JP-7855436-B2 - Gaming machine
Inventors
- 小倉 敏男
Assignees
- 株式会社三共
Dates
- Publication Date
- 20260508
- Application Date
- 20220715
Claims (1)
- A gaming machine that performs variable display and can control the state to be advantageous, Game control means, Means of execution of the performance, A transmission means for transmitting start information corresponding to a variable display pattern that includes a specific variable display pattern, Receiving means for receiving the start information, A means of holding memory, Movable body and, It comprises a movable body control means, There is a normal state and a special state that is more advantageous than the normal state. A predetermined display area can be used to display a predetermined indication related to the advantageous state. A special display area can display a special display whose form can change during the special state. The predetermined display relating to the advantageous state in the predetermined display area is such that the mode does not change during the special state. The aforementioned movable body control means is capable of performing confirmation operation control to operate the movable body by performing an operation to confirm that the movable body is functioning normally when the power is turned on. The aforementioned confirmation operation control is a control that operates the movable body so that it does not overlap the special display area with the predetermined display area. The aforementioned performance execution means is capable of performing action-promoting performances that encourage the player to take action on the operating means in a variable display based on the specific variable display pattern. The aforementioned specific variable display pattern is The first part is until the aforementioned action acceleration effect is performed, Following the first part, the second part is in which the results of the action acceleration performance are reported, It consists of, The aforementioned movable body control means is The confirmation operation control can be performed using a first operation control pattern that operates the movable body for a first period of time, and a second operation control pattern that operates the movable body for a second period shorter than the first period. A first movable body control pattern performs the confirmation operation control using the first operation control pattern when a power outage occurs immediately before the end of a predetermined variable display, and then the power is turned on, and the receiving means does not receive start information corresponding to the specific variable display pattern, A second movable body control pattern is provided, which controls the movable body in such a way that, when a power outage occurs immediately before the end of a predetermined variable display, power is subsequently turned on, and the receiving means receives start information corresponding to the specific variable display pattern, the confirmation operation control is performed in the variable display based on the specific variable display pattern, and the confirmation operation control is completed before the period corresponding to the second part. It is possible to perform the confirmation operation control using multiple types of patterns, including The demonstration display can be shown in two cases: the first case, where an initialization process is performed when the power is turned on, and the second case, where an initialization process is not performed when the power is turned on. The movable body control means is capable of controlling the movable body such that the confirmation operation control is completed before the demonstration display is started, in either the first or second case. The movable body is provided with a light-emitting means. The brightness of the light-emitting means can be changed based on the player's adjustment operation. During the aforementioned confirmation operation control, it is possible to perform specific light emission control, which sets the light emission means to a specific configuration. Even if the adjustment operation is performed, the brightness of the light-emitting means during the specific light emission control is not changed. The reserved storage means is capable of storing information related to variable displays as reserved storage, up to a predetermined number. The game control means can execute the next variable display when a variable display has finished, provided that there is a reserved memory corresponding to the next variable display. The aforementioned performance execution means is When a hold memory is stored, it is possible to display one of several types of hold displays, including a normal hold display and a special hold display that has a higher probability of being controlled to the advantageous state than the normal hold display. When a pending memory is stored, the normal pending display can be displayed by gradually changing through a plurality of normal intermediate modes, including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately preceding the normal completion mode. When a hold memory is stored, the special hold display can be displayed by gradually changing through a number of special intermediate modes, including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately preceding the special completion mode. During variable display, it is possible to move the reserved display corresponding to the reserved memory already stored in memory from the position where it was displayed to the position corresponding to the next variable display over a specific period of time, starting from the reserved shift start timing based on the timing when the next variable display starts. During the execution of the variable display of the number of reserved memories N times, which is a variable display when a number of reserved memories less than the predetermined number N is stored, When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is to be started in the normal start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the normal start mode to one of the multiple normal intermediate modes, and then changed to the normal completion mode, and this change is performed over the predetermined period, and the normal hold display is to be displayed. When the period until the next variable display is started is longer than a predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is to be started in the special start mode at the hold display position corresponding to the N+1 number, and then changed stepwise from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is performed over the predetermined period to display the special hold display. When the period until the next variable display is started is shorter than a predetermined period, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1 number, and is changed from the normal start mode to a normal intermediate mode that is different from the normal pre-completion mode, and when the timing for the next variable display to be started arrives while the display is in the normal intermediate mode that is different from the pre-completion mode, the normal hold display is changed to the normal completion mode based on that timing and displayed. When the period until the next variable display is started is shorter than a predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1 number, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the next variable display to be started arrives while the display is in a special intermediate mode different from the special pre-completion mode, the display is changed to the special completion mode based on that timing and the special hold display is displayed. A gaming machine characterized by the following features.
Description
This invention relates to a gaming machine capable of providing games. Some gaming machines, such as pachinko machines and slot machines, are equipped with movable parts that can perform movable part effects when the symbols are being displayed in a variable manner. In this type of gaming machine, some machines can perform initial operations (long initial operation) where the movable parts operate in the same manner as the performance operation when the power is turned on or when power is restored after a power outage, or initial operations (short initial operation) where the movable parts operate with some parts of the performance operation omitted (see, for example, Patent Document 1). Furthermore, some conventional gaming machines can perform variable displays and control the game to a jackpot state (advantageous state) that is advantageous to the player. When a new starting win occurs, a hold memory containing information about the variable display is generated, and an appearance animation is displayed that sequentially based on the hold memory (see, for example, Patent Document 2). Japanese Patent Publication No. 2015-113217Japanese Patent Publication No. 2016-97173 This is a front view of the pachinko game machine in this embodiment.This is a rear perspective view of the pachinko game machine in this embodiment.This is a diagram showing the various control boards and other components installed in a pachinko gaming machine.This flowchart shows an example of the main game control process.This flowchart shows an example of timer interrupt processing for game control.This is a flowchart showing an example of the special pattern processing.This is an explanatory diagram showing the display result determination table.This diagram shows the numerical range for a jackpot and the numerical range for a miss with time reduction in the variable display of the first special symbol in the normal state or time reduction state.This is a flowchart showing an example of the main processing for controlling the visual effects.This flowchart shows an example of the performance control process.This is a front view showing a pachinko game machine in the feature section 131SG.This is a configuration diagram showing various control boards and other components mounted on the pachinko game machine in the feature section 131SG.(A) is an explanatory diagram showing each random number, (B) is an explanatory diagram showing the display result determination table, (C1) and (C2) are explanatory diagrams showing the jackpot type determination table, and (D) is an explanatory diagram showing the contents of each jackpot.This is an explanatory diagram showing a table that determines the number of time reductions for each transition trigger.This is an explanatory diagram of the fluctuation pattern.This is an explanatory diagram of the fluctuation pattern.This is an explanatory diagram showing a specific example of a variation pattern type determination table.This is an explanatory diagram showing a specific example of a variation pattern determination table.This is an explanatory diagram showing a specific example of a variation pattern determination table.This is an explanatory diagram showing a specific example of a variation pattern determination table.This is an explanatory diagram showing the expected probability of a Super Reach's reach animation.This is an explanatory diagram showing the difference in expected value between the reach animations of a Super Reach.This diagram illustrates the effects control commands.This is an explanatory diagram showing a specific example of a data storage area for game control.This is an explanatory diagram showing a specific example of a data storage area for performance control.This is a flowchart showing an example of the process for determining whether a player has entered the competition at the start of the competition.This is a flowchart showing an example of the random value determination process when winning a prize.This flowchart shows an example of the main game control process.This flowchart shows an example of the normal processing of special symbols.This flowchart shows an example of the normal processing of special symbols.This is a flowchart showing an example of the special symbol stopping process.This is a state transition diagram used to explain state transitions.This flowchart shows an example of the performance control process.This is an explanatory diagram showing the execution rate of pre-announcement effects.This flowchart shows an example of the variable display start setting process.This is an explanatory diagram showing the determination ratio of the stopping symbols.This is an explanatory diagram showing the control patterns for different variation patterns.This is an explanatory diagram showing the control patterns for different variation patterns.This diagram shows the flow of the effects during variable display in the normal state.This diagram shows the flow of the di