JP-2026076340-A - Token Management System
Abstract
[Problem] To provide a token management system that manages electronic tokens that can be exchanged for physical tokens. [Solution] The token management system 100 includes a storage device 623 that stores the amount of electronic tokens owned by a player, a smartphone 62 carried by the player for identifying the amount of electronic tokens owned by the player in the storage device, a first increase/update unit 71 that increases the amount of the player's electronic tokens stored in the storage device according to the amount of purchase price received from the player in a cage within the casino, a first decrease/update unit 72 installed on the casino game table that decreases the amount of electronic tokens in the storage device identified by the smartphone according to the amount of physical tokens handed over to the player, and a second increase/update unit 73 that increases the amount of the player's electronic tokens stored in the storage device according to the amount of physical tokens received from the player. [Selection Diagram] Figure 3
Inventors
- 重田 泰
Assignees
- エンゼルグループ株式会社
Dates
- Publication Date
- 20260511
- Application Date
- 20260218
Claims (17)
- A token management system for managing electronic tokens that are exchangeable for physical tokens, which are used by players to place bets within a casino, and which are paid out to players based on the bet amount and game results when players win a game, and collected by the casino based on the bet amount and game results when players lose a game. A storage means for storing the amount of electronic tokens owned by the aforementioned player, A player's portable device carried by the player, for identifying the amount of electronic tokens owned by the player in the storage means, A first increase/update means that increases the amount of the electronic tokens stored in the storage means for the player in accordance with the amount of purchase price received from the player in the cage within the casino, A first reduction update means, installed on the game table of the casino, reduces the amount of the electronic tokens in the storage means identified by the player's personal belongings according to the amount of the physical tokens handed over to the player, A second increase update means that increases the amount of the electronic tokens stored in the storage means for the player in accordance with the amount of the physical tokens received from the player, A token management system equipped with [features].
- The token management system according to claim 1, further comprising a second reduction/update means for reducing the amount of the electronic tokens stored in the storage means for the player in accordance with the amount of payment to be made to the player.
- The first increase/renewal means is provided on the player's portable device and receives the purchase price via electronic payment, as described in claim 1.
- The token management system according to claim 1, wherein the first increase/renewal means receives the purchase price from the player by reducing the player's deposit amount.
- The second increase update means is installed at the gate of the casino, The token management system according to any one of claims 1 to 4, wherein the physical token is prohibited from being taken outside the casino.
- The second increase update means is installed on the game table, The token management system according to any one of claims 1 to 4, wherein the physical token is usable at the game table where it is delivered to the player, and is prohibited from being used at other game tables.
- The token management system according to any one of claims 1 to 4, wherein the second increase/update means is provided on the game table in the casino and increases the amount of the electronic tokens stored in the storage means for the player in accordance with the payout amount to be paid to the player who has won the game.
- The aforementioned player's portable device is equipped with identification information storage means for storing identification information of the player carrying it or the player's portable device, The token management system according to any one of claims 1 to 7, further comprising a history storage means for storing a history of changes in the amount of the electronic tokens stored in the storage means in association with the identification information.
- The change history is the amount of the electronic tokens stored in the storage means, (1) A reduction in the amount corresponding to the delivery of the physical token to the player, (2) An increase in proportion to the amount of the purchase price received from the player, (3) An increase in the amount of the physical tokens received from the player, (4) an increase in the amount paid out to the player who won the game, and (5) a decrease in the amount of cash paid to the player. The token management system according to claim 8, comprising at least one of the following.
- The storage means is provided in the player's portable device. The token management system according to claim 1, wherein the first reduction update means reduces the amount of the electronic token stored in the storage means of the player's personal device in accordance with the amount of the physical token to be handed over to the player.
- The storage means is provided in a device other than the player's portable device and stores the amount of electronic tokens owned by the player in association with the identification information of the player or the player's portable device. The aforementioned player's portable device is equipped with identification information storage means for storing identification information of the player carrying it or the player's portable device, The token management system according to claim 1, wherein the first reduction update means reads the identification information from the identification information storage means and reduces the amount of the electronic tokens stored in the storage means and associated with the read identification information, in accordance with the amount of the physical tokens to be handed over to the player.
- The system further comprises a physical token reading means for reading the amount of the physical token presented by the player, The token management system according to claim 10, wherein the second increase update means increases the amount of the electronic token stored in the storage means in accordance with the amount of the physical token read by the physical token reading means.
- A physical token reading means for reading the amount of the physical token presented by the player, A player's portable device reading means for reading the identification information from the identification information storage means of the player's portable device, Furthermore, The token management system according to claim 11, wherein the second increase update means increases the amount of the stored electronic token associated with the identification information in accordance with the amount of the physical token read by the physical token reading means in association with the reading of the identification information.
- The token management system according to any one of claims 1 to 13, wherein the player's portable device is a dedicated terminal device for managing the electronic tokens usable within the casino.
- The token management system according to any one of claims 1 to 13, wherein the player's portable device is a general-purpose information processing device that executes a program for managing the electronic tokens.
- The token management system according to any one of claims 1 to 13, wherein the player's portable device is a card for managing the electronic tokens usable within the casino.
- The token management system according to any one of claims 1 to 16, wherein the electronic token has an expiration date.
Description
This invention relates to a token management system for managing electronic tokens that can be exchanged for physical tokens in a casino. In casinos, players acquire gaming chips, which are physical tokens, using cash to play games. Therefore, players may carry large amounts of cash while playing games within the casino, a situation undesirable from a security standpoint. On the other hand, electronic betting systems are known in casinos that allow betting and payouts to be made using electronic tokens without the use of physical tokens (for example, Patent Document 1). Such electronic betting systems lose the sense of realism and tactile experience of placing bets by moving physical tokens to the betting area on the game table, and are therefore not favored by traditional casino fans. Special Publication No. 2004-520089 Figure 1 shows the overall configuration of the token management system according to the first embodiment of the present invention.Figure 2 shows the exchange relationship between cash, electronic tokens, and physical tokens in the first embodiment of the present invention.Figure 3 is a block diagram showing the configuration of the token management system according to the first embodiment of the present invention.Figure 4 is a diagram showing the configuration of information stored in the storage device of a smartphone according to the first embodiment of the present invention.Figure 5 shows a transaction according to the first embodiment of the present invention.Figure 6 shows the overall configuration of the token management system according to the second embodiment of the present invention.Figure 7 is a block diagram showing the configuration of a token management system according to a second embodiment of the present invention.Figure 8 is a diagram showing the structure of information stored in the database of the second embodiment of the present invention. The token management system 100 manages electronic tokens that are exchangeable for physical tokens. Here, physical tokens are used by players to place bets within the casino; they are paid out to players based on their bet amount and game results when the player wins, and recovered by the casino based on their bet amount and game results when the player loses; typically, these are gaming chips. An electronic token is electronic data that contains information about the value of at least one exchangeable physical token, i.e., information about the value of the electronic token. That is, while an electronic token cannot be used directly for betting at the game table 54, it is exchangeable for physical tokens that can be used for betting at the game table 54. Furthermore, in the embodiments described below, electronic tokens can be converted into cash. However, electronic tokens cannot be used outside the casino to purchase goods or services in the same way as currency. In other embodiments, electronic tokens may be usable to purchase other services or goods outside the casino. Electronic tokens are stored in a storage device. The electronic tokens may be stored in a database (the storage device) associated with the player ID. Alternatively, the electronic tokens may be stored on a storage medium carried by the player. Blockchain technology may be employed for the electronic tokens. (First Embodiment) Figure 1 shows the overall configuration of the token management system according to the first embodiment of the present invention. As shown in Figure 1, the casino 50 is provided with a back room 51 and a game floor 52. Players 61 cannot enter the back room 51. In the back room 51, there is a cage 53 equipped with a window 531 that leads to the game floor 52. Players 61 on the game floor 52 can purchase and exchange tokens with staff in the cage 53 via the window 531. Multiple game tables 54 are installed on the game floor 52. Players 61 possess their own smartphones 62 as player-accessible items. Players 61 can play games at the game tables 54. A cage system 10 is installed in cage 53, and a table system 20 is installed in each game table 54. The smartphone 62, as a general-purpose information processing device, has other functions, including the ability to store and update the electronic tokens owned by the player 61. Figure 2 shows the exchange relationship between cash, electronic tokens, and physical tokens in the first embodiment of the present invention. Figure 2 illustrates the conversion of the forms of value held by the player. A player can charge electronic tokens to their smartphone 62 by paying cash to the casino (exchange E1). A player can acquire physical tokens by consuming the electronic tokens charged to their smartphone 62 (exchange E2). A player 61 can then place bets on games at each game table 54 using physical tokens. Player 61 can charge electronic tokens to their smartphone 62 by paying the casino with their physical tokens (Exchange E3). Furthermore, Player 61 can exchange the electronic tokens charged to their