known gaming machines that perform long reaches or SP reaches, followed by further SPSP reaches, in order to enhance the enjoyment of the game (see Patent Document 1). Japanese Patent Publication No. 2013-236850 This is an example of a perspective view showing the appearance of the first pachinko game machine when viewed from the front, upper right, and slightly above.This is an example of an exploded perspective view of the first pachinko game machine, viewed from the front, upper right, and slightly above.This is an example of a perspective view showing the appearance of the first pachinko game machine when viewed from the rear, upper right.This is an example of a front view showing the external appearance of the game board unit of the first pachinko game machine.This is an example of a front view showing the LED unit of the first pachinko gaming machine.This is an example of a block diagram showing the control circuit of the first pachinko game machine.This is an example of the gameplay flow of a pachinko machine.This is an example of a game state transition diagram showing the transitions between game states.This is an example of a table showing the approximate jackpot probability for each setting value in the first pachinko game machine.This is an example of a winning determination table for special symbols in the first pachinko game machine.This is an example of a special symbol determination table in the first pachinko game machine.(A) An example of a table for determining the stopping pattern of special symbols in the first pachinko game machine, and (B) An example of a table for determining the stopping pattern of decorative symbols in the first pachinko game machine.This is an example of a winning type determination table for the first pachinko game machine.Figure 13 shows a modified version of the type determination table.This is an example of a variation pattern table for special symbols in the first pachinko game machine.This is an example of a winning determination table for a standard symbol in the first pachinko game machine.This is an example of a standard symbol determination table for the first pachinko game machine.This is an example of a table for determining the type of winning symbols for a standard pachinko game machine.This is an example of a variation pattern table for the regular symbols of the first pachinko game machine.This is a flowchart (part 1) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 2) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 3) showing an example of the main control processing in the first pachinko game machine.This is a flowchart (part 4) showing an example of the main control processing in the first pachinko game machine.This flowchart shows an example of the initial startup process for the first pachinko game machine.This flowchart shows an example of power cut-off processing in the first pachinko game machine.This flowchart shows an example of special symbol control processing in the first pachinko game machine.This flowchart shows an example of special symbol management processing in the first pachinko game machine.This flowchart shows an example of the process for initiating the variable display of special symbols in the first pachinko game machine.This flowchart shows an example of the termination process for the variable display of special symbols in the first pachinko game machine.This flowchart shows an example of the special symbol game determination process in the first pachinko game machine.This flowchart shows an example of the special symbol game termination process in the first pachinko game machine.This flowchart shows an example of the time-saving management process for the first pachinko game machine.This is a flowchart showing an example of the counter update process for the first pachinko game machine.This flowchart shows an example of the time-saving counter update process for the first pachinko game machine.This is a flowchart showing an example of the ceiling counter update process for the first pachinko game machine.This flowchart shows an example of the counter judgment proce