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JP-7855543-B2 - Gaming machine

JP7855543B2JP 7855543 B2JP7855543 B2JP 7855543B2JP-7855543-B2

Inventors

  • 小倉 敏男
  • 真弓 広太郎

Assignees

  • 株式会社三共

Dates

Publication Date
20260508
Application Date
20230324

Claims (1)

  1. A gaming machine that can be controlled to be in a favorable state, It is possible to calculate a counter value related to the difference between the game value used in the game and the game value that is assigned. When the counter value reaches the activation value, the game's progress is restricted . It is equipped with a variable display means for displaying specific identification information in a variable manner , The variable display means indicates the variable display result of specific identification information by the light emission pattern. A buffer for variable display means is provided for storing information regarding the light emission mode of the variable display means. When the counter reaches the operating value, control is performed to change the light emission mode of the variable display means to a different light emission mode from the variable display result without updating the data in the buffer for the variable display means. A gaming machine in which the data in the buffer for the variable display means is initialized when the machine is restored after an interruption in power, with initialization taking place.

Description

This invention relates to a gaming machine that can be controlled to a favorable state. Conventionally, some gaming machines have been equipped with a stop function that prevents continued play once a certain amount of winnings has been reached, in order to prevent problems such as "addiction" caused by excessive payouts due to biases in the probability of winning or losing (see, for example, Patent Document 1). Japanese Patent Publication No. 2023-13195 This is a front view of the pachinko game machine in feature section 1.This is a configuration diagram showing various control boards and other components installed in the pachinko game machine, which is part of the Feature Section 1.This is an explanatory diagram showing the contents of the VRAM in the pachinko game machine of feature section 1.This is an explanatory diagram of each drawing area in the pachinko game machine of feature section 1.This is an explanatory diagram of the display priority in the pachinko game machine for feature section 1.Figures (A) and (B) in the pachinko game machine of feature section 1 illustrate the performance control commands.This is an explanatory diagram showing the various random numbers in the pachinko game machine of feature section 1.This is an explanatory diagram showing the display result determination table in the pachinko game machine of feature section 1.In the pachinko game machine of feature section 1, (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot types.This is an explanatory diagram of the losing variation patterns in the pachinko game machine, which is part of feature 1.This is an explanatory diagram of the jackpot variation pattern in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram showing the variable pattern type determination table in the pachinko game machine of feature section 1.This is an explanatory diagram of the losing pattern determination table in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the losing pattern determination table in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the jackpot pattern determination table in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the data storage area for game control in the pachinko game machine, which is part of feature section 1.This is an explanatory diagram of the data storage area for performance control in the pachinko game machine, which is part of feature section 1.This flowchart shows an example of the main game control processing in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of a timer interrupt processing for game control in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the special symbol processing in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the start-up prize determination process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the random value determination process at the time of winning in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the normal processing of special symbols in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the variable pattern setting process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the special symbol stopping process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the processing during jackpot release in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the jackpot termination process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the main processing for performance control in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the performance control process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the variable display start setting process in a pachinko game machine, as described in Feature Section 1.This flowchart shows an example of the jackpot animation processing in a pachinko game machine, as described in Feature Section 1.This is an explanatory diagram of the effects that can be performed during the variable display in the pachinko game machine of feature section 1.This is an explanatory diagram of the effects that can be performed during the variable display in the pachinko game machine of feature section 1.This is an explanatory diagram of the effects that can be performed during the variable display in the pachinko game machine of feature section 1.This is an explana