JP-2026075724-A - Information processing device, information processing system, information processing method, and program
Abstract
[Problem] To provide an information processing device, information processing system, information processing method, and program that can enhance the enjoyment of a game, particularly its strategic aspects. [Means for solving the problem] The information processing device has one or more processors, which display one or more first objects that move within the game screen, determine the stopping position of the first object based on the movement operation of a second object operated by the user, determine one or more specific positions between the start and end points of the movement path of the second object based on the movement operation, and enhance the game effect exhibited in the region determined by a plurality of coordinates including the specific position and the stopping position of the first object, compared to the game effect exhibited outside the region. [Selection Diagram] Figure 9
Inventors
- 紺野 俊輔
Assignees
- 株式会社MIXI
Dates
- Publication Date
- 20260511
- Application Date
- 20241023
Claims (14)
- Having one or more processors, The one or more processors mentioned above are: Display one or more first objects that move within the game screen. The stopping position of the first object is determined based on the movement operation of the second object performed by the user. One or more specific positions are determined between the start and end points of the movement path of the second object based on the aforementioned movement operation. The game effect exhibited in a region determined by a plurality of coordinates including the specific position and the stopping position of the first object is made to be greater than the game effect exhibited outside the region. Information processing device.
- The processor automatically moves the first object around the outer edge of the game screen. The information processing apparatus according to claim 1.
- The processor changes the movement speed of the first object while it is moving. The information processing apparatus according to claim 1.
- The aforementioned game screen is rectangular, The processor places and moves the two first objects along any two of the four sides of the game screen, one object per side. The information processing apparatus according to claim 1.
- The aforementioned game screen is rectangular, The processor controls the movement speed of the first object moving along the longer side of the game screen to be greater than the movement speed of the first object moving along the shorter side of the game screen, so that the moving first object reaches the corner of the game screen at the same time and turns back. The information processing apparatus according to claim 1.
- The processor determines the stopping position of the first object when it receives the movement operation. The information processing apparatus according to claim 1.
- The processor determines the coordinates at which the second object, based on the movement operation, comes into contact with the outer edge of the game screen as the specific position. The information processing apparatus according to claim 1.
- The processor controls the specific position so that it can be determined based on the attributes of the second object based on the movement operation. The information processing apparatus according to claim 1.
- The processor enhances the game effect exerted on a third object other than the second object based on the movement operation in the region, compared to the game effect exerted on the third object outside the region. The information processing apparatus according to claim 1.
- In a turn-based game where the user and the opponent can attack alternately, The processor maintains the area formed during the user's attack turn until the opponent's attack turn ends. The information processing apparatus according to claim 1.
- The processor divides the game screen into multiple fields, places one of the first objects in each field, and moves it. The information processing apparatus according to claim 1.
- An information processing system including a user terminal operated by a user and a server computer capable of communicating with the user terminal via a network, Display one or more first objects that move within the game screen. The stopping position of the first object is determined based on the movement operation of the second object performed by the user. One or more specific positions are determined between the start and end points of the movement path of the second object based on the aforementioned movement operation. The game effect exhibited in a region determined by a plurality of coordinates including the aforementioned specific position and the stopping position of the first object is made to be greater than the game effect exhibited outside the aforementioned region. Information processing system.
- The processor displays one or more first objects that move within the game screen. The processor determines the stopping position of the first object based on the movement operation of the second object performed by the user. The processor determines one or more specific positions between the start and end points of the movement path of the second object based on the movement operation, The processor enhances the game effect exerted in a region determined by a plurality of coordinates including the specific position and the stopping position of the first object, compared to the game effect exerted outside the region. Information processing methods.
- In the processor, Display one or more first objects that move within the game screen. The stopping position of the first object is determined based on the movement operation of the second object performed by the user. Determine one or more specific positions between the start and end points of the movement path of the second object based on the aforementioned movement operation. The game effect exhibited in a region determined by a plurality of coordinates including the aforementioned specific position and the stopping position of the first object is made to be greater than the game effect exhibited outside the aforementioned region. program.
Description
This disclosure relates to information processing equipment, information processing systems, information processing methods, and programs. Traditionally, in computer games such as online games, there have been games in which areas are set during gameplay, and different game effects are triggered depending on which area the user-controlled character belongs to. For example, Patent Document 1 discloses a game in which a first game area and a second game area are set on the game field, no given restrictions are imposed on player characters belonging to the first game area, and given restrictions are imposed on player characters belonging to the second game area. Japanese Patent Publication No. 2020-192420 This is a schematic diagram of an information processing system including an information processing device according to one embodiment of the present disclosure.This figure shows an example of a game screen.This figure shows another example of a game screen.This figure shows another example of a game screen.This figure shows another example of a game screen.This figure shows another example of a game screen.This figure shows another example of a game screen.This figure shows another example of a game screen.This is an explanatory diagram of the functions of an information processing device according to one embodiment of the present disclosure.This figure shows an example of user information.This figure shows an example of character information.This figure shows an example of quest information.This figure shows an example of region information.This figure shows an information processing flow according to one embodiment of the present disclosure. <Regarding the game according to one embodiment of this disclosure> The information processing apparatus, information processing method, and program described herein will be explained below with reference to the attached drawings, citing specific embodiments. For convenience of explanation, the following descriptions may sometimes be presented from the perspective of a GUI (Graphical User Interface). However, the fundamental data processing technologies required to realize these technologies (communication/transmission technologies, data acquisition technologies, data recording technologies, data processing/analysis technologies, image processing technologies, and visualization technologies, etc.) are publicly known technologies, and therefore, explanations of these technologies will be omitted. The communication system shown in Figure 1 (hereinafter referred to as the information processing system S) is a communication system including an information processing device (hereinafter referred to as the server 10) according to one embodiment of this disclosure, and provides a game environment, etc., to a user (hereinafter referred to as the user), who is a game player. In other words, a user is a person who utilizes the functions of the server 10, and more specifically, by operating predetermined equipment, they can enjoy the benefits (services) provided by the functions of the server 10 and play the game. Furthermore, in this embodiment, the user terminal 12 is used as an example of the predetermined device, but the predetermined device may be a device owned by the user, such as the user terminal 12, or it may be a device installed in a store, etc., which is not owned by the user but can be used by entering a PIN or password, or making a deposit, etc., when visiting the store, etc. (game) A game is content that a user plays by operating a user terminal 12 while viewing the game screen on the user terminal 12. In this embodiment, it is an online game (electronic game) provided using an information processing system S. Online games include browser games using a web browser, social games provided on SNS (Social Networking Service), games that can be played by downloading dedicated application software such as mobile games, and regularly updated online games such as play-by-web (PBW). In this embodiment, when a user performs a game-play operation on the user terminal 12, the user terminal 12 receives game progression data distributed from the game provider's server computer, i.e., the server 10. The user terminal 12 outputs video and audio corresponding to the received data, and the user progresses the game by inputting commands via the input device of the user terminal 12 while confirming the output video and audio. The user terminal 12 also transmits data indicating the user's operations to the server 10, and the server 10 transmits game progression data corresponding to the user's operations. This data transmission and reception between the server 10 and the user terminal 12 is repeated until the user finishes playing the game. The game of this embodiment is a game in which the user plays a lottery (gacha) and quests, which are one of the constituent units of the game, using game objects such as characters and in-game currency that the user owns as game assets. In the gam