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JP-7856042-B2 - Gaming machine

JP7856042B2JP 7856042 B2JP7856042 B2JP 7856042B2JP-7856042-B2

Inventors

  • 岡村 鉉

Assignees

  • 株式会社三洋物産

Dates

Publication Date
20260511
Application Date
20230421

Claims (1)

  1. A first control means capable of performing the first control, A second control means capable of performing a second control based on the output information from the first control means, A gaming machine equipped with, The gaming machine in question is, A means for performing a specific determination based on the occurrence of a predetermined determination trigger, A means that allows the player to transition from a first game state to a second game state that is more advantageous to the player, based on the result of the aforementioned specific determination, A means for controlling the game so that a change in the pattern is displayed on a predetermined display means based on the specified determination, and a stop result corresponding to the result of the specified determination is displayed, A predetermined means that enables a transition waiting state to be entered, in which a transition to a specific state is executed after the end of the second game state , when a predetermined condition is met in the second game state, Equipped with, The system is configured such that the progress of a predetermined game is restricted in the aforementioned specific state. The first control means is, Means that enable output to the second control means of first output information including specific information that makes it possible to specify that when the predetermined conditions are met in the second game state , a transition to the specific state is performed after the end of the second game state , Means for enabling a power outage during the transition standby state, and for enabling the transition standby state to be restored after power is restored, Means for enabling a power outage in the transition standby state, followed by the restoration of power, to output a second output information different from the first output information to the second control means, A gaming machine characterized by having the following features.

Description

This invention relates to a gaming machine. Examples of gaming machines include pachinko machines and slot machines. For example, in a pachinko machine, game balls are launched towards the game area in response to the player's launch operation. When a game ball enters a designated entry point within the game area, a prize or other game value is awarded (see, for example, Patent Document 1). In slot machines, the start lever is operated to execute the lottery process and begin the reels spinning. The reels stop spinning when the stop button is pressed during the spinning process. If the reels stop spinning and the result corresponds to a winning combination, the player is awarded the corresponding game value. Japanese Patent Publication No. 2004-81853 This is a front view showing a pachinko machine according to the first embodiment.This is a perspective view showing the main components of a pachinko machine.This is a perspective view showing the main components of a pachinko machine.This is a front view showing the configuration of the game board.(a) is a schematic diagram of the second operating port when it is in the closed state, and (b) is a schematic diagram of the second operating port when it is in the open state.(a) is a cross-sectional view of the variable prize device in the closed state, and (b) is a cross-sectional view of the variable prize device in the open state.This is a block diagram showing the electrical configuration of a pachinko machine.This diagram illustrates the display content on the display screen of a graphic display device.This diagram illustrates the display content on the display screen of a graphic display device.This diagram illustrates the display content on the display screen of a graphic display device.This is a diagram showing the configuration of the display unit for special drawings.This is an explanatory diagram illustrating the functions of various counters used in lotteries and other similar processes.(a) is a diagram showing an example of a win/loss table for low probability mode, and (b) is a diagram showing an example of a win/loss table for high probability mode.(a) is a diagram showing an example of a jackpot type table for the first special feature, and (b) is a diagram showing an example of a jackpot type table for the second special feature.(a) is a diagram showing an example of a special miss result, (b) is a diagram showing an example of a sudden time-saving game state, and (c) is a diagram showing an example of a ceiling time-saving game state.This figure shows an example of a support lottery table.This is a flowchart showing the timer interrupt processing in the MPU of the main control unit.A flowchart showing the prize-winning process for the operating port.This is a flowchart showing the information retrieval process.This is a flowchart of the normal process.This flowchart shows the special feature game round control process.This is a flowchart showing the data configuration process.This is a flowchart showing the process for initiating the change.This figure shows an example of a stop result table for a jackpot corresponding to the second special feature.(a) is a diagram showing an example of a stop result table for a big win corresponding to the first special symbol, and (b) is a diagram showing an example of a stop result table for a special miss.(a) is a diagram showing an example of a stop result table for normal misses corresponding to the second special drawing, and (b) is a diagram showing an example of a stop result table for normal misses corresponding to the first special drawing.This is a flowchart showing the game state transition process.This flowchart shows the process for opening and closing the grand prize slot.This is the transition process that occurs when the open/close execution mode ends.This flowchart shows the process for updating the high-frequency support mode.This flowchart shows the process for determining the transition to the ceiling time-saving game state.This is a flowchart showing priority processing.This flowchart shows the process for determining the transition to a shortened game mode.This is a flowchart showing the process for setting the variable display time.This figure shows an example of a variable display time table.This figure shows an example of a display on a graphic display device.This figure shows an example of a variable display time table.This figure shows an example of a variable display time table.This flowchart shows the process for terminating the high-frequency support mode.This flowchart shows the process for transitioning to the shortened game mode.This is a flowchart showing the control process for the general game rounds.(a) is a flowchart showing the process for initiating the normal graph variation, and (b) is a diagram showing an example of the normal graph variation display time.This diagram shows an example of a game where a special feature opens and closes.This is a flowchart showing the p