JP-2026075890-A - Game support systems, game support methods
Abstract
[Challenge] To mitigate the reduction in the emotional impact of a game due to fluctuations in the player's physical condition or emotions. [Solution] A game support system comprising: an acquisition unit that acquires measurement results of vital data of a player playing a game, measured by a vital sensor; a support data generation unit that generates support data to assist the progress of the game based on the measured vital data; and an output unit that outputs the generated support data. [Selection Diagram] Figure 1
Inventors
- 舩山 拓也
- 川村 翔
- 黒木 陽子
- 齊藤 淳
Assignees
- 日本無線株式会社
Dates
- Publication Date
- 20260511
- Application Date
- 20241023
Claims (5)
- A unit that acquires vital data of a game player by obtaining measurement results measured by a vital sensor, A support data generation unit generates support data to assist in the progress of the game based on the measured vital data, An output unit that outputs the generated support data, A game support system.
- It has an emotion estimation unit that estimates the player's emotions based on acquired vital data, The aforementioned support data generation unit, The game support system according to claim 1, which generates support data corresponding to the character's status in the game based on the estimated emotions.
- The aforementioned support data generation unit, The game support system according to claim 2, which generates support data according to the result of determining the magnitude relationship between the value representing the status and the reference value.
- The aforementioned status is the ability score of the aforementioned character, The game support system according to claim 3, wherein the support data generation unit generates support data representing advice on game progression according to the result of determining the relative magnitude of the ability value and the reference value.
- A computer-based game support method, The vital data of the game player is obtained from the measurement results of vital sensors. Based on the measured vital data, support data is generated to assist in the progress of the game. The generated support data is output. Game support methods that include this.
Description
This invention relates to a game support system and a game support method. Game consoles and similar devices have long been widely available, allowing players to enjoy games using these devices. While there are various ways to play games, some enjoy achieving high scores, collecting rare items, or clearing new stages. Players can experience thrilling moments through the enjoyment of games. Patent Document 1 discloses a game in which a player operates a racket and scores points when the ball passes through a score gate. The player can enjoy operating the racket to hit the ball or enjoy aiming for a high score. Japanese Patent Publication No. 2002-000928 This is a schematic block diagram showing the configuration of a game system S using a game support system SS according to one embodiment of this invention.This is a functional block diagram showing the general functions of the information processing device 30.This figure shows an example of conditional data.This diagram shows the relationship between the emotion data group and the ability score group.This is a flowchart illustrating the operation of the information processing device 30 in the game support system SS.This is a diagram showing an example of a play log. A game support system according to one embodiment of the present invention will be described below with reference to the drawings. Figure 1 is a schematic block diagram showing the configuration of a game system S using a game support system SS according to one embodiment of the present invention. The game system S includes a game console G and a game support system SS, and the game console G and the game support system SS are connected in a way that allows them to communicate with each other. The game console G has a display device and an input device, and progresses the game according to the operation inputs made by the user U from the input device, and displays the progress of the game on the display device. The game console G may be, for example, a stationary game console, a portable game console, or a PC that functions as a game console by running a game program. The game support system SS includes a terminal device 10, a vital sensor 15, a learning device 20, an information processing device 30, and an output device C. The terminal device 10 is used by user U and may be, for example, a smartphone, tablet, or personal computer. The terminal device 10 is connected to the network NW in a communication-enabled manner and communicates with other devices connected to the network NW. The vital sensor 15 is used by user U. For example, it performs biological sensing based on the user U's body surface movements, targeting pulse, respiration, etc., and generates vital data representing the sensing results. Vital data is data in which the values representing the measurement results are arranged in chronological order. The vital sensor 15 may be a contact type that detects vital signs by contacting a part of the user's body, or a non-contact type that detects vital signs without contacting the user. In the case of a non-contact type vital sensor 15, for example, a Doppler sensor may be used to irradiate the user being measured with microwaves, and vital signs are detected based on the reflected waves. The distance to the user that a non-contact vital sensor 15 can measure is arbitrary, but a model capable of measuring from a distance of, for example, 10 cm to several meters may be used. Non-contact vital sensors, for example, when installed indoors, may be attached to a wall, ceiling, fixture, furniture, table, etc., to measure the user U being measured. Non-contact vital signs sensors are increasingly being installed in homes and businesses, and the environment for their easy use is becoming more readily available. When using non-contact vital sensors, there is no need for the user to wear the sensor in order to estimate their emotions, thus eliminating the inconvenience of wearing it. For example, there is a technology that uses sensors attached to the head to measure brain waves and estimate emotions based on those brain waves, but when using non-contact vital sensors, there is no need to attach such sensors to the head. Contact-type vital signs sensors may utilize existing electronic devices, such as those sold integrated into watches. Such watch-type vital signs sensors are widely available, and the number of users who already own them is increasing. Alternatively, even if contact-type vital signs sensors are not integrated into watches, they may be wearable devices that can be attached to the wrist, arm, chest, abdomen, or other areas. Thus, the vital sensor may use at least one of either a contact type or a non-contact type. The vital sensor 15 is connected to the terminal device 10 via wireless communication after a pairing process is performed. The vital data, which is the measurement result, may be transmitted wirelessly to the terminal device 10, or it may be transmitted via a wired connecti