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JP-7855475-B2 - Game system and program

JP7855475B2JP 7855475 B2JP7855475 B2JP 7855475B2JP-7855475-B2

Inventors

  • 矢部 健太

Assignees

  • 株式会社バンダイナムコエンターテインメント

Dates

Publication Date
20260508
Application Date
20220930

Claims (9)

  1. A game system that performs control related to a game, including sound control within a virtual space, A placement control means for placing a given sound source information-corresponding object, to which sound source information is associated, in the aforementioned virtual space, A detection means for detecting the game situation, A special area setting means sets a region within the virtual space, in which a given sound processing is performed on sound effects originating from the sound source information, according to the detected game situation, as a special area; When the special region is set in the virtual space, a sound effect generation means performs acoustic processing in the special region on sound effects originating from the sound source information associated with the sound source information corresponding to the sound source information corresponding object, in accordance with a given relationship between the placed sound source information corresponding object and the special region, and generates sound effects. Output control means that performs a provisioning process to provide the generated sound effect to the player, A reference position setting means for setting a given reference position within the virtual space, Equipped with, The detection means, Within the aforementioned virtual space, an object placement-related information detection process is performed to detect object placement-related information, which indicates information about objects placed in the virtual space within a given position range from the reference position, as the game situation. The special area setting means, A game system characterized by setting the special area based on the detected object placement-related information.
  2. In the game system described in claim 1, The special area setting means, A game system that determines the position of the special region within the virtual space based on the detected object placement-related information.
  3. In the game system described in claim 1, The system further includes a simulation means that performs an acoustic simulation of a sound effect to be generated based on the detected object placement-related information, with the reference position as the reference point. The special area setting means, A game system that sets the special region when the given conditions are met by the aforementioned acoustic simulation.
  4. In the game system described in claim 1, The special area setting means, A game system that, with respect to sound effects originating from the sound source of the sound source information, sets at least one special region from among a plurality of selectable special regions with different types of sound processing applied, according to the detected game situation.
  5. In the game system described in claim 4, A game system in which the aforementioned game situation includes the arrangement status of the sound source information-corresponding objects.
  6. In the game system described in claim 4, A game system in which the aforementioned multiple selectable special regions include at least one region among regions of different shapes, regions of different sizes, and regions in which different acoustic parameters are defined for the acoustic processing to be applied to sound effects originating from the sound source of the sound source information.
  7. In the game system described in claim 1, Character placement control means for placing characters in the virtual space, A virtual camera control means that places a virtual camera used to image the virtual space within the said virtual space, Furthermore, The special area setting means, A game system that determines at least one of the following elements: the type of special area to be placed, the placement location of the special area in the virtual space, and the number of the special area, based on at least one of the following elements: the position of the placed characters in the virtual space, the number of such characters, the position of the placed virtual cameras in the virtual space, and the number of such virtual cameras.
  8. In the game system described in claim 1, The special area setting means, A game system that, in accordance with the detected game status and the character moving within the virtual space, executes movement control processing to control the movement of the special area already placed.
  9. A program that performs control related to a game, including sound control within a virtual space, Computer Placement control means for placing a given sound source information-corresponding object, to which sound source information is associated, in the aforementioned virtual space. Detection means for detecting game status, A special area setting means sets an area within the virtual space, in which a given sound processing is performed on sound effects originating from the sound source information, according to the detected game situation, as a special area. When the special region is set in the virtual space, a sound effect generation means performs acoustic processing in the special region on sound effects originating from the sound source information associated with the sound source information corresponding to the sound source information corresponding object, in accordance with a given relationship between the placed sound source information corresponding object and the special region, and generates sound effects. Output control means that performs a provisioning process to provide the generated sound effect to the player, and A reference position setting means for setting a given reference position within the virtual space, To make it function as, The detection means, Within the aforementioned virtual space, an object placement-related information detection process is performed to detect object placement-related information, which indicates information about objects placed in the virtual space within a given position range from the reference position, as the game situation. The special area setting means, A program characterized by setting the special area based on the detected object placement-related information.

Description

This invention relates to a game system, a program, and a method for providing a game. Traditionally, with the development of terminal devices such as game consoles and information and communication terminals, and the advancement of communication technologies such as networks, games that incorporate not only high-resolution images but also the construction or experience of virtual three-dimensional spaces such as VR have become commonplace. Furthermore, in such virtual three-dimensional spaces, it is necessary to process not only images but also sound to create a sense of realism. Recently, systems that simulate the sound field space formed in the virtual three-dimensional space to provide realistic sound have become known. For example, in game systems that perform such immersive sound processing, it is known that when analyzing the sound field in a virtual three-dimensional space, a virtual spatial object with predetermined acoustic parameters and a simple model of the sound field space is placed, and acoustic simulation is performed on the sound field space formed by this spatial object, thereby reducing the load when generating acoustic signals in the game (for example, Patent Document 1). Japanese Patent Publication No. 2000-267675 This figure shows an example of a network diagram of a game system according to one embodiment of the present invention.This figure shows an example of a functional block diagram of a server device in one embodiment.This figure shows an example of a functional block diagram of a terminal device in one embodiment.This diagram illustrates the sound effect control process associated with the setting (placement) of a virtual object for sound control within a virtual space, which is executed by a server device of one embodiment.This figure illustrates the process for setting up a virtual object for sound control, which is executed by a server device according to one embodiment.This figure illustrates the process for setting up a virtual object for sound control, which is executed by a server device according to one embodiment.This figure illustrates the process for setting up a virtual object for sound control, which is executed by a server device according to one embodiment.This flowchart shows the operation of sound effect control processing associated with the setting (placement) of a virtual object for sound control within a virtual space, which is executed by a server device of one embodiment.This figure illustrates a modified example of one embodiment, illustrating the sound effect control process when setting a sound source object.A modified example of one embodiment is shown in this figure, illustrating the setting of a virtual object for sound control based on a moving character. The following describes this embodiment. Note that this embodiment described below does not unduly limit the scope of the present invention as described in the claims. Furthermore, not all of the configurations described in this embodiment are necessarily essential components of the present invention. [1] Game System First, the overview and general configuration of the game system S of this embodiment will be explained using Figure 1. Figure 1 is a diagram showing an example of a system configuration that illustrates the configuration of the game system S of this embodiment. As shown in Figure 1, the game system S of this embodiment is configured such that a server device 10 providing game services and terminal devices 20 (for example, terminal devices 20A, 20B, and 20C) can connect to the Internet (an example of a network). Users can access the server device 10 from their terminal device 20 to play games transmitted from the server device 10 via the internet. Furthermore, users can communicate with other users by accessing the server device 10 from their terminal device 20. The server device 10 is an information processing device capable of providing a service that allows users to play games using terminal devices 20 connected via the Internet. The server device 10 may also function as an SNS server providing communication-type services. Here, an SNS server may be an information processing device that provides services enabling communication among multiple users. Furthermore, if the server device 10 functions as an SNS server, for example, it can provide a game called a social game that is executed using the operating environment (API (Application Programming Interface), platform, etc.) of the SNS it provides. In particular, the server device 10 is capable of providing browser games (games that can be launched simply by opening the installation site in a web browser) created in various languages, such as HTML, FLASH®, CGI, PHP, Shockwave, Java® applets, and JavaScript®, which are offered on the web browser of the terminal device 20. Social games, unlike existing online games, include games that do not require dedicated client software and can be used with only a web browser and an SNS account. F