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JP-7854694-B2 - Gaming machine

JP7854694B2JP 7854694 B2JP7854694 B2JP 7854694B2JP-7854694-B2

Inventors

  • 石塚 径太

Assignees

  • 株式会社三洋物産

Dates

Publication Date
20260507
Application Date
20210120

Claims (1)

  1. A launching mechanism for launching game balls, A ball entry area into which a game ball can be entered, and a predetermined special symbol entry area in which a predetermined special symbol and a specific special symbol different from the predetermined special symbol can be changed based on the entry of a game ball, A ball entry area into which a game ball can be entered, and a normal symbol entry area into which the normal symbols can be changed based on the entry of a game ball, A ball entry area in which the predetermined special symbols , the specific special symbols, and the ordinary symbols do not change even when a game ball enters, and in a specific ball entry area in which a game ball can enter when the firing mode by the firing means is the first firing mode, and in which a game ball cannot enter when the firing mode by the firing means is the second firing mode, A special ball entry means into which a game ball can be entered when the firing mode by the aforementioned firing means is the second firing mode, A notification means that can be a specific notification mode for notifying that the recommended launch mode is the second launch mode, A gaming machine equipped with, This gaming machine is During a predetermined waiting period in which the execution of a predetermined special game state that causes the aforementioned bonus ball entry means to perform a predetermined opening is confirmed, the notification means does not execute the specified notification mode. During the execution of the predetermined special game state, the notification means is configured to execute the specific notification mode. This gaming machine is During the predetermined waiting period when the notification means is not performing the specific notification mode, if a predetermined condition for opening the special ball entry means based on a game ball entering the specific ball entry area is met, the system is configured to generate the predetermined special game state after the execution of the predetermined control. When the firing mode by the firing means is the first firing mode, the system is configured such that some game balls may enter the specific ball entry area and some game balls may not enter the specific ball entry area. This gaming machine is The system includes predetermined information storage means capable of storing predetermined information when a game ball enters the specified ball entry area. The predetermined information storage means is configured such that, after a specific type of predetermined information is stored, the start timing of the predetermined special game state, which is executed after the completion of the predetermined control, can be set. This gaming machine is Equipped with performance control means capable of executing various effects, The aforementioned performance control means is Even in a game situation where a predetermined special game state can occur based on the game ball being launched in the first launch mode and entering the specific ball entry area, the system is configured to control the system so as not to perform an animation that indicates the recommended launch mode is the first launch mode. This gaming machine is The system is configured to switch between an enabled state, which enables the entry of game balls into the specific ball entry area during the predetermined waiting period, and an disabled state, which disables the entry of game balls into the specific ball entry area during the predetermined waiting period, based on the occurrence of predetermined game conditions. Even if a game ball enters the invalid state of the specific ball entry area during the predetermined waiting period, the predetermined conditions will not be met. This gaming machine is When the predetermined conditions for opening the special ball entry means are met based on a game ball entering the specified ball entry area, and the predetermined special game state corresponding to the game ball entering the specified ball entry area is executed, the number of rounds of play in the predetermined special game state can be set and executed based on specific information corresponding to the game ball entering the specified ball entry area. This gaming machine is There are cases in which, when a game ball enters the specified ball entry area in the active state during the predetermined waiting period, the predetermined conditions are met and the predetermined special game state based on the ball entry is generated, and cases in which, even if a game ball enters the specified ball entry area in the active state during the predetermined waiting period, the predetermined conditions are not met and the predetermined special game state based on the ball entry is not generated. A gaming machine characterized in that it is configured to execute different effects depending on whether the effect is triggered or not, after a game ball enters the specified ball entry area.

Description

This invention relates to a gaming machine. In amusement machines such as pachinko and slot machines, technical improvements have been made from various perspectives, including structure, control, and presentation, with the aim of enhancing the enjoyment of the game, reducing the processing load on the machine, optimizing processing, simplifying control, and simplifying the structure (for example, Patent Document 1). Furthermore, various technical improvements have been made to enhance the integrity of gaming, including detecting and deterring fraudulent activities by players and unauthorized modifications to gaming machines. Japanese Patent Publication No. 2011-172988 This is a perspective view of a pachinko machine as a first embodiment.This is a rear view of a pachinko machine.This is a front view of the game board.This is an explanatory diagram showing the starting port unit.This is an explanatory diagram showing the flow of game balls when the distribution piece is in the first position Q1.This is an explanatory diagram showing the flow of game balls when the distribution piece is in the second position Q2.This is an explanatory diagram showing the first route in the starting unit.This is an explanatory diagram showing the second route in the starting unit.This is an explanatory diagram showing the third route in the starting unit.This is an explanatory diagram showing the variable patterns and display surface in a pattern display device.This is a block diagram showing the electrical configuration of a pachinko machine.This is an explanatory diagram showing the contents of various counters used in lottery draws and other similar processes.This is an explanatory diagram showing the contents of the success/failure table for the first starting gate.This is an explanatory diagram showing the contents of the success/failure table for the second starting port.This is an explanatory diagram showing the contents of the distribution table.This is an explanatory diagram showing the hit/fail table for determining whether a hand is "reach" (a winning hand in mahjong).This is an explanatory diagram showing the contents of the win/loss table used when performing the electric mechanism opening lottery.This block diagram primarily shows the electrical configuration of the sound and light emission control device and the display control device.This is an explanatory diagram showing the flow of gameplay in the pachinko machine 10.This is an explanatory diagram showing various states in each of the following conditions: low probability low support state, low probability high support state, high probability high support state, and high probability low support state.This is a flowchart showing timer interrupt handling.This flowchart shows the ball entry process for the starting gate.This flowchart shows the ball entry process for the drop-off area.This is a flowchart of the normal process.This flowchart shows the game round control process.This is a flowchart showing the variable start process for the first start port.This is a flowchart showing the hold information shifting process for the first start gate.This flowchart shows the determination process for the first start port.The flowchart shows the process for setting the variable time for the first start port.This flowchart shows the process for acquiring variable time information during low probability low support state for the first starting gate.This flowchart shows the process for acquiring variable time information during low probability high support state for the first starting gate.This flowchart shows the process for acquiring variation time information during high probability and high support state for the first starting gate.This flowchart shows the process for acquiring variation time information during high probability low support state for the first starting gate.This is a flowchart showing the first fluctuation stop process.This is a flowchart showing the variable start process for the second start port.This is a flowchart showing the process for shifting held information for the second starting port.This flowchart shows the determination process for the second start port.This flowchart shows the process for setting the variable time for the second start port.This flowchart shows the process for acquiring variable time information during low probability low support state for the second starting port.This flowchart shows the process for acquiring variable time information during low probability high support state for the second starting port.This flowchart shows the process for acquiring variation time information during high probability and high support state for the second starting gate.This flowchart shows the process for acquiring variation time information during high probability low support state for the second starting gate.This is a flowchart showing the second variation cessation process.This is a flowchart showing the game state transition process