JP-7856043-B2 - Gaming machine
Inventors
- 岡村 鉉
Assignees
- 株式会社三洋物産
Dates
- Publication Date
- 20260511
- Application Date
- 20230421
Claims (1)
- A means for assigning a predetermined game value based on the occurrence of a predetermined event that may occur when the game is being played, An update means capable of updating predetermined information based on the occurrence of the predetermined event or the assignment of the predetermined game value, A first means capable of transitioning to a specific state based on the fact that the update result of the predetermined information has become a specific result, Equipped with, The system is configured such that the progress of a predetermined game is restricted in the aforementioned specific state. Means capable of performing specific notification corresponding to the predetermined information , A second means that enables the transition to the specified state to be executed after a transition waiting state in which the transition to the specified state is awaited when the update result of the predetermined information in a predetermined state becomes the specified result, Means for enabling the execution of the specific notification in a manner that allows the player to recognize that the transition to the specific state has occurred, after the update result of the predetermined information in the predetermined state has become the specific result, during at least a portion of the transition waiting state, Equipped with , The aforementioned specific notification includes notification of a predetermined number of pieces of information that may be performed in response to the update result of the predetermined information, The configuration allows the content of the notification of the predetermined number of pieces of information to be updated in response to the update of the predetermined information. A gaming machine characterized by having means to prevent the notification content of the predetermined number information from being updated even if the predetermined event occurs or the predetermined game value is assigned, after the notification content of the notification of the predetermined number information has become a notification content corresponding to a predetermined number that is earlier than the specific number corresponding to the transition to the specific state in the predetermined state .
Description
This invention relates to a gaming machine. Examples of gaming machines include pachinko machines and slot machines. For example, in a pachinko machine, game balls are launched towards the game area in response to the player's launch operation. When a game ball enters a designated entry point within the game area, a prize or other game value is awarded (see, for example, Patent Document 1). In slot machines, the start lever is operated to execute the lottery process and begin the reels spinning. The reels stop spinning when the stop button is pressed during the spinning process. If the reels stop spinning and the result corresponds to a winning combination, the player is awarded the corresponding game value. Japanese Patent Publication No. 2004-81853 This is a front view showing a pachinko machine according to the first embodiment.This is a perspective view showing the main components of a pachinko machine.This is a perspective view showing the main components of a pachinko machine.This is a front view showing the configuration of the game board.(a) is a schematic diagram of the second operating port when it is in the closed state, and (b) is a schematic diagram of the second operating port when it is in the open state.(a) is a cross-sectional view of the variable prize device in the closed state, and (b) is a cross-sectional view of the variable prize device in the open state.This is a block diagram showing the electrical configuration of a pachinko machine.This diagram illustrates the display content on the display screen of a graphic display device.This diagram illustrates the display content on the display screen of a graphic display device.This diagram illustrates the display content on the display screen of a graphic display device.This is a diagram showing the configuration of the display unit for special drawings.This is an explanatory diagram illustrating the functions of various counters used in lotteries and other similar processes.(a) is a diagram showing an example of a win/loss table for low probability mode, and (b) is a diagram showing an example of a win/loss table for high probability mode.(a) is a diagram showing an example of a jackpot type table for the first special feature, and (b) is a diagram showing an example of a jackpot type table for the second special feature.(a) is a diagram showing an example of a special miss result, (b) is a diagram showing an example of a sudden time-saving game state, and (c) is a diagram showing an example of a ceiling time-saving game state.This figure shows an example of a support lottery table.This is a flowchart showing the timer interrupt processing in the MPU of the main control unit.A flowchart showing the prize-winning process for the operating port.This is a flowchart showing the information retrieval process.This is a flowchart of the normal process.This flowchart shows the special game round control process.This is a flowchart showing the data setup process.This is a flowchart showing the process for initiating the change.This figure shows an example of a stop result table for a jackpot corresponding to the second special feature.(a) is a diagram showing an example of a stop result table for a big win corresponding to the first special symbol, and (b) is a diagram showing an example of a stop result table for a special miss.(a) is a diagram showing an example of a stop result table for normal misses corresponding to the second special drawing, and (b) is a diagram showing an example of a stop result table for normal misses corresponding to the first special drawing.This is a flowchart showing the game state transition process.This flowchart shows the process for opening and closing the grand prize slot.This is the transition process that occurs when the open/close execution mode ends.This flowchart shows the process for updating the high-frequency support mode.This flowchart shows the process for determining the transition to the ceiling time-saving game state.This is a flowchart showing priority processing.This flowchart shows the process for determining the transition to a shortened game mode.This is a flowchart showing the process for setting the variable display time.This figure shows an example of a variable display time table.This figure shows an example of a display on a graphic display device.This figure shows an example of a variable display time table.This figure shows an example of a variable display time table.This flowchart shows the process for terminating the high-frequency support mode.This flowchart shows the process for transitioning to the shortened game mode.This is a flowchart showing the control process for the general game rounds.(a) is a flowchart showing the process for initiating the normal graph variation, and (b) is a diagram showing an example of the normal graph variation display time.This diagram shows an example of a game where a special feature opens and closes.This is a flowchart showing the processing for po