JP-7855236-B2 - Gaming machine
Inventors
- 渡辺直幸
Assignees
- 京楽産業.株式会社
Dates
- Publication Date
- 20260508
- Application Date
- 20230331
Claims (1)
- A main control means that controls the transition between game states, including the progression and stopping of a game accompanied by the provision of a virtual game medium, a first normal state, a second normal state, a specific game state advantageous to the player, and a virtual game medium. The system includes a virtual game medium count control means that performs subtraction and addition of the number of playable virtual game mediums, displays the number of virtual game mediums on a game medium count indicator, and transmits game state information based on the game state to a connected card unit, The system includes a game presentation means capable of executing a normal mode presentation in the first normal state, a special mode presentation in the second normal state, and a specific game mode presentation in the specific game state. In the first normal state when the power is turned on, it is possible to perform mode effects that are the same as those in the second normal state. When the common mode performance is being executed in the first normal state, if a special symbol stops, the normal mode performance can be executed. When the common mode performance is being executed in the second normal state, if the special symbol stops, the normal mode performance or the specific game mode performance can be executed. The special symbols include a first special symbol and a second special symbol, and when the special mode performance is being executed in the second normal state, the specific game mode performance can be executed when the second special symbol stops. When the specific game mode effect is being executed in the specified game state, if the second special symbol stops, the specific game mode effect can be executed. The main control means can generate a complete error that causes the game state to become unplayable when the maximum number of acquired game media, which is different from the number of virtual game media displayed on the game media display, exceeds a predetermined upper limit, and can notify the game state using the game presentation means. The virtual game media count control means is characterized in that, when the complete error occurs and the game state becomes unplayable, it does not display an error code on the game media count indicator and maintains the display of the virtual game media count, and when a predetermined error different from the complete error occurs, it displays an error code on the game media count indicator.
Description
This invention relates to a gaming machine. Conventional gaming machines have both a normal game state and a time-saving game state where starting and winning is easier than in the normal game state. Technologies have been proposed to perform game effects according to each game state (see, for example, Patent Document 1 below). Japanese Patent Publication No. 2015-6575 These are front views of the gaming machine 1 and card unit 9 according to the first to sixth embodiments.This is an enlarged view of the second large prize winning opening 17 in the gaming machine 1 of the first to sixth embodiments.This is a rear perspective view of the gaming machine 1 and card unit 9 according to the first to sixth embodiments.These are the main control board 110 and frame control board 160 of the first to sixth embodiments, and the covers 110c and 160c that cover them.This is a block diagram showing the configuration of the gaming machine 1 according to the first to sixth embodiments.This is a block diagram showing the configuration of the card unit 9 in the first to sixth embodiments.This diagram shows the operation of inserting banknotes 200 into the card unit 9 and the lending operation in the card unit 9 according to the first to sixth embodiments.This diagram shows the lending operation in the gaming machine 1 according to the first to sixth embodiments.This figure shows the ejection and insertion operations of the card 201 in the card unit 9 of the first to sixth embodiments.This diagram shows the game state of the gaming machine 1 according to the first to sixth embodiments.This diagram shows the game flow of the gaming machine 1 according to the first to sixth embodiments.This diagram shows the correspondence between the performance modes, game states, and background images of the gaming machine 1 according to the first to sixth embodiments.This diagram shows the command transmission sequence between the main control board 110 and the frame control board 160 of the gaming machine 1 according to the first to sixth embodiments.This diagram shows the sequence of transmission of gaming machine information notification data from the frame control board 160 to the card unit 9 in the first to sixth embodiments.This diagram shows the sequence of transmission of gaming machine information notification data and counting notification data from the frame control board 160 to the card unit 9 in the first to sixth embodiments.This diagram shows the sequence of transmission of loan notification data and loan receipt result response data between the frame control board 160 and the card unit 9 in the first to sixth embodiments.This diagram shows the power-on operation of the gaming machine 1 according to the first to sixth embodiments.This is the win/loss determination table for the gaming machine 1 of the first to sixth embodiments.These are the tables for determining the jackpot and minor jackpot symbols of the gaming machine 1 according to the first to sixth embodiments.These are the tables for determining special losing symbols and normal losing symbols for the gaming machine 1 of the first to sixth embodiments.These are the setting tables for the end of special gameplay for the gaming machine 1 in the first to sixth embodiments.This is a setting table for when a special losing symbol stops on the gaming machine 1 of the first to sixth embodiments.These are special game control tables for big wins and small wins in the first to sixth embodiments of the gaming machine 1.This is a control table for opening and closing the jackpot winning slot of the gaming machine 1 according to the first to sixth embodiments.These are the control tables for opening and closing the large prize slot for small wins and the control tables for opening and closing a specific area for small wins for the gaming machine 1 of the first to sixth embodiments.This is a table for determining the variation pattern of the first special symbol for the normal state of the gaming machine 1 in the first to sixth embodiments.This is a table for determining the variation pattern of the first special symbol for the low-base time-saving state of the gaming machine 1 according to the first to sixth embodiments.This is a table for determining the variation pattern of the first special symbol for the high base time reduction state of the gaming machine 1 of the first to sixth embodiments.This is a table for determining the variation pattern of the second special symbol in the gaming machine 1 of the first to sixth embodiments.There is a pre-determination table for the jackpot lottery of the first special symbol in the first to sixth embodiments of the gaming machine 1.This is a pre-determination table for the jackpot lottery of the second special symbol in the gaming machine 1 of the first to sixth embodiments.This figure shows examples of screens displayed on the image display device 31 of the gaming machine 1 according to the first to sixth embodiments.These are the n