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JP-7854763-B1 - Value Management System

JP7854763B1JP 7854763 B1JP7854763 B1JP 7854763B1JP-7854763-B1

Abstract

[Problem] To provide a value management system that can appropriately collect amusement facility fees from each amusement facility according to its individual circumstances. [Solution] In the valuable asset management system 1D, the valuable asset management means 101 manages the usable valuable asset of each player in a wallet account, the game hall fee setting means 119D sets a game hall fee according to the circumstances of each game hall, and the game hall fee equivalent amount collection means 122 collects an amount equivalent to the game hall fee, which is set as an arbitrary amount not exceeding the game hall fee, from the game-related asset value owned by each player by performing a predetermined collection operation at a predetermined collection timing. [Selection Diagram] Figure 4

Inventors

  • 鈴木 義之

Assignees

  • 日本ゲームカード株式会社

Dates

Publication Date
20260507
Application Date
20251201

Claims (4)

  1. A value management system for managing the valuable assets that players can use in the gaming facility, A means for managing the aforementioned value, A cashless addition means that, based on a deposit execution request from a player, makes a deposit request to a payment center that executes cashless payments, and adds the value received from the payment center as a result of the execution of the cashless payment to the value management means, A charge execution means that, based on a charge execution request that requests a charge to associate the aforementioned valuable value with a recording medium, subtracts the amount of the valuable value requested in the charge from the valuable value managed by the valuable value management means, and then associates the amount of the valuable value requested in the charge from the subtracted valuable value with the recording medium using a gaming device installed in the gaming arcade, A settlement addition means that settles the remaining balance of the value associated with the recording medium by adding the value equivalent to the remaining balance to the value management means, based on a settlement execution request that requests the settlement of the remaining balance of the value associated with the recording medium. A value adjustment information management means that acquires value adjustment information including at least one type of information from among the following: information regarding the addition of value to the value management means by the cashless addition means, information regarding the addition of value to the value management means by the settlement addition means, and information regarding the subtraction of value from the value management means by the charge execution means, and manages at least one of the game halls, A means for setting the amusement arcade fee, which is a fee paid by the aforementioned amusement arcade, to a predetermined amount determined based on arbitrary setting conditions, A means for collecting an amount equivalent to the amusement arcade fee, which is set as an arbitrary amount not exceeding the amusement arcade fee set by the amusement arcade fee setting means, It has, The means for collecting the equivalent amount of the amusement arcade fee collects the equivalent amount of the amusement arcade fee from the gaming-related ownership value owned by each player by performing a predetermined collection operation at a predetermined collection timing. A value management system characterized by the following:
  2. The means of collecting the equivalent amount of the amusement facility fee is, The following are considered as game-related ownership values, and it is possible to collect an amount equivalent to the game hall fee: game media that a player can use to play on the day; stored game media that a player can deposit at the game hall so that they can withdraw and use the game media on subsequent days; the value before charging managed by the value management means; and the value after charging associated with the recording medium by the game device. A charge execution time collection operation is performed, in which the charge execution means performs a charge on the recording medium at the time of collection, and the amount equivalent to the arcade fee is collected from the player by subtracting the value equivalent to the arcade fee from the value before the charge, and The settlement timing is defined as the time when the settlement is executed by adding the remaining amount of the value associated with the recording medium by the settlement addition means to the value management means, and the settlement time collection operation is defined as the time when the settlement is executed by subtracting the value equivalent to the amusement arcade fee from the value after the charge and collecting the amount equivalent to the amusement arcade fee from the player, The prize exchange timing is defined as the time when the player exchanges the player's own game medium and/or stored game medium associated with the recording medium for a prize of any choice. The prize exchange collection operation involves deducting the value equivalent to the arcade fee from the player's own game medium and/or stored game medium and collecting the amount equivalent to the arcade fee from the player. A deposit timing is defined as the timing at which the player deposits the aforementioned game medium into the game parlor as the aforementioned game medium, and a deposit-time collection operation is performed in which the value equivalent to the game parlor fee is deducted from the aforementioned game medium associated with the recording medium and the amount equivalent to the game parlor fee is collected from the player. It is possible to set up any of the following collection operations to collect an amount equivalent to the game hall fee from the game-related ownership value owned by each player. The value management system according to feature 1.
  3. In the charge collection operation performed by the means for collecting the equivalent amount of the amusement arcade fee, the amount equivalent to the amusement arcade fee is deducted from the amount charged to the recording medium. In the settlement collection operation performed by the amusement facility fee equivalent collection means, the amusement facility fee equivalent is deducted from the remaining amount of the value to be added to the value management means. In the prize exchange collection operation performed by the means for collecting the equivalent amount of the arcade fee, the equivalent amount of the arcade fee is deducted from the surplus of the game media held and/or the stored game media that are not consumed by the prize exchange. In the deposit collection operation performed by the means for collecting the equivalent amount of the amusement arcade fee, the amount equivalent to the amusement arcade fee is deducted from the amount of the game medium held to be deposited with the amusement arcade as the stored game medium. The value management system according to claim 2, characterized in that it collects an amount equivalent to the amusement hall fee from the amusement-related ownership value owned by each player.
  4. The means for collecting the equivalent amount of the amusement arcade fee is characterized in that it can set the equivalent amount of the amusement arcade fee to all or any percentage of the amusement arcade fee set by the means for setting the amusement arcade fee, as described in any one of claims 1 to 3.

Description

This invention relates to a value management system for managing the valuable assets that can be used by players in a gaming facility. In the current situation where the only way to associate the value of prepaid cards (value that can be converted into gaming media usable for gaming machines, and the remaining balance of the value associated with the IC card, which is the recording medium; hereinafter, "prepaid value" will also be referred to as "prepaid value") with a recording medium (hereinafter, also referred to as "charging") is through cash payment, there is a demand to enable charging of IC cards using cashless payment. To realize this demand, in a value management system that allows charging using electronic money, which is electronic value deposited and managed on the system via cashless payment—that is, a cashless payment system—it is conceivable that the system operator would collect a reasonable fee (system usage fee) from players or gaming establishments for the provision of the system. Hereinafter, the fee collected from players will be referred to as the "player fee," and the fee collected from gaming establishments will be referred to as the "gaming establishment fee." Patent Document 1 describes a gaming management system that manages the remaining balance of prepaid value charged to an IC card for each payment type, such as cash or cashless payment, and automatically calculates a settlement fee for each combination of payment and settlement methods at the time of settlement, thereby collecting an appropriate settlement fee (player fee) from the player. Gaming parlors that implement the gaming management system described in Patent Document 1 can increase their ability to attract customers by enabling cashless payments, and thus are expected to see an increase in sales. Patent No. 7466279 This is an explanatory diagram illustrating the schematic system configuration of a value management system according to an embodiment of the present invention.This diagram illustrates an example of a method for managing valuable value in a valuable value management system according to an embodiment of the present invention, showing the management states (1) to (12).This diagram illustrates an example of a method for managing valuable value in a valuable value management system according to an embodiment of the present invention, showing the management states (13) to (17).This is a block diagram showing the schematic configuration of a value management system according to an embodiment of the present invention.This is a flowchart showing the flow of the deposit process in a value management system according to an embodiment of the present invention, in which value is deposited based on the execution of a cashless payment.This is a flowchart showing the basic flow of the charge process in a value management system according to an embodiment of the present invention.This is a flowchart showing the basic flow of settlement processing in a value management system according to an embodiment of the present invention.This is a flowchart showing the process of acquiring amusement park information related to the payout operation performed by a gaming device in a value management system according to an embodiment of the present invention.This is a flowchart illustrating the process of acquiring game-related ownership value information related to the counting operation performed by a game device in a value management system according to an embodiment of the present invention.This is an explanatory diagram illustrating the process of identifying the charge amount of a player who owns an IC card with card ID "ABCD" from valuable value adjustment information (valuable value adjustment history) in a valuable value management system according to the first embodiment of the present invention.Figure 11(1) is an explanatory diagram showing an example of a management table in the first embodiment of the present invention that manages the amusement arcade fee set based on the total charge amount per day at the amusement arcade with amusement arcade ID "3456" on a daily basis. Figure 11(2) is an explanatory diagram showing an example of a management table in the first embodiment of the present invention that manages the amusement arcade fee set based on the total charge amount per month at the amusement arcade with amusement arcade ID "3456" on a monthly basis.Figure 12(1) is an explanatory diagram illustrating the process of identifying the amount of money spent by a player who owns an IC card with card ID "ABCD" from the game arcade information (card usage history) for "2024/12/20" in the value management system according to the first embodiment of the present invention. Figure 12(2) is an explanatory diagram illustrating the process of identifying the amount of money spent by a player who owns an IC card with card ID "ABCD" from the game arcade information (card usage history) for "2024/12/22" in the value management system a