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JP-7855647-B2 - Game processing method, apparatus, electronic device, and storage medium

JP7855647B2JP 7855647 B2JP7855647 B2JP 7855647B2JP-7855647-B2

Inventors

  • 王志飛

Assignees

  • ネットイーズ (ハンチョウ) ネットワーク カンパニー リミテッド

Dates

Publication Date
20260508
Application Date
20240808
Priority Date
20230822

Claims (20)

  1. A game processing method, A graphical user interface is provided on a mobile terminal, the content displayed on the graphical user interface includes at least a portion of a map scene, the map scene includes a controlled virtual object and a plurality of virtual locations, and the game processing method is When the controlled virtual object is in the first mode, a mapping relationship exists between the movement of the controlled virtual object in the map scene and the movement of the mobile terminal for controlling the controlled virtual object in the real world, and in response to the movement of the mobile terminal in the real world, the controlled virtual object is controlled to move in the map scene based on the movement information of the mobile terminal in the real world, and the movement information includes position information. Controlling the system to switch from the first mode to the second mode, When the controlled virtual object is in the second mode, the mapping relationship is released, and in response to a move operation on the controlled virtual object acting on the graphical user interface, the controlled virtual object is controlled to move in the map scene based on the move operation. This includes controlling the controlled virtual object to complete a virtual interaction action, Controlling the controlled virtual object to complete a virtual interaction action is: To determine whether the interaction trigger condition is met, This includes controlling the controlled virtual object to complete the virtual interaction action when the interaction action trigger condition is met, The aforementioned interaction trigger conditions are: This includes the first virtual resource value consumed to control the controlled virtual object in order to complete the virtual interaction action being less than or equal to the second virtual resource value owned by the controlled virtual object. A game processing method characterized by the following.
  2. The aforementioned virtual interaction action is, The game processing method according to claim 1, characterized in that it includes at least one of the following: the controlled virtual object unleashing a game skill; the controlled virtual object using a game item; the controlled virtual object receiving virtual supplies; and the game play method performing an action.
  3. The above method further, Depending on the actual geographic location of the mobile terminal, the real world within that geographic location is converted into a map scene within the game. The game processing method according to claim 1, characterized in that, when the controlled virtual object is in a first mode, the virtual position of the controlled virtual object in the map scene is determined in response to the real position of the mobile terminal in the real world.
  4. The aforementioned interaction trigger conditions are : The game processing method according to claim 1 , further comprising the condition that the cumulative number of times the controlled virtual object is controlled to complete the virtual interaction action is less than or equal to a preset threshold number.
  5. The aforementioned movement information further includes the user's cumulative number of steps, The game processing method according to claim 1, characterized in that a second virtual resource value is determined based on at least one of the following: a virtual resource value converted by the cumulative number of steps taken by the user, a bonus virtual resource value when logging into the game for the first time within the target period, a virtual resource value obtained by completing the virtual interaction action within the target period, and a virtual resource value obtained through paid actions.
  6. The above method further, The game processing method according to claim 5 , characterized in that it includes clearing the second virtual resource value owned by the controlled virtual object in response to the end of the target cycle.
  7. A virtual resource mark indicating the second virtual resource value is displayed in the graphical user interface. The game processing method according to claim 5, characterized in that the degree of highlighting of the virtual resource mark has a positive correlation with the second virtual resource value, and when the second virtual resource value reaches a preset resource value threshold, the degree of highlighting of the virtual resource mark does not change.
  8. The second virtual resource value described above is The game processing method according to claim 5, characterized in that it has a relationship with at least one of the following: a resource level corresponding to a target virtual position, geographical factors of the real-world location corresponding to the target virtual position, and the character level of the controlled virtual object .
  9. The above method further, In response to the completion of the determination of whether the interaction trigger condition is met, the graphical user interface includes displaying a reminder mark indicating whether the interaction trigger condition is met, The game processing method according to claim 1 , characterized in that reminder marks whose interaction trigger conditions are met and reminder marks whose interaction trigger conditions are not met have different display forms.
  10. Controlling the system to switch from the first mode to the second mode is: The game processing method according to claim 1, characterized in that it includes controlling the system to switch from the first mode to the second mode in response to a switching trigger command for the second mode.
  11. The graphical user interface displays a mode switching control, and in response to a switching trigger command for the second mode, it controls the system to switch from the first mode to the second mode. The game processing method according to claim 10 , characterized in that it includes controlling the system to switch from the first mode to the second mode in response to a trigger command formed by touching the mode switching control.
  12. The game processing method according to claim 11 , characterized in that a virtual resource mark is superimposed on the mode switching control, and the virtual resource mark is used to indicate a second virtual resource value owned by the controlled virtual object.
  13. Controlling the controlled virtual object to move in the map scene based on a movement operation performed on the graphical user interface is: The game processing method according to claim 1, characterized in that, in response to a touch operation acting on the movement control area of the graphical user interface, the method includes determining the direction of movement of the controlled virtual object based on the touch position of the touch operation, and controlling the controlled virtual object to move in the map scene based on the direction of movement.
  14. Controlling the controlled virtual object to move in the map scene based on a movement operation performed on the graphical user interface is: The control includes controlling the controlled virtual object to move to the target virtual location in the map scene in response to a touch operation on the target virtual location in the map scene displayed in the graphical user interface , Or , The graphical user interface displays multiple virtual position markers corresponding to multiple virtual positions in the second mode. Controlling the controlled virtual object to move in the map scene based on a movement operation performed on the graphical user interface is: The process includes determining a target virtual position corresponding to a target virtual position mark in response to a selection operation for a target virtual position mark among the plurality of virtual position marks, and controlling the controlled virtual object to move to the target virtual position in the map scene . The game processing method according to feature 1 .
  15. The above method further, The game processing method according to claim 1, characterized in that when switching from the first mode to the second mode, the display form of the graphical user interface is controlled to change.
  16. The above method further, Control to switch from the second mode to the first mode in response to a switching trigger command for the first mode, The game processing method according to claim 10, characterized in that, after switching from the second mode to the first mode, the controlled virtual object moves to a virtual location mapped to the map scene of the real-world location of the mobile terminal.
  17. Responding to a switching trigger command for the first mode is: The game processing method according to claim 16 , characterized in that it includes controlling the system to switch from the second mode to the first mode in response to a re-touch operation on the mode switching control.
  18. A game processing device comprising a first movement control module, a mode switching module, a second movement control module, and an interaction action execution module, A graphical user interface is provided on the mobile terminal, and the content displayed on the graphical user interface includes at least a portion of a map scene, and the map scene includes a controlled virtual object and a plurality of virtual locations. The first movement control module is configured such that, when the controlled virtual object is in a first mode, a mapping relationship exists between the movement of the controlled virtual object in the map scene and the movement of the mobile terminal for controlling the controlled virtual object in the real world, and in response to the movement of the mobile terminal in the real world, the controlled virtual object moves in the map scene based on the movement information of the mobile terminal in the real world, and the movement information includes position information. The mode switching module is configured to control switching from the first mode to the second mode. The second movement control module is configured such that, when the controlled virtual object is in the second mode, the mapping relationship is released, and in response to a movement operation on the controlled virtual object acting on the graphical user interface, the controlled virtual object moves in the map scene based on the movement operation. The interaction action execution module is configured to control the controlled virtual object so that it completes the virtual interaction action . Controlling the controlled virtual object to complete a virtual interaction action is: To determine whether the interaction trigger condition is met, This includes controlling the controlled virtual object to complete the virtual interaction action when the interaction action trigger condition is met, The aforementioned interaction trigger conditions are: This includes the first virtual resource value consumed to control the controlled virtual object in order to complete the virtual interaction action being less than or equal to the second virtual resource value owned by the controlled virtual object. A game processing device characterized by the following:
  19. An electronic device comprising a processor, memory and a bus, The electronic device is characterized in that the memory stores machine-readable instructions that the processor can execute, and when the electronic device is executed, the processor and the memory communicate via a bus, and the processor executes the machine-readable instructions to perform the steps of the game processing method described in any one of claims 1 to 17 .
  20. A computer-readable storage medium in which computer programs are stored, The computer-readable storage medium is characterized in that, when the computer program is executed by the processor, it performs the steps of the game processing method described in any one of claims 1 to 17 .

Description

This application relates to the field of game technology, specifically to game processing methods, apparatus, electronic devices, and storage media. Geographic location-based games, by combining technologies such as Global Positioning Systems (GPS) and maps, merge the real and virtual worlds, allowing users to experience the enjoyment of the virtual world within the real world. For example, based on the positioning capabilities of a mobile device, the real world where the mobile device of a controlled virtual object is located can be transformed into a map scene within the game. The movement of the mobile device in the real world can then control the corresponding movement of the controlled virtual object in the map scene, thereby controlling the completion of virtual interaction actions related to the virtual location of the controlled virtual object. In existing games, for a virtual object to complete a virtual interaction related to a virtual location, the user, carrying a mobile device, must move in the real world to control the virtual object's movement to reach that location and then complete the virtual interaction related to that location. However, due to subjective factors or objective factors in the real world, such as hard-to-reach or dangerous locations, bad weather, or poor health, users may not be able to experience the game properly, potentially leading to a decrease in user experience and game engagement, as well as wasted resources. Currently, no effective solution has been proposed to the above problem. Therefore, this application aims to solve the problem of users being unable to experience games normally due to subjective factors or objective factors in the real world, and to provide a game processing method, apparatus, electronic device, and storage medium that contribute to improving the user experience and game activation, while reducing resource waste. In a first aspect, an embodiment of the present invention provides a game processing method, a graphical user interface on a mobile terminal, the content displayed on the graphical user interface includes at least a portion of a map scene, the map scene includes a controlled virtual object and a plurality of virtual positions, and the method is When the controlled virtual object is in the first mode, a mapping relationship exists between the movement of the controlled virtual object in the map scene and the movement of the mobile terminal for controlling the controlled virtual object in the real world, and in response to the movement of the mobile terminal in the real world, the controlled virtual object is controlled to move in the map scene based on the movement information of the mobile terminal in the real world, and the movement information includes position information. Controlling the system to switch from the first mode to the second mode, When the controlled virtual object is in the second mode, the mapping relationship is released, and in response to a move operation on the controlled virtual object acting on the graphical user interface, the controlled virtual object is controlled to move in the map scene based on the move operation. This includes controlling the controlled virtual object to complete a virtual interaction action. In a second aspect, the embodiment of the present application also provides a game processing device, a mobile terminal, and a graphical user interface, the content displayed in the graphical user interface, which includes at least a portion of a map scene, the map scene including a controlled virtual object and a plurality of virtual positions. The first movement control module is configured such that, when the controlled virtual object is in a first mode, a mapping relationship exists between the movement of the controlled virtual object in the map scene and the movement of the mobile terminal for controlling the controlled virtual object in the real world, and in response to the movement of the mobile terminal in the real world, the controlled virtual object moves in the map scene based on the movement information of the mobile terminal in the real world, and the movement information includes position information. The mode switching module is configured to control switching from the first mode to the second mode. The second movement control module is configured such that, when the controlled virtual object is in the second mode, the mapping relationship is released, and in response to a movement operation on the controlled virtual object acting on the graphical user interface, the controlled virtual object moves in the map scene based on the movement operation. The interaction action execution module is configured to control the controlled virtual object so that it completes the virtual interaction action. In a third aspect, the present invention further provides an electronic device comprising a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by